Games I played and stuff
Posted: Tue Feb 05, 2013 10:50 pm
by Unusedname
note-to-self: before each game look up a joseki and attempt to play it twice.
since this is a study thread.
some things i don't understand.
a) i saw a video and the commentator said this was the right shape. It happened while a group was running away and trying to survive.
idk when this would be better than the tiger mouth.
but I started playing it and my groups stopped dying.
magic!
b) I almost never consider the kosumi. Everytime it's time to jump out, i thoughtlessly play the one point jump.
I don't even know how to start evaluating this diagonal play vs. the jump.
c) extensions on the 4th line. I tell myself i'm going to experiment more with this but i never do.
d) the rest of the board. I don't understand this game at all.
I had some other thoughts but I always forget to write them down. Now they all go here before I have a chance to forget.
threads i don't want to lose.
random quotes that were interesting to me.
/////
I'd say I'm ahead if this is a komi game. Black sure has a lot of solid territory, but with no potential. He has seriously lost the general situation. -lovelove
///
The study of shape goes hand in hand with the study of tesuji. Often good shape prevents an opponent's tesuji, sometimes it threatens your own tesuji, or is tesuji itself.
Here is a rule of thumb that you can apply at your level. If one player or another has two more stones (or more) than the opponent in a local area, that may indicate inefficiency. As the game goes on, such situations are unavoidable, but the earlier in the game that it occurs, the more likely that the side with more stones is inefficient.
So if you already have one more stone in a local region than your opponent and you are thinking of playing another stone there, ask yourself whether you need to make that play now or whether there are bigger or better plays somewhere else. (OC, that rule of thumb does not apply when the opponent makes an invasion, for instance, because you start out with more stones than the opponent.
)
viewtopic.php?f=4&t=8058
-Bill
my style
2/12/13
bats 2/18
Lose every battle. Win the war.
a sloppy game. 10 was a misclick.
captured a very big group early
then I went on to lose every single fight.
and make a lot of bad plays...
captured a very big group early
then I went on to lose every single fight.
and make a lot of bad plays...
http://www.lifein19x19.com/forum/download/file.php?id=2635
since this is a study thread.
some things i don't understand.
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a) i saw a video and the commentator said this was the right shape. It happened while a group was running away and trying to survive.
idk when this would be better than the tiger mouth.
but I started playing it and my groups stopped dying.
magic!
b) I almost never consider the kosumi. Everytime it's time to jump out, i thoughtlessly play the one point jump.
I don't even know how to start evaluating this diagonal play vs. the jump.
c) extensions on the 4th line. I tell myself i'm going to experiment more with this but i never do.
d) the rest of the board. I don't understand this game at all.
I had some other thoughts but I always forget to write them down. Now they all go here before I have a chance to forget.
threads i don't want to lose.
http://www.lifein19x19.com/forum/viewtopic.php?p=119514 - the kick
viewtopic.php?f=15&t=7764 - 3rd line atari
viewtopic.php?p=130667#p130667 eyespace
viewtopic.php?f=15&t=7764 - 3rd line atari
viewtopic.php?p=130667#p130667 eyespace
random quotes that were interesting to me.
Dusk Eagle wrote:Read the article The Marginal Advantage by Day9. While written partially from a game development perspective, I think reading this article improved not just my Go but my ability in many competitive games I've played.
Bill Spight wrote:That is good advice for winning games. I am not so sure how it is for learning to play. I now play a miai-ish style, which is very much like the Marginal Advantage approach. Whichever alternative you take, I take the other, and I am still happy.But I started out trying to kill everything. If I had started out trying to take a small advantage and leave miai, I doubt if I would have developed my attacking skills.
/////
I'd say I'm ahead if this is a komi game. Black sure has a lot of solid territory, but with no potential. He has seriously lost the general situation. -lovelove
///
The study of shape goes hand in hand with the study of tesuji. Often good shape prevents an opponent's tesuji, sometimes it threatens your own tesuji, or is tesuji itself.
Here is a rule of thumb that you can apply at your level. If one player or another has two more stones (or more) than the opponent in a local area, that may indicate inefficiency. As the game goes on, such situations are unavoidable, but the earlier in the game that it occurs, the more likely that the side with more stones is inefficient.
So if you already have one more stone in a local region than your opponent and you are thinking of playing another stone there, ask yourself whether you need to make that play now or whether there are bigger or better plays somewhere else. (OC, that rule of thumb does not apply when the opponent makes an invasion, for instance, because you start out with more stones than the opponent.
viewtopic.php?f=4&t=8058
-Bill
my style
2/12/13
I think I'm a territory player. I like having influence for fighting but I don't often aim for having moyos.
bats 2/18
Bat lecture
http://www.youtube.com/watch?v=lSGHG01LJ4E
White splits a group and attacks a two space extension.
Avoids turning on two stones because that would have forced black to defend himself
sacrificed four stones on the left in order to be strong enough to attack on the right.
http://www.youtube.com/watch?v=lSGHG01LJ4E
White splits a group and attacks a two space extension.
Avoids turning on two stones because that would have forced black to defend himself
sacrificed four stones on the left in order to be strong enough to attack on the right.
I was always under the impression that the 3-3 invasion is better when the K4 and Q10 extension are on the third line. But i'll keep that in mind from now on.
I didn't even realize this was a pass when i played but it seems obvious now.
Personally these feel like bad and very thin moves. Was there a better way to block off the center?
i think this should have been g15
the move you suggested is the move i thought of at first. I like it better too.
up to here i thought i had totally bunked my opportunity I was thinking I should have played
at L17
lol at 13 yeah... that bad part about it was I was actually a little happy about it because it was thick and I could extend along the bottom which is why I thought it was strange when you said...
How do you mean low? I'm on the fourth line and white can't push me under the fifth!
isn't it too soon to play A.
I've seen A when I look at pro games, but I felt I would rather not let white settle easily in the corner and chase him around abit instead. but
definitely made me feel I should have played differently hehe
Around here I was thinking of the peeps too and then I could also get G18 in sente. idk I just thought I should wait to see if a wedge was better, but instead I ended up waiting too long ._.
I don't like A and B here, I think if white jumps out he can escape easily.
I do not understand why the cap would be better. Can you explain your thoughts to me?
here and Black can only push and cut as a response. But I guess the marked stone helps White fighting and any move for Black around 'a' would be again overconcentrated, so how to settle your two stones on the left when White becomes stronger in the center due to the fight?