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Do You Know Go? kid's pamphlet NOW UPDATED for 2014

Posted: Sat Mar 09, 2013 12:21 pm
by Inkwolf
The Do You Know Go pamphlet is updated!

You can download the high-res version in a zip file here. (Let me know if the link doesn't work, please!)

https://drive.google.com/file/d/0B8Uo0v ... sp=sharing

There is also a textless version for non-English speakers, if you want to translate it.

https://docs.google.com/file/d/0B8Uo0vL ... sp=sharing

2014 Update: 321Go.org and online-go.com added. Dead go servers removed: Kaya, Yahoo, and Facebook.

Re: Do You Know Go? kid's pamphlet

Posted: Sat Mar 09, 2013 1:49 pm
by rpchuang
Inkwolf wrote:The Do You Know Go pamphlet is finished!

You can download the high-res version in a zip file here. (Let me know if the link doesn't work, please!)

https://docs.google.com/file/d/0B8Uo0vL ... sp=sharing

There is also a textless version for non-English speakers, if you want to translate it.

https://docs.google.com/file/d/0B8Uo0vL ... sp=sharing


Very Nice!

Re: Do You Know Go? kid's pamphlet

Posted: Sun Mar 10, 2013 7:34 pm
by xed_over
Very nice indeed. Good Job!

Re: Do You Know Go? kid's pamphlet

Posted: Sun Mar 10, 2013 10:37 pm
by logan
Wonderful, thanks!!!

Re: Do You Know Go? kid's pamphlet

Posted: Mon Mar 11, 2013 6:32 am
by Inkwolf
Thanks! And by the way--this pamphlet may be reproduced and distributed freely, and has a blank spot on the back page for you to add local club or event information, so feel free to make any use of it you like.

I expect it will be added to Tigersmouth.org downloads in time.

Re: Do You Know Go? kid's pamphlet

Posted: Tue Mar 12, 2013 7:39 pm
by Inkwolf
Updated--The AGA entry on the links page has been changed to be more accurate. Thanks, Shimari for the info!

(There's a different download link now, in case you shared it...)

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 9:56 am
by Inkwolf
Time to see if the links page needs an update!

I think I heard that the Kaya server is no longer working (or not accepting new players or something) is that right?

Here's what I have on the links page:

www.tigersmouth.org
playgo.to/index.html
www.usgo.org
www.agfgo.org
GoGameGuru.com
www.goproblems.com
gochild2009.appspot.com
animenewsnetwork.com/video./5403 (Hikaru No Go anime online)
www.lifein19x19.com
senseis.xmp.net

gokgs.com
www.pandanet-igs.com
www.tygembaduk.com
kaya.gs

Anyone know of any links that ought to be removed, or new sites that ought to be added to a kids' Go list?

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 11:51 am
by Bonobo
Inkwolf wrote:[..]

I think I heard that the Kaya server is no longer working (or not accepting new players or something) is that right?
Kaya is dead and has decayed already, and I recommend adding the beautiful and friendly ☯GS instead — OGS, Online Go Server, at http://www.online-go.com

OGS has been a well-visited correspondence Go server for many years, and was merged with the new and modern Go server nova.gs on October 19, 2013 (see http://online-go.com/docs/changelog).
Some facts:
  • ☯GS is built on HTML5 which means it doesn’t require JAVA and runs in any contemporary browser,
  • it offers both live and correspondence games (and the latter turn into live games when both players are playing at the same time),
  • it has many nice features,
  • in addition to the other traditional timing methods it offers Fischer timing,
  • its user base is growing slowly but steadily (building up on the large OGS user base from times before the merger),
  • and the developers anoek and matburt are responsive and dedicated.

And it is free, of course. There are many young folks there, and many beginners (but also quite a few Dan players, up to 5d or 6d, IIRC.

This has become the server of my choice and which I recommend to everybody :-) and yes, there are quite a few people critical of ☯GS, but that seems mainly due to the fact that there are not as many players there as on KGS, IGS, Tygem, etc. I can only invite people to come and look for themselves, and to find out about the features before criticizing, and then to add wishes to the wish list as well as to participate in the beta test for version 4 and submit bug reports.


Cordial greetings, Tom

p.s.: Up for a really slow correspondence game w/ me? :-) (“slow” as in weeks or months time, the link in my signature leads to my ☯GS profile)

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 12:59 pm
by Inkwolf
Thanks, I will have to check it out...both for myself and the pamphlet. (I am still running Os 10.6.8, so can't update to Java 7, which seems to make KGS impossible to access any more.)

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 6:35 pm
by Abyssinica
Bonobo wrote:
p.s.: Up for a really slow correspondence game w/ me? :-) (“slow” as in weeks or months time, the link in my signature leads to my ☯GS profile)



You declined my challenge. Maybe you thought I really was a 6d or something.

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 7:44 pm
by leichtloeslich
Bonobo wrote:it offers both live and correspondence games (and the latter turn into live games when both players are playing at the same time)

Every time I read this, I die a little inside.

Let me spell it out for you:
the difference between a live and a correspondence game is that when you get into a complicated semeai/life&death situation, you have about 20 seconds flat to make your best judgement and play a move in a live game, while in a correspondence game you usually have about 20 days.

It's the time controls that matter, not how fast the board updates.

[/rant]

Re: Do You Know Go? kid's pamphlet

Posted: Mon May 19, 2014 7:47 pm
by dfunkt
leichtloeslich wrote:
Bonobo wrote:it offers both live and correspondence games (and the latter turn into live games when both players are playing at the same time)

Every time I read this, I die a little inside.

Let me spell it out for you:
the difference between a live and a correspondence game is that when you get into a complicated semeai/life&death situation, you have about 20 seconds flat to make your best judgement and play a move in a live game, while in a correspondence game you usually have about 20 days.

It's the time controls that matter, not how fast the board updates.

[/rant]

Truly. I played correspondence go for 6 months and it did nothing to improve my real time games.

Re: Do You Know Go? kid's pamphlet

Posted: Tue May 20, 2014 3:51 am
by Bonobo
Abyssinica wrote:
Bonobo wrote:p.s.: Up for a really slow correspondence game w/ me? :-) (“slow” as in weeks or months time, the link in my signature leads to my ☯GS profile)
You declined my challenge. Maybe you thought I really was a 6d or something.
Didn’t you read my PM? It’s about lack of time … and sometimes I can’t play for a few days. Also, I wanted to finish my other games first. And I must admit that tiny offer actually was directed at InkWolf personally, guess I should’ve made that clear :-) But … I’ll create a challenge that fits my time schedule, OK?

________________________________________________________________________________

leichtloeslich wrote:
Bonobo wrote:it offers both live and correspondence games (and the latter turn into live games when both players are playing at the same time)
Every time I read this, I die a little inside.
Must be a hard life ;-) “Pain is inevitable, suffering is optional”, so … perhaps you’re a little bit too soluble, especially among so many aggressive solvents :-D

Let me spell it out for you:
whoa whoa whoa :-D

the difference between a live and a correspondence game is that when you get into a complicated semeai/life&death situation, you have about 20 seconds flat to make your best judgement and play a move in a live game, while in a correspondence game you usually have about 20 days.

It's the time controls that matter, not how fast the board updates.[/rant]
Feeling better now? :-D Anyway, “live game” does not necessarily mean time restrictions like in tournament games.

But you are right, I did not state it precisely, and in order to keep you among the living for some more time, I’ll try again:

When both players in a correspondence games are present in the game, it “feels” like a live game since 1) the board is updated immediately, 2) both players can “see” each other, 3) there is live chat, etc.

Is this somewhat better?

________________________________________________________________________________

dfunkt wrote:
leichtloeslich wrote:[..]

It's the time controls that matter, not how fast the board updates.

[/rant]
Truly. I played correspondence go for 6 months and it did nothing to improve my real time games.
Uhm, was there any statement about improval in leichtlöslich’s comment that I missed? I didn't allege (at least not here :cool: ) that correspondence Go (necessarily) improves one’s game play.

BUT it may depend on how thoroughly one uses the analysis function, and whether one is able to overcome one’s blind spots … <shrug> … I don’t know. But since you mention this, I think that YES, playing through many variations with varying different first moves has improved my play. At least it feels so in the few IRL games I play.


Herzlichen Gruß, Tom

Re: Do You Know Go? kid's pamphlet

Posted: Wed May 28, 2014 11:23 pm
by goTony
Great thanks for sharing! Might you have a PDF version for sharing?

Re: Do You Know Go? kid's pamphlet

Posted: Thu May 29, 2014 4:53 am
by Inkwolf
goTony wrote:Great thanks for sharing! Might you have a PDF version for sharing?


I don't yet, but thanks for the suggestion. When I get the update done, I will see if I can manage a PDF, For now, you ought to be able to open it in any graphics program and add your own text.