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 Post subject: KGS 19k (me) versus 17k
Post #1 Posted: Thu Jun 14, 2012 8:40 am 
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Hey guys. So this is a match I recently had on KGS. I was wondering if anyone could review the game and see where I made mistakes and stuff. I have some idea of where I went wrong in the game, but some comments from you guys would help.

Also, move 148 was actually a misclick, but I didn't tell my opponent it was a mistake because it actually looked like an okay move at the time. I was originally going to play at M9, but the move I made when I misclicked looked sort of better somehow; some comments on that would be nice.

Thanks for the help!



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 Post subject: Re: KGS 19k (me) versus 17k
Post #2 Posted: Thu Jun 14, 2012 9:29 am 
Judan
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6: You voluntarily walk into the hane at the head of two stones. This make your opponent's stone at Q4 a perfect play for him. ( It is slightly out of sequence, but the end result is the same. ) See http://senseis.xmp.net/?HaneAtTheHeadOfTwoStones
Far better for you would be R7.

In a more general sense, you will do best in a fight if the fight does not progress toward your opponent's nearby stones.

10+12: Again, you are forcing him to make strong moves. The result here cannot end well for you.

16: What does this stone do for you? O2 is dead, and white connects over its dead body. If O2 were alive, then this would be useful.

20: Again, forcing your opponent to make strong moves. Consider this: as general rule, you want to be able to separate your opponent's stones, right? So, therefore, he wants to play O5. And you are forcing him to do it.

24+26: This is known as 'toothpaste go'.

30: A good move! You have lost a lot, but this consolidates the survivors.

gotta go...maybe more later

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 Post subject: Re: KGS 19k (me) versus 17k
Post #3 Posted: Thu Jun 14, 2012 11:59 am 
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Try playing 73 at R18.

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 Post subject: Re: KGS 19k (me) versus 17k
Post #4 Posted: Fri Jun 15, 2012 2:30 am 
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After move 208 you could use the white group at the top as a practice problem. White to move and save his group.
Also after the move white played (209) how can black kill the group?

After move 209 k18 kills white.
If white plays k18 on move 208 his group can live with 2 eyes

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 Post subject: Re: KGS 19k (me) versus 17k
Post #5 Posted: Mon Jun 18, 2012 7:06 pm 
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Learn about broken/ripped shapes: http://senseis.xmp.net/?FourBasicShapes

And some questions/tactical exercises (as well as some comments):

Move 24: Squeezing the toothpaste and helping the opponent to break your shape.

Move 27: Instead of this move, white could capture a large chunk of stones. How?

Move 45: Instead of backing down and capturing some stones so quickly, white can continue to rip black's shape. How?

Move 48 and 50: Good moves. Connecting your formerly break-able shapes into a solid central wall is a great choice.

Move 68: Good move. White could have played here to break your shape, so preventing this is good.

Move 74: Instead of P19, what other stone can black capture, and how?

Move 83: White's move allowed black to win the fight in the corner. But white can win it with a different move. How?

Move 98: Not needed. If white cuts at M7, how can black capture it?

Move 130: Good, you saw the ladder.

Move 138: Not needed. If white cuts here, how can black capture it?

Move 140: Not needed. If white gets a second move and cuts at E9, how can black respond?

Move 170: Not needed. If white plays at H11, how can black capture it?

Move 204: Black can capture a medium sized chunk of stones. How?

Move 212: Almost. What's a better move?

Move 238/239: Still squeezing the toothpaste and obtaining ripped shape.

Final exercise: Go over your game yourself again and find at least a few other instances where you (or your opponent!) squeezed the toothpaste and/or ended up with broken/ripped shape. And if you can, in each case you find, spend some time to identify alternative moves that could have avoided that result.

Hope this helps. Good luck on your games!

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 Post subject: Re: KGS 19k (me) versus 17k
Post #6 Posted: Fri Jul 13, 2012 1:36 pm 
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Aaaaa sorry for this really late reply, I kind of forgot I even posted this lol. Anyway, thanks for all the helpful replies. :)

Now to answer lightvector's questions...

lightvector wrote:
Move 27: Instead of this move, white could capture a large chunk of stones. How?


Mmm...well, White could play O7, forcing Black to connect at P6, and then Q7 would kill the black stones.

Quote:
Move 45: Instead of backing down and capturing some stones so quickly, white can continue to rip black's shape. How?


Maybe something like P10, which would probably make Black play P11, so then White could play O8 followed by Black blocking at N8, and then White making an atari at O10, making Black connect at N9...and then White could do whatever he wanted with the group he had. Something like that, I'm not really sure though.

Quote:
Move 48 and 50: Good moves. Connecting your formerly break-able shapes into a solid central wall is a great choice.


Thanks! :)

Quote:
Move 68: Good move. White could have played here to break your shape, so preventing this is good.


Thanks again!

Quote:
Move 74: Instead of P19, what other stone can black capture, and how?


The one at Q18, I think. Black could do that by playing at R18, forcing White to connect at Q19, and then Black could play O19 or R19 to kill the white group.

Quote:
Move 83: White's move allowed black to win the fight in the corner. But white can win it with a different move. How?


Oh, White could play at R19, forcing Black to connect at P19, and then White could make two eyes with S19. Now White is able to kill off Black's S16 group.

Quote:
Move 98: Not needed. If white cuts at M7, how can black capture it?


Oh, by playing at M8 which would kill off the stone because it would've been a ladder that White could not win.

Quote:
Move 130: Good, you saw the ladder.


Yay lol.

Quote:
Move 138: Not needed. If white cuts here, how can black capture it?


By playing at B9 which would kill off the stone because it would be a ladder that White couldn't win.

Quote:
Move 140: Not needed. If white gets a second move and cuts at E9, how can black respond?


Oh, Black could respond at G9 and kill off both the stones.

Quote:
Move 170: Not needed. If white plays at H11, how can black capture it?


Black can capture the group by playing at H12, and then White could try to escape by playing G11, but then Black would play G12 to capture the group.

Quote:
Move 204: Black can capture a medium sized chunk of stones. How?


Hmm...Black could play K18 to kill off at least four white stones.

Quote:
Move 212: Almost. What's a better move?


Black K18 is definitely a better move.

Quote:
Move 238/239: Still squeezing the toothpaste and obtaining ripped shape.


Yeah I need to work on that...

Quote:
Final exercise: Go over your game yourself again and find at least a few other instances where you (or your opponent!) squeezed the toothpaste and/or ended up with broken/ripped shape. And if you can, in each case you find, spend some time to identify alternative moves that could have avoided that result.

Hope this helps. Good luck on your games!


Okay! Thanks for all the help, and I hope I got at least a few of your questions right! :P

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 Post subject: Re: KGS 19k (me) versus 17k
Post #7 Posted: Fri Jul 13, 2012 8:46 pm 
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lightvector wrote:
Move 27: Instead of this move, white could capture a large chunk of stones. How?


Lamb wrote:
Mmm...well, White could play O7, forcing Black to connect at P6, and then Q7 would kill the black stones.


Okay, but what if black plays Q7 instead of P6? You're on the right track, but try looking at the shape again.

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 Post subject: Re: KGS 19k (me) versus 17k
Post #8 Posted: Sun Jul 15, 2012 8:03 am 
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Dusk Eagle wrote:
lightvector wrote:
Move 27: Instead of this move, white could capture a large chunk of stones. How?


Lamb wrote:
Mmm...well, White could play O7, forcing Black to connect at P6, and then Q7 would kill the black stones.


Okay, but what if black plays Q7 instead of P6? You're on the right track, but try looking at the shape again.


Well...huh, I don't really know. If Black plays Q7 instead of P6 then I guess it escapes and is happy, right? I don't really see anything White could do about this. I mean, if White responds by playing Q8 then Black would play R7 and now the cut at R4 looks dangerous for White.

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 Post subject: Re: KGS 19k (me) versus 17k
Post #9 Posted: Sun Jul 15, 2012 10:12 am 
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Lamb wrote:
..If Black plays Q7 instead of P6 then I guess it escapes and is happy, right? I don't really see anything White could do about this...


Try looking at the position just a move or two earlier. Try to find a better play than white's O7.

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 Post subject: Re: KGS 19k (me) versus 17k
Post #10 Posted: Sun Jul 15, 2012 10:36 am 
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Other people have pretty well commented on move 27. As for the other questions:

Lamb wrote:
Quote:
Move 45: Instead of backing down and capturing some stones so quickly, white can continue to rip black's shape. How?

Maybe something like P10, which would probably make Black play P11, so then White could play O8 followed by Black blocking at N8, and then White making an atari at O10, making Black connect at N9...and then White could do whatever he wanted with the group he had. Something like that, I'm not really sure though.

P10 is correct. If black plays P11, white plays O10 directly and black gets broken shape. This is another example of a "toothpaste squeezing" move - black probably doesn't want to play P11. White goal here is just to keep black's shape broken so that black doesn't get a single giant wall like in the game, and then once it is, he can go ahead and capture the two stones the same as before.

Lamb wrote:
Quote:
Move 83: White's move allowed black to win the fight in the corner. But white can win it with a different move. How?

Oh, White could play at R19, forcing Black to connect at P19, and then White could make two eyes with S19. Now White is able to kill off Black's S16 group.

Right idea, but wrong move. If white plays R19, black plays S19. Then when white captures at P19, it's only a ko fight. Instead, white should play S19 to begin with. Then white has two eyes immediately because black playing at R19 would be self-atari.

Lamb wrote:
Quote:
Move 98: Not needed. If white cuts at M7, how can black capture it?

Oh, by playing at M8 which would kill off the stone because it would've been a ladder that White could not win.

Right, or by playing a net at L8. Then if white pushes at M8, black blocks at M9.

And for the questions for moves 74, 138, 140, 170, 204, 212 - all correct, very good. :tmbup:
You are clearly capable of seeing most of these things yourself if you look for them, so you just have to look for them in your games. Check frequently for simple tactics you might otherwise miss, and make sure each time you defend that it's actually necessary.

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 Post subject: Re: KGS 19k (me) versus 17k
Post #11 Posted: Sun Jul 15, 2012 2:18 pm 
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Joaz Banbeck wrote:
Lamb wrote:
..If Black plays Q7 instead of P6 then I guess it escapes and is happy, right? I don't really see anything White could do about this...


Try looking at the position just a move or two earlier. Try to find a better play than white's O7.


Oh, what if White plays at Q7? Then there's really nothing Black can do to stop his stones from getting captured right?

lightvector wrote:
Right idea, but wrong move. If white plays R19, black plays S19. Then when white captures at P19, it's only a ko fight. Instead, white should play S19 to begin with. Then white has two eyes immediately because black playing at R19 would be self-atari.


Oh, right, I didn't see that before thanks.

Quote:
And for the questions for moves 74, 138, 140, 170, 204, 212 - all correct, very good. :tmbup:
You are clearly capable of seeing most of these things yourself if you look for them, so you just have to look for them in your games. Check frequently for simple tactics you might otherwise miss, and make sure each time you defend that it's actually necessary.


Alright, thanks for all the help!

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 Post subject: Re: KGS 19k (me) versus 17k
Post #12 Posted: Sun Jul 15, 2012 2:22 pm 
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Joaz Banbeck wrote:
6: You voluntarily walk into the hane at the head of two stones. This make your opponent's stone at Q4 a perfect play for him. ( It is slightly out of sequence, but the end result is the same. ) See http://senseis.xmp.net/?HaneAtTheHeadOfTwoStones
Far better for you would be R7.

In a more general sense, you will do best in a fight if the fight does not progress toward your opponent's nearby stones.

10+12: Again, you are forcing him to make strong moves. The result here cannot end well for you.

16: What does this stone do for you? O2 is dead, and white connects over its dead body. If O2 were alive, then this would be useful.

20: Again, forcing your opponent to make strong moves. Consider this: as general rule, you want to be able to separate your opponent's stones, right? So, therefore, he wants to play O5. And you are forcing him to do it.

24+26: This is known as 'toothpaste go'.

30: A good move! You have lost a lot, but this consolidates the survivors.

gotta go...maybe more later


Joaz, could you explain your comment about move #6 in further detail? I understand that this move does hit the head of his two stones, thus violating the well-known proverb of avoiding the hane at the head of your stones, but this move seems very similar to the basic moves of the avalanche joseki, except that the player's corner stone is on the 4-4 point rather than the 3-4 point of the typical avalanche joseki sequences. As a beginner, I'm just confused as to what makes it a bad move in this case.

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Post #13 Posted: Sun Jul 15, 2012 5:14 pm 
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txcpa wrote:
Joaz, could you explain your comment about move #6 in further detail? I understand that this move does hit the head of his two stones, thus violating the well-known proverb of avoiding the hane at the head of your stones, but this move seems very similar to the basic moves of the avalanche joseki, except that the player's corner stone is on the 4-4 point rather than the 3-4 point of the typical avalanche joseki sequences. As a beginner, I'm just confused as to what makes it a bad move in this case.
txcpa, very good question. Here's a short (and very incomplete) reply:
As you pointed out, there's a well-known proverb for it, and the proverb exists
because sometimes (in many cases), but not always, the proverb is correct.
The avalanche is an exception to the proverb (among other exceptions).
So one can view your question from another angle: yes, :b6: is bad because the proverb applies here (for all the usual reasons; see Sensei's, for example);
so the real mystery is why is the avalanche an exception? :) A short answer is that for the situation specific to the avalanche,
research has shown that B and W can play that way (exception to the proverb), leading possibly to very complex variations.
For a more detailed analysis of the avalanche, please see other resources. :oops:

Two important differences:
(1) although it may appear "very similar" to the avalanche, the 4-4 versus the 3-4 here makes the situation completely different;
(2) moreover, there is an existing W stone at O3 ( :w3:).

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 Post subject: Re: KGS 19k (me) versus 17k
Post #14 Posted: Sun Jul 15, 2012 5:54 pm 
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It looks like you have received a lot of good advice.

Here's one that's a bit more obvious: Take your time before making a move. Try to consider at least two possibilities. You spent less than 20 minutes on all of your moves combined. It's okay to lose on time. It is easier to review and learn from a game if you put some thought into each move. It allows you to review not just the moves that were played but the way you had thought about the move. A lot of beginners will often say that "Oh, why did I play that move" or "I lost because of obvious reading mistakes". It is good that they recognize their own mistakes, but significant growth comes from analyzing mistakes that the player himself cannot recognize. If a player's game is not cluttered with mistakes that he already knows are mistakes, it is easier for that player to seek advice about improving. Part of this process is playing slowly so that we don't make mistakes below our level.

I bet you will improve quickly. People who ask for reviews of their games seem to get strong faster than those who do not.

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Post #15 Posted: Sun Jul 15, 2012 11:18 pm 
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EdLee wrote:
txcpa wrote:
Joaz, could you explain your comment about move #6 in further detail? I understand that this move does hit the head of his two stones, thus violating the well-known proverb of avoiding the hane at the head of your stones, but this move seems very similar to the basic moves of the avalanche joseki, except that the player's corner stone is on the 4-4 point rather than the 3-4 point of the typical avalanche joseki sequences. As a beginner, I'm just confused as to what makes it a bad move in this case.
txcpa, very good question. Here's a short (and very incomplete) reply:
As you pointed out, there's a well-known proverb for it, and the proverb exists
because sometimes (in many cases), but not always, the proverb is correct.
The avalanche is an exception to the proverb (among other exceptions).
So one can view your question from another angle: yes, :b6: is bad because the proverb applies here (for all the usual reasons; see Sensei's, for example);
so the real mystery is why is the avalanche an exception? :) A short answer is that for the situation specific to the avalanche,
research has shown that B and W can play that way (exception to the proverb), leading possibly to very complex variations.
For a more detailed analysis of the avalanche, please see other resources. :oops:

Two important differences:
(1) although it may appear "very similar" to the avalanche, the 4-4 versus the 3-4 here makes the situation completely different;
(2) moreover, there is an existing W stone at O3 ( :w3:).



Thanks, Ed. The main thing that I wanted to confirm was that this (avalanche joseki) was a specific exception. I won't exactly fret over not understanding why at this point. I remember reading that this can be a complex joseki sequence with many variations. But based on what you are saying, the OP was not playing the joseki correctly, since this would have applied (would not have been a poor move) only if the sequence took place with his corner stone on the 3-4 point, as opposed to the 4-4 point (in addition to the presence of the other white stone at O3).

Lamb, thanks for posting the game. I find it very useful to read comments from other DDK games.

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Post #16 Posted: Mon Jul 16, 2012 12:29 am 
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txcpa wrote:
...the OP was not playing the joseki correctly, since ...his corner stone on the 3-4 point, as opposed to the 4-4 point (in addition to the presence of the other white stone at O3).
txcpa, correct. As you're probably aware by now, Go is super specific -- even one stone can sometimes make a huge difference.
There's very little connection between the game sequence and the avalanche, even though on the surface it may appear otherwise. :)

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 Post subject: go and minesweeper are different games
Post #17 Posted: Mon Jul 16, 2012 3:37 am 
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In my goviewer I can replay your game at high speed. It reminds me of my computer drawing a fractal. You might want to compare it to a replay of a high level game. A quite different view. Thin clouds arise here and there. The sun is still shining through.
In detail you notice that for example from move 8 to move 80 both of you play only contact moves ( except for two diagonals moves ), always close to the previous opponent move. Glueing everything tightly together. Like knitting a pullover.
Sometimes it happens to me as well. It must be wrong because better players play different.

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 Post subject: Re: go and minesweeper are different games
Post #18 Posted: Mon Jul 16, 2012 9:56 am 
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cyclops wrote:
You might want to compare it to a replay of a high level game. A quite different view. Thin clouds arise here and there. The sun is still shining through.


Not all high level games. :)

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Post #19 Posted: Mon Jul 16, 2012 9:58 am 
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EdLee wrote:
txcpa wrote:
...the OP was not playing the joseki correctly, since ...his corner stone on the 3-4 point, as opposed to the 4-4 point (in addition to the presence of the other white stone at O3).
txcpa, correct. As you're probably aware by now, Go is super specific -- even one stone can sometimes make a huge difference... :)



Yes, definitely. :)

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 Post subject: Re: KGS 19k (me) versus 17k
Post #20 Posted: Mon Jul 16, 2012 2:10 pm 
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lemmata wrote:
It looks like you have received a lot of good advice.

Here's one that's a bit more obvious: Take your time before making a move. Try to consider at least two possibilities. You spent less than 20 minutes on all of your moves combined. It's okay to lose on time. It is easier to review and learn from a game if you put some thought into each move. It allows you to review not just the moves that were played but the way you had thought about the move. A lot of beginners will often say that "Oh, why did I play that move" or "I lost because of obvious reading mistakes". It is good that they recognize their own mistakes, but significant growth comes from analyzing mistakes that the player himself cannot recognize. If a player's game is not cluttered with mistakes that he already knows are mistakes, it is easier for that player to seek advice about improving. Part of this process is playing slowly so that we don't make mistakes below our level.

I bet you will improve quickly. People who ask for reviews of their games seem to get strong faster than those who do not.


Thanks for the advice. :)

txcpa wrote:
Lamb, thanks for posting the game. I find it very useful to read comments from other DDK games.


No problem. :)

cyclops wrote:
In my goviewer I can replay your game at high speed. It reminds me of my computer drawing a fractal. You might want to compare it to a replay of a high level game. A quite different view. Thin clouds arise here and there. The sun is still shining through.
In detail you notice that for example from move 8 to move 80 both of you play only contact moves ( except for two diagonals moves ), always close to the previous opponent move. Glueing everything tightly together. Like knitting a pullover.
Sometimes it happens to me as well. It must be wrong because better players play different.


Oh so you're saying that I should periodically play elsewhere in my games instead of concentrating on one part of the board all the time?

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