Tygem OS X client ?
Posted: Thu Nov 21, 2013 11:39 pm
Sorry for my ignorance: is there an OS X native client for Tygem ?
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
wineandgolover wrote:Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?
xed_over wrote:I had a packaged "installer" using Wine for a while (until a recent auto-update broke it).
I don't recall where I got it from, or who packaged it.
ZeroKun wrote:QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
Code: Select all
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDERkivi wrote:ZeroKun wrote:QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
After building you can copy the sounds folder to the proper place to get the sound working:Code: Select all
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDER
I guess board textures could be put anywhere due to how the preferences work, but following seems to be the intention of the makefiles:
ZeroKun wrote:Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.
kivi wrote:ZeroKun wrote:Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.
Those are alternative textures that you can select in preferences->goban/table. Otherwise you have the default texture only.