Big Brother Malkovich #2
Posted: Mon Jun 07, 2010 4:59 pm
by Aphelion
Hi, this will be a second Big Brother Malkovich with the teams being Joaz and me against Phelan and Topazg. Phelan and I will be the bumbling little brothers and Joaz and Topazg will be here to inject the necessary wisdom. For those who are unfamiliar with our ranks:
Team 1:
Aphelion (6k)
Joaz (~1-2d)
Team 2:
Phelan (6k)
Topazg (~1-2d)
Rules:
We are playing with Japanese rules with a 6.5 komi. We will also be trying a quota as opposed to a point system for big brother changes. There will be no point penalty for changes, but the changes will be limited. Each team starts with a counter of 10 total changes, and after every five consecutive moves without a change this counter will increment by one. The total amount of available changes may not exceed 10.
Having tossed a coin, I am taking Black and will start the game.
Here's my first move:
Team 1:
Aphelion (6k)
Joaz (~1-2d)
Team 2:
Phelan (6k)
Topazg (~1-2d)
Rules:
We are playing with Japanese rules with a 6.5 komi. We will also be trying a quota as opposed to a point system for big brother changes. There will be no point penalty for changes, but the changes will be limited. Each team starts with a counter of 10 total changes, and after every five consecutive moves without a change this counter will increment by one. The total amount of available changes may not exceed 10.
Having tossed a coin, I am taking Black and will start the game.
Here's my first move:
$$Bcm1 Move 1 - Prisoners: B=0, W=0
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$$ | . . . , . . . . . , . . . . . , B . . |
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$$ | . . . , . . . . . , . . . . . , B . . |
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- Click Here To Show Diagram Code
[go]$$Bcm1 Move 1 - Prisoners: B=0, W=0
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$$ ---------------------------------------[/go]
Up until I was about 8k I have strictly been a influence / attacking style, and I almost never won any games where I didn't have a huge moyo or killed a large group. Since then I've been trying to change to a more balanced playing style.
For the last few months I've been playing almost strictly 3-4 points in the opening. I am doing this because I am trying to shift my style to be more territorial, solid, and focused upon getting a point advantage into the endgame. The 3-4 is more territorial than the 4-4 and helps in this regard. My usual fuseki as black is as follows:
I intend to make a shimari and pincer an approach against the bottom right. Against the high approach I usually play either 'a' or 'b', if white approaches low I almost always play 'a' because I like the way it constricts white and I am not comfortable handling the tighter pincer stone. This game however, if white plays a 4-4 on top left I am also comtemplating approaching at directly for a mini-chinese formation:
This creates a more fighting oriented game, which I don't mind too much, but usually I find the overall game to be unclear and rather chaotic afterwards. I am also not familiar with the common follow ups after this fuseki. However, with a Big Brother backing me up, this might be a good time to learn more about this opening.
For the last few months I've been playing almost strictly 3-4 points in the opening. I am doing this because I am trying to shift my style to be more territorial, solid, and focused upon getting a point advantage into the endgame. The 3-4 is more territorial than the 4-4 and helps in this regard. My usual fuseki as black is as follows:
$$Bcm1 Move 1 - Prisoners: B=0, W=0
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- Click Here To Show Diagram Code
[go]$$Bcm1 Move 1 - Prisoners: B=0, W=0
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$$ ---------------------------------------[/go]
I intend to make a shimari and pincer an approach against the bottom right. Against the high approach I usually play either 'a' or 'b', if white approaches low I almost always play 'a' because I like the way it constricts white and I am not comfortable handling the tighter pincer stone. This game however, if white plays a 4-4 on top left I am also comtemplating approaching at directly for a mini-chinese formation:
$$Bcm1 Move 1 - Prisoners: B=0, W=0
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$$ ---------------------------------------
- Click Here To Show Diagram Code
[go]$$Bcm1 Move 1 - Prisoners: B=0, W=0
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$$ | . . . 4 . . . . . , . . . . . , . . . |
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$$ ---------------------------------------[/go]
This creates a more fighting oriented game, which I don't mind too much, but usually I find the overall game to be unclear and rather chaotic afterwards. I am also not familiar with the common follow ups after this fuseki. However, with a Big Brother backing me up, this might be a good time to learn more about this opening.