New go tool
Posted: Fri Jan 25, 2013 2:55 pm
I was sitting on a train this week looking out at tracts of snow in the countryside. I find virgin snow strangely stimulating in making me think new thoughts, but I was astounded by the thought that came up unbidden this time. It was whether there was not a brand-new way of looking at go that was simple and useful. I have no idea what might have brought this on, because I've had no other thoughts in that direction before that I can recall, and I don't study go or teach go.
I was even more astounded when an answer came to me instantly. I can only assume the answer was there already bursting to get out, and it told my brain to ask the question for form's sake. If so, I likewise have no idea from whence or why the answer came.
The answer seemed so simple and useful that I assumed there had to be a major flaw I'd overlooked. I therefore waited till the GoGoD executive lunch today to bounce the idea off my colleague T Mark Hall, who is not only rather stronger but is also very, very quick at spotting flaws. He not only spotted none here, but even gave the whole idea a provisional thumbs up. Given that seal of approval, I will describe the idea here. Since I don't play or study, the idea is entirely untested, but if anyone does try it out I'd be pleased to hear the reaction.
The new tool is simply to make a list of all your groups in order of priority at various stages in the game, and a similar list for the opponent's groups. You do this mentally during a game, but you can also make notes if you are studying.
Let me list some benefits:
1. Any player of any grade can do this - and I maintain it is useful for any grade.
2. It can be done in less than a minute the first time, then can be refreshed in seconds.
3. The number of groups alone gives you useful instant information: if you have more than five, the proverb tells you the sixth will die. Or it can tell you that you maybe have too few groups and are in danger of being overconcentrated.
4. You can use this information in various other ways, e.g.
(a) During play, you can make decisions where to play or whether to answer on the basis of your priorities
(b) During study, you can look at groups in the final position and compare with your list of priorities earlier in the game. E.g. if you made a group a high priority but it ended up with just three points, that tells you not just that something went wrong but where.
5. You can apply the method to your own games and to pro games.
6. The method is not limited to any one part of the game. Tracking your groups' rises and falls actually maps out the game in a useful way.
7. It provides instant feedback.
8. You can refine it a la carte. E.g you can add a value to a group - either a number or a category such as major, medium, minor.
Any grade can use this method. Of course, a stronger player will make more reliable early assessments which accord better quantitatively with the final result, but qualitatively the weaker player gets the same sort of benefit. The method can even be used between vastly different grades. A teacher asking a pupil to list groups in order of priority gets useful and instant information that essentially means the same to both parties, and he can give advice using the same medium.
If anyone ends up using this method, I'd like to call it the Virgin Snow method, so as to make it sound mysterious.
As far as I can see, there are no drawbacks to the system and no interference with any other mental tools you may use.
Over to you.
I was even more astounded when an answer came to me instantly. I can only assume the answer was there already bursting to get out, and it told my brain to ask the question for form's sake. If so, I likewise have no idea from whence or why the answer came.
The answer seemed so simple and useful that I assumed there had to be a major flaw I'd overlooked. I therefore waited till the GoGoD executive lunch today to bounce the idea off my colleague T Mark Hall, who is not only rather stronger but is also very, very quick at spotting flaws. He not only spotted none here, but even gave the whole idea a provisional thumbs up. Given that seal of approval, I will describe the idea here. Since I don't play or study, the idea is entirely untested, but if anyone does try it out I'd be pleased to hear the reaction.
The new tool is simply to make a list of all your groups in order of priority at various stages in the game, and a similar list for the opponent's groups. You do this mentally during a game, but you can also make notes if you are studying.
Let me list some benefits:
1. Any player of any grade can do this - and I maintain it is useful for any grade.
2. It can be done in less than a minute the first time, then can be refreshed in seconds.
3. The number of groups alone gives you useful instant information: if you have more than five, the proverb tells you the sixth will die. Or it can tell you that you maybe have too few groups and are in danger of being overconcentrated.
4. You can use this information in various other ways, e.g.
(a) During play, you can make decisions where to play or whether to answer on the basis of your priorities
(b) During study, you can look at groups in the final position and compare with your list of priorities earlier in the game. E.g. if you made a group a high priority but it ended up with just three points, that tells you not just that something went wrong but where.
5. You can apply the method to your own games and to pro games.
6. The method is not limited to any one part of the game. Tracking your groups' rises and falls actually maps out the game in a useful way.
7. It provides instant feedback.
8. You can refine it a la carte. E.g you can add a value to a group - either a number or a category such as major, medium, minor.
Any grade can use this method. Of course, a stronger player will make more reliable early assessments which accord better quantitatively with the final result, but qualitatively the weaker player gets the same sort of benefit. The method can even be used between vastly different grades. A teacher asking a pupil to list groups in order of priority gets useful and instant information that essentially means the same to both parties, and he can give advice using the same medium.
If anyone ends up using this method, I'd like to call it the Virgin Snow method, so as to make it sound mysterious.
As far as I can see, there are no drawbacks to the system and no interference with any other mental tools you may use.
Over to you.