I lost two games by not dealing with invasions correctly...
Posted: Sat Aug 03, 2013 5:57 pm
I ignored some invasion moves by Black. How should I have responded?
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tekesta wrote:From moves 18 to 60 it appears that White was attempting to contain Black - even though there were no White stones in the center.
By White 70 there is a large White group in danger of being killed, so White should take the opportunity to lead it out into the center and create complications for Black in the process.
White 78 would be more effective @ K5, I think. The M7 play just invites Black to try living inside your môyô.
White 146 would've been better @ R17 to take territory in the corner. The White stones in the center then can be used to reduce Black's influence.
On the second game: White 26 should be used to lead the top right White group out into the center, since it has no eyes and pressure should be brought to bear upon the N17 stone
White 44 @ tengen was premature. At that point in the game, it's too far away to be of any help to the other White stones.
Shoulder hits such as White 46 only make the opponent's stones stronger. The result was the death of the White chain in the upper right part of the board.
A better response to Black 85 would be White 86 @ B11; this move helps to take away Black's eye base, so B has to try living in the center.
White 118 was an unnecessary tenuki; the focus is on killing, if possible, the Black group in the left center side.
Both sides made their mistakes, but from watching both games I had the feeling White was like a man trying to keep water from pouring through a broken dam because the dam was not properly shored up in the first place.
Not to mention that playing mostly on one side of the board, as in the first game, is a style that was popular up until the 1930s.
From this we can take away the following. One, avoid moves that strengthen the opponent prematurely, such as shoulder hits; you do not want your opponent to develop strong positions when yours are still weak. That being said, avoid getting into any fights until you have some friendly stones in the area of fighting. Two, know whether you want to play for territory, outward influence, or a combination of the two; knowing the potential of X opening sequence will better help you to know what plays build on its strengths. Three, create thick positions before attacking. Otherwise, you will attack and soon be on the defensive. Fourth, do more life and death and tesuji problems to help strengthen your reading skills and sharpen your intuition for good and bad shape; in both games fixing up minor shape weaknesses in White's formations here and there and recognizing Black's trick plays would've allowed you to win.
True, but if there are friendly stones on the other side of the board it's easier to make effective use of said influence. In the center territory occurs as a result of middle game fighting. I will link you a game where center influence was used well.zedmango wrote:I'm not sure I understand. Do you mean I shouldn't try to contain Black unless I have stones in the center? I wanted a wall for influence and center territory.
Playing No. 70 at J12 would've been better, at least to begin complicating things for Black.Didn't I do this with move 74? How should I do this?
K5 would allow you to make good use of the 3 White stones near the lower right corner.Yeah, it did. I had thought Black's play was a huge overplay and I could just surround it, since it didn't have much space to live. How do I tell whether I should go over or under Black?
A 3-3 invasion is good if the center is already crowded and the corner has enough space for a living group. A threat to link up with Q13 would make Black pay attention to an R17 invasion. 146 @ N17 is another good choice; you can threaten to run to your White group in the center.At the time I thought that a 3-3 invasion would give Black strong outer walls and reduce my center territory. Isn't it bad to give Black those walls?
I was thinking N15, since the L17 play would simply force Black to run out into the center and further endanger the P-meridian White group.Good point. Where would you suggest? N15? L17?
That move was No. 127, not No. 44. I would suggest - if you are up to the challenge - replaying Shusaku's 1846 game against Gennan Inseki 5 or 10 times. You will see that other stones were already in the vicinity, making move 127 all the more grimly effectiveI had thought it would be useful to have it in the center so that my groups could run to as well as to build a large moyo. Sort of like Shusaku's "ear reddening move" http://senseis.xmp.net/?EarReddeningMove
Why is that wrong?
Shoulder hits are usually defensive, so it is better to use them for, let's say, defining territorial boundaries in the endgame or strengthening your own group in the middle game, albeit at the cost of strengthening your opponent's stones as well.Yeah, I see I pushed Black down and it cut off that chain. So are you saying I should never/rarely make a shoulder hit? Or just not when it can cause Black to cut off my group?
Just put pressure on Black to run out into the center, where it can be attacked and maybe even killed; enough White stones were available in the area. The attachment of Black 87 would be less effective with the move I advised.See, at that point it looks like Black doesn't have much room for an eye base. At what point do I say "Ok, Black clearly overplayed and can't make it live, so surround"?
In the second game, 118 would be at J10 to begin closing it off. If that Black group cannot be killed, at least it can be reduced. Black 119 would be at H14 as he will try to break out and eat a couple of adjacent White stones. White 120 blocks at H15. Black will go out at J15, but by now White's focus should be on connecting the H12 and H13 stones with J11 or H11.Clearly my judgment is off here because it looked pretty dead to me. Where would I play 118 at to focus on killing it?
Both your opponents seemed skilled at fighting, so you may want to do middle game tsumego to improve your reading in this area. As well, take your board & stones out and replay a professional game by, say, Takemiya Masaki, to see how a strong player deals with a fight. In the meantime, though, avoid fighting until you have sufficiently strong groups at different locations across the board.That's exactly how I felt! Actually that's how I feel in most of my games. So how do I work on properly shoring up the dam?
Developmentally speaking, I'd say it's rather slow. It's better to have light formations all over the board. A big group covering 30% of the board can be a headache to manage later on in a game.Does that mean I shouldn't do it? You're just talking about the first 70 moves or so, right?
In the second game, No. 26 should have been played at P16 instead of Q16. The R16 stone can be abandoned; threaten to connect out R16 and Black plays at Q16. Then White plays at N15 to begin pressuring the N17 Black stone. From here a few things can happen. One is leading the P-meridian White group out into the center and, in the process, threatening to link up with the two Whites on the R-meridian. In fact, strengthen that group by leading it out into the center and threatening to link up with the White group at the top.This is all great advice. Can you elaborate further on the shape weaknesses I should have fixed up, and the "trick plays" by Black? They were clearly too tricky for me to notice.
Thanks again!