I think I did alright. What do other, more experienced players think of this technique?
White 2 Kakari
- Annihilist
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White 2 Kakari
I played this game just now where I experimented with a kakari for
.
I think I did alright. What do other, more experienced players think of this technique?
I think I did alright. What do other, more experienced players think of this technique?
-
Twitchy Go
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Re: White 2 Kakari
This doesn't pertain strictly to your game but it's something that struck me as interesting. Black ended up setting up a old fuseki(
) that was named after Honinbo Shusaku.(He was a bit of a beast as black.
is a famous move of his.)
There is a senseis page but the idea for whites approach was that giving black an enclosure that allowed for a pincer-extentsion combo move was too good. It has since become less popular as komi was introduced and white didn't have to play so aggressively.
A few comment on your game.
feels slow to me. I don't know if it could be considered a mistake though. Here is my rational:
A 4-4 point is stable since one move can't deny it's perfect direction. This is why approaching a 3-4, 5-3,5-4 point is considered more urgent. They do have a primary direction and it can be denied in one move. However once a second move is played near one of these three points which player played first in the corner is indistinguishable. Therefore you can consider the bottom left corner to be in a steady state and approach another corner. This could just be a stylistic choice as white, but just my 2c.
Personally I'm tempted by P16, it works well with
which was a good move. I consider a first move approach to be something of a probe. The important skill to have in order to succeed is to be able to play a flexible array of opening moves based on how it is responded to.
There is a senseis page but the idea for whites approach was that giving black an enclosure that allowed for a pincer-extentsion combo move was too good. It has since become less popular as komi was introduced and white didn't have to play so aggressively.
A few comment on your game.
A 4-4 point is stable since one move can't deny it's perfect direction. This is why approaching a 3-4, 5-3,5-4 point is considered more urgent. They do have a primary direction and it can be denied in one move. However once a second move is played near one of these three points which player played first in the corner is indistinguishable. Therefore you can consider the bottom left corner to be in a steady state and approach another corner. This could just be a stylistic choice as white, but just my 2c.
Personally I'm tempted by P16, it works well with
- EdLee
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Both B and W made many mistakes, had many basics problems.
Both B and W helped each other tremendously.
The game result had nothing to do with
.
In other words, there is no problem with
, and it's perfectly fine to experiment with it to gain experience,
but 100% of both B and W's problems lies in the basics, which is where you want to focus, if you want to improve,
and not with things like
.
Both B and W helped each other tremendously.
The game result had nothing to do with
In other words, there is no problem with
but 100% of both B and W's problems lies in the basics, which is where you want to focus, if you want to improve,
and not with things like
- Annihilist
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Re:
Thanks for the review. Although I was mostly asking about things likeEdLee wrote:Both B and W made many mistakes, had many basics problems.
Both B and W helped each other tremendously.
The game result had nothing to do with.
In other words, there is no problem with, and it's perfectly fine to experiment with it to gain experience,
but 100% of both B and W's problems lies in the basics, which is where you want to focus, if you want to improve,
and not with things like
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Re: Re:
I don't really like the idea of :W2:
If anything I wanted to try experimenting with the opposite.
Always ignoring my opponents first approach.
Since one of the main benefits of starting in the corner is the ease of surviving.
but personally when i'm approached with 2 I still respond and let my opponent get the open corner as if we played normally. (Assuming he ends in sente)
If anything I wanted to try experimenting with the opposite.
Always ignoring my opponents first approach.
Since one of the main benefits of starting in the corner is the ease of surviving.
but personally when i'm approached with 2 I still respond and let my opponent get the open corner as if we played normally. (Assuming he ends in sente)
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Re: White 2 Kakari
I think there's nothing wrong with
... go the whole hog and approach immediately every time Black takes a corner if you like (with
,
,
and
potentially). As Ed says, it had no impact on the final result of the game at all, so it's fun to experiment with.
- ez4u
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Re: Re:
If you want some comment onAnnihilist wrote:Thanks for the review. Although I was mostly asking about things likeEdLee wrote:Both B and W made many mistakes, had many basics problems.
Both B and W helped each other tremendously.
The game result had nothing to do with.
In other words, there is no problem with, and it's perfectly fine to experiment with it to gain experience,
but 100% of both B and W's problems lies in the basics, which is where you want to focus, if you want to improve,
and not with things like, and other people's experiences with such techniques. Thanks anyhow, quite helpful.
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21