Let me first correct mistakes in earlier opinions about Japanese style rules:
- Usually, life and death at the game end do not depend on numbers of (remote) ko threats.
- Ko threats need not be eliminated.
- External ko threats are allowed during sequences proving local status. Status proof play is global but status property is (usually) local. (Unless a group covers the whole board, so that local coincides with global.)
- For a player's stones to be status assessed, it is not the player to play first in hypothetical play.
- It is insufficient to prove death by capture, but one must exclude also other types of life (such as establishing a related "new" stone that is then permanent).
What are KGS-Japanese Rules?
Essentially they are undefined. In case of doubt, an administrator or moderator decides the outcome of a game. However, he should not make an arbitrary decision but stick to the fact that the rules are Japanese style (with the major exceptions that sekis can have territory and programming bugs exist, as you can see in the example SGF's markup). It is undefined which Japanese ruleset KGS-Japanese Rules refer to. Therefore, we can only assume that KGS-Japanese Rules use the intersection of all existing, currently sufficiently relevant written or verbal Japanese style rulesets, i.e., the intersection of
- verbal Japanese rulesets,
- the Japanese 1989 Rules and its later modifications,
- the World Amateur Go Championship 1980 Rules.
The following are not currently relevant:
- the Japanese 1949 Rules and its later modifications,
- the World Amateur Go Championship 1979 Rules.
Concerning verbal Japanese rulesets, there are, WRT to bent-4, two variants:
- no special bent-4 rule but the basic ko rule applies (since it always applies),
- special bent-4-in-the-corner-is-always-dead rule.
Concerning J1989 versus WAGC1980 Rules, there is the same variety of no versus some special rule for bent-4.
So, in order to get a proper interpretation of KGS-Japanese Rules, one must also find out whether both variants of bent-4 handling in Japanese style rulesets yield the same outcome.
The special bent-4 rule of the "dead independently of the rest of the board" type creates extra problems for "bent-4-adjacent-to-seki-shape". For such a special rule, it is undefined whether
- the black bent-4 string is dead but remains on the board, and there is no territory or
- the black bent-4 string is dead, is removed, there is territory and the seki shape breaks down, yielding more territory.
This undefined judgement cannot produce a common interpretation with J1989 Rules. Therefore, one referee judgement could be: the intersection of Japanese style rulesets is undefined for bent-4-adjacent-to-seki-shape. Hence, the game result is "undefined".
The other possible referee judgement ignores the "dead but remains on the board" possibility and finds out the remaining intersection judgement. However, due to the "local" ko threat at G/H14, the exact wording of the hypothetical ko rule and the life and death definitions can matter here. Possibly, this is the third shape where basic ko rule versus pass-for-ko rules matters. To find out whether the still considered rulesets have a common intersection here, each must be applied with great care. At the moment, I lack time for that; it requires about one to three hours of careful thinking. You can find out yourself by reading
http://home.snafu.de/jasiek/rules.htmland applying also every conceivable hypothetical ko rule(s) to Verbal Japanese Rules in comparison to J1989 and J2003. Maybe it is even relevant whether D19 and G15 are considered one group or two groups. The conclusion for the remaining intersection of rulesets could be "undefined" (if they disagree with each other) or "dead" (if they agree).
So the simple, no further study judgement is "undefined". The careful judgement could turn out to be "undefined" or "undefined or dead".