I just pushed a new Alpha 2 release on codeplex:
https://sgfeditor.codeplex.com/releases/view/102405 Super high level, this release has a few new features (tree view graph is live now), several bug fixes, UI cleanups, all commands represented in the Win8 App Bar (right click) that were previously only keyboard enabled. The app is fully touch enabled now and has a static snap view (the little narrow view of apps). The static view is current each time you snap, but this view is so small, it is not easy to really edit in it. It passes the Windows App Compliance Kit test on my Surface Pro, so presumably it would pass a submission to the store now.
From the release notes ...
This release includes sources for the python version (though it is falling pretty far behind the C# version in terms of functionality and bug fixes), C# WPF desktop version, and the C# WinRT/Win8 version. There is a binary for WPF and a .appx for win8, but you must have a dev license to use the appx to unlock your win8 machine which you can only get by opening a win8 project in Visual Studio. There is a free versio of Visual Studio Express for Win8 development.
Since the last release, 26 JAN -- all functional changes in both C# versions
* cleaned up several little things in the code/comments
* disbling UI while parsing file on open command and displaying game
* added "title" bar under command buttons to see file name and current move number
* fixed letter adornments to have background so that board lines do not go through the letters
* set preferred launch of win8 version to be landscape
* removed some old python files never meant to be checked in
* implemented jumping to a move by clicking on game tree
* fixed current game tree node highlighting
* fixed bug where end key and end button didn't behave the same
* fixed bug in gotolastmove so that it calls UpdateTitle
* fixed game tree drawing bug
* removed some uses of 'dynamic'
* added letters and numerals to board display for referencing intersections
* implemented win8 snapped view (requirement of store compliance)
* fixed bug in python version
* game tree now fully works with Move and ParsedNode (rendered moves and moves just parsed)
* added scrollable help dialog since win8 msgbox doesn't handle help string
* implemented my own debug.assert due to win8 bug
* added size change handler to board to keep it square on win8 devices
* fixed writegame to set filename and not deref null in some cases
* fixed branch combo label alignment with stackpanel
* fixed jumping in game tree to save comments, restore destination move comments
* added some margin padding to right board index labels so the feel less squished
* fixed writegame to test for letter adornments grid hack workaround for win8 background
* fixed writegame/parsedgamefromgame to store new parsedgame since we re-use parsednodes
* fixed parsednode handling in pasting moves
* centered title in title bar
* fixed bug in UpdateParsedGameFromGame to store branch for root
* added integrity checking code on tree view and write game structures
* added lots of stuff to app bar, with some code cleanups
* moved UpdateParsedGameFromGame to be instance method of Game
* tweaked buttons margins to make cmd panel more appealing, figured out button problems
* fixed copy/paste error in scrolling tree view
* added cleaned up icons
* tree view graph is now always active and up to date
* fixed cut bug holding onto dead stones from cut location
* fixed paste bug not checking for dead stones on paste
* disallow paste if cut move conflicts with current stone on board
* fixed moving branches up and down to mark game dirty and update title
* fixed cut/paste to update title
* fixed title to show dirty / saved state of game
* made square and triangle adornments bigger, made triangle lines lighter
* made cut move default to no in confirmation dialog (though pasting is undo)
* updated notes on python version falling behind in terms of features and bug fixes