Page 1 of 10

How to Become a Dan

Posted: Fri Nov 23, 2012 9:44 pm
by lovelove
From now I'll start a lecture here in L19.

This will be about common mistakes usually seen in kyu games, and how to punish them.

The resources will be from Kim Seong Ryong 9p's video lectures in Hangame Baduk (a Korean go server). I will make them in sgf files with some of my own edits.

Feel free to post questions in this thread.

Re: How to Become a Dan

Posted: Fri Nov 23, 2012 9:48 pm
by rpchuang
lovelove wrote:From now I'll start a lecture here in L19.

This will be about common mistakes usually seen in kyu games, and how to punish them.

The resources will be from Kim Seong Ryong 9p's video lectures in Hangame Baduk (a Korean go server). I will make them in sgf files with some of my own edits.

Feel free to post questions in this thread.


Looking forward to it!

Re: How to Become a Dan

Posted: Fri Nov 23, 2012 10:31 pm
by lovelove
Lecture 1 - How to Handle 3-3 Invasion in Sanrensei


Re: How to Become a Dan

Posted: Fri Nov 23, 2012 11:01 pm
by lovelove
Lecture 2 - Common Mistakes from One Space Low Pincer (Part 1)


Re: How to Become a Dan

Posted: Fri Nov 23, 2012 11:26 pm
by lovelove
Lecture 3 - Common Mistakes from One Space Low Pincer (Part 2)


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 1:00 am
by lovelove
Lecture 4 - White's common overplay against sanrensei (Part 1)


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 1:18 am
by lovelove
Lecture 5 - White's common overplay against sanrensei (Part 2)


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 1:19 am
by lovelove
Please notice me in PM if there are typos or misplaced stones :scratch: .

Re: How to Become a Dan

Posted: Sat Nov 24, 2012 2:44 am
by daal
Thanks! The lessons so far are all nicely presented. They are easy to follow, to navigate and to understand. Good job!

Re: How to Become a Dan

Posted: Sat Nov 24, 2012 2:59 am
by Alguien
This is great. Thank you.

You could start the games one move forward, so people can scroll and identify each lecture by the starting image.

You could also add on that "move 1" the title, your name, a link to this thread, etc. In case these sgf are stored for posterity

Re: How to Become a Dan

Posted: Sat Nov 24, 2012 3:16 am
by lovelove
Alguien wrote:This is great. Thank you.

You could start the games one move forward, so people can scroll and identify each lecture by the starting image.

You could also add on that "move 1" the title, your name, a link to this thread, etc. In case these sgf are stored for posterity

Thank you for the Idea!

Re: How to Become a Dan

Posted: Sat Nov 24, 2012 3:23 am
by lovelove
Lecture 6 - When not to follow go proverbs (part 1)


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 4:12 am
by lovelove
Lecture 7 - When not to follow go proverbs (part 2)


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 4:56 am
by lovelove
Lecture 8 - Be careful before you attach


Re: How to Become a Dan

Posted: Sat Nov 24, 2012 5:25 am
by SoDesuNe
First of all: Thank you very much for your lectures! =)

lovelove wrote:Lecture 7 - When not to follow go proverbs (part 2)



I learned that the Shimari is actually equal to a wall with three stones (it's three points high), so B always made sense to me. Similiar, I try to differ between making an extension to claim an area and making a base to secure your group. As far as I know the proverb only "applies" to the latter.
But on the other side, I think, it is possible to escape from an invasion in the middle of the three stones. (It's not good so early in this game, sure.)

Click Here To Show Diagram Code
[go]$$Bc Invasion Aji - Black can't cut at 'a' without losing the corner
$$ ------------------
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . X 5 6 . . |
$$ . . . . . 4 X 7 . |
$$ . . . 8 a 2 . . . |
$$ . . . . 3 . O . . |
$$ . . . . . 1 . . . |
$$ . . . . . . X . . |
$$ . . . . . . . . . |
$$ . . . . . , O . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |[/go]


This is the common Aji-example in Kiseido books ^^ There are propably a few more variations, but I generally say/teach these days, that even when an invasion works (e.g. run out), it's more important to assess what your opponent can do with his strong positions. In this example, all corner probes and a lot of Aji vanished and R10 becomes weaker.