Rules for European Professional Go System
Posted: Mon Jul 01, 2013 12:59 am
Quotation reference:
viewtopic.php?p=141240#p141240
Your failure even to specify a ruleset (e.g., Verbal-European Japanese Rules) lets it be several times as complicated to apply Japanese style rules, because every current Japanese style ruleset must be considered and their intersection of interpretation determined and applied.
1) They have not applied THE Japanese Rules, because there have been several Japanese rulesets (Nihon Kiin 1989 Rules, later Nihon Kiin rules, World Amateur Go Championship 1980 Rules, informal verbal Japanese rules, Verbal European-Japanese Rules, German-Japanese Rules, other verbal variants of Japanese rules, various go server variants of Japanese rules), and they have been applying a) one of them or b) a mixture of them or c) not been aware of several existing rulesets or implicit application of a mixture.
2) Millions of people have deceived themselves and possibly others that they would have applied Japanese rules. In fact, typically they have applied some undefined APPROXIMATION to Japanese style rules.
3) There has been a) no apparent trouble when an approximation to the rules enabled the players to hide the difficulties of applying the fundamentals of the rules (move choice and sequences) well, b) trouble among tournament players involved in disputes, c) trouble among club players disagreeing about rules application, d) trouble among beginners to understand the game from its rules at all.
Therefore my statement is right.
1) Spreading go has been delayed in Europe (and other parts of the world) by CENTURIES due to the difficulty of understanding Japanese rules! (Read Eurogo 1 for evidence.)
2) In Western countries, go is still not a widely spread game also due to weak spreading of rules explanation. (Since the Internet age and especially since the available of reasonable online rules explanations, the situation has been relaxed a bit.)
3) Japanese rules have prevented an unknown, but definitely not small, number of people from playing go at all and have delayed the start of other people's go playing by years up to decades. (E.g., my own start was delayed by about 10 years DUE TO JAPANESE STYLE RULES. In a few rec.games.go articles, you can even find examples of delays by several decades.)
In fact unfortunately, there is very little indicated that Chinese rules have been significantly spread, except for Chinese living in other countries. Apparently, Ing Rules and AGA Rules have had a greater impact than Chinese rules.
Now that China's economy is growing fast and Chinese can afford to spread go more, this can be changing, and we will see more spreading of Chinese rules. (Although it would be even better if there would be a unified area scoring ruleset.)
Area scoring: surely, the journalist can figure it out.
[The Japanese style traditional kind of] territory scoring: the journalist might or might not surpass the hurdle of understanding enough of life and death to understand scoring (which necessarily depends on this distinction).
Understanding the difference of life and death (territory scoring: surrounded by a player's live stones) needs many times the mental effort than just understanding that a stone is on the board (area scoring: surrounded by a player's stones).
Therefore, it is MUCH more difficult to figure out the game for territory scoring.
viewtopic.php?p=141240#p141240
HermanHiddema wrote:Whichever a tournament organiser wants.RobertJasiek wrote:1) Which Japanese style ruleset?
Your failure even to specify a ruleset (e.g., Verbal-European Japanese Rules) lets it be several times as complicated to apply Japanese style rules, because every current Japanese style ruleset must be considered and their intersection of interpretation determined and applied.
Millions of people have been applying the Japanese rules without trouble for centuries
1) They have not applied THE Japanese Rules, because there have been several Japanese rulesets (Nihon Kiin 1989 Rules, later Nihon Kiin rules, World Amateur Go Championship 1980 Rules, informal verbal Japanese rules, Verbal European-Japanese Rules, German-Japanese Rules, other verbal variants of Japanese rules, various go server variants of Japanese rules), and they have been applying a) one of them or b) a mixture of them or c) not been aware of several existing rulesets or implicit application of a mixture.
2) Millions of people have deceived themselves and possibly others that they would have applied Japanese rules. In fact, typically they have applied some undefined APPROXIMATION to Japanese style rules.
3) There has been a) no apparent trouble when an approximation to the rules enabled the players to hide the difficulties of applying the fundamentals of the rules (move choice and sequences) well, b) trouble among tournament players involved in disputes, c) trouble among club players disagreeing about rules application, d) trouble among beginners to understand the game from its rules at all.
therefore your statement is false.
Therefore my statement is right.
The spread of go has never been held back by Japanese rules,
1) Spreading go has been delayed in Europe (and other parts of the world) by CENTURIES due to the difficulty of understanding Japanese rules! (Read Eurogo 1 for evidence.)
2) In Western countries, go is still not a widely spread game also due to weak spreading of rules explanation. (Since the Internet age and especially since the available of reasonable online rules explanations, the situation has been relaxed a bit.)
3) Japanese rules have prevented an unknown, but definitely not small, number of people from playing go at all and have delayed the start of other people's go playing by years up to decades. (E.g., my own start was delayed by about 10 years DUE TO JAPANESE STYLE RULES. In a few rec.games.go articles, you can even find examples of delays by several decades.)
nor is there any indication that the adoption of Chinese rules has ever had an impact on spreading go.
In fact unfortunately, there is very little indicated that Chinese rules have been significantly spread, except for Chinese living in other countries. Apparently, Ing Rules and AGA Rules have had a greater impact than Chinese rules.
Now that China's economy is growing fast and Chinese can afford to spread go more, this can be changing, and we will see more spreading of Chinese rules. (Although it would be even better if there would be a unified area scoring ruleset.)
It is equally easy for journalists to figure out what the game is about for either rule set.
Area scoring: surely, the journalist can figure it out.
[The Japanese style traditional kind of] territory scoring: the journalist might or might not surpass the hurdle of understanding enough of life and death to understand scoring (which necessarily depends on this distinction).
Understanding the difference of life and death (territory scoring: surrounded by a player's live stones) needs many times the mental effort than just understanding that a stone is on the board (area scoring: surrounded by a player's stones).
Therefore, it is MUCH more difficult to figure out the game for territory scoring.