It is currently Fri May 02, 2025 11:50 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next
Author Message
Offline
 Post subject: Status of the HTML client
Post #1 Posted: Fri Jul 20, 2012 5:25 am 
Lives in gote
User avatar

Posts: 499
Location: Germany
Liked others: 213
Was liked: 96
Rank: Fox 3D
GD Posts: 325
Does anyone have some information about the status of the html client? There has not been much activity in the related Google+ group recently ...

_________________
Stay out of my territory! (W. White, aka Heisenberg)


This post by SpongeBob was liked by: ez4u
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #2 Posted: Fri Jul 20, 2012 10:26 am 
Lives in gote
User avatar

Posts: 450
Location: Portland, OR USA
Liked others: 257
Was liked: 287
KGS: wms
I have some info!

I haven't had much chance to work on it. I keep hoping to find the time but it isn't happening. I will update the google+ page when there is anything to say.

Sorry about this. I know it's really important, but every day something comes up... :(


This post by wms was liked by 7 people: Bonobo, judicata, Phelan, RBerenguel, SpongeBob, topazg, v00d00
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #3 Posted: Fri Jul 20, 2012 7:09 pm 
Dies in gote

Posts: 59
Location: France
Liked others: 35
Was liked: 18
No worries wms, the main competitor (kaya) has been announcing the release of beta for months and they have many people working on it...


This post by sefo was liked by: maproom
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #4 Posted: Fri Jul 20, 2012 7:41 pm 
Lives in sente
User avatar

Posts: 932
Location: New York, NY
Liked others: 146
Was liked: 150
Rank: KGS 1k
Universal go server handle: judicata
sefo wrote:
No worries wms, the main competitor (kaya) has been announcing the release of beta for months and they have many people working on it...


I agree with the sentiment (i.e., I'm not criticizing wms in the least--I'm a longtime KGS+ member, and plan to continue to be). But, to be fair to the guys at kaya--they are not just developing a client, but an entire server. Big difference.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #5 Posted: Fri Jul 20, 2012 8:12 pm 
Lives with ko

Posts: 277
Liked others: 41
Was liked: 87
Rank: 5k
GD Posts: 111
sefo wrote:
No worries wms, the main competitor (kaya) has been announcing the release of beta for months and they have many people working on it...


I've heard beta coming out at us go congress. GoPanda2 is also out which was a huge rewrite for them as well.

_________________
Decisions are made by those who show up.
and possibly those willing to attend secret meetings in ancient basements

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #6 Posted: Sun Sep 16, 2012 8:38 am 
Dies in gote

Posts: 50
Liked others: 4
Was liked: 8
Rank: 10k
GD Posts: 108
Universal go server handle: Sigilus
semi-open beta for kaya.gs has been out for a while now. limited account releases take place roughly weekly to coincide with updates to stress-test the server. open beta is coming soon.

with KGS having such a large userbase, a web-client that doesn't rely on Java will really be a big asset.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #7 Posted: Sun Sep 16, 2012 10:37 am 
Dies with sente

Posts: 123
Liked others: 4
Was liked: 12
Rank: 7k
Archivist wrote:
semi-open beta for kaya.gs has been out for a while now. limited account releases take place roughly weekly to coincide with updates to stress-test the server. open beta is coming soon.

with KGS having such a large userbase, a web-client that doesn't rely on Java will really be a big asset.


Unfortunately, I feel like kaya still has a very long way to go. And some of the problems they have seem like they will be very difficult to fix. For example, I joined a game last night and from the time it left the "waiting' screen and changed to the actual go board showing both players in the room list it took close to 1 minute. And there were only 20 people online. What happens when there are 2,000 users online?

As an engineer myself, I feel like there is something fundamentally broken about the server architecture for this to happen. Maybe I'm wrong. I hope I am.

Then of course there is the issue of how to get a significant number of pepole to actually start using it. They've had numerous account releases now, in beta, and still when I get on there are only about 10-15 people on the entire server, and it's still impossible to find an actual game. Same as it was 6 months ago when it was still alpha. And it's always the exact same 10-15 people.

I have high hopes for it, but I just hope I'm not let down.

What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #8 Posted: Sun Sep 16, 2012 6:40 pm 
Lives with ko

Posts: 289
Liked others: 7
Was liked: 42
Rank: 100
GD Posts: 100
I hope that the KGS HTML client works well on mobile devices. I tried kaya on 3 different devices and it was totally broken on all of them.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #9 Posted: Sun Sep 16, 2012 6:48 pm 
Oza
User avatar

Posts: 2777
Location: Seattle, WA
Liked others: 251
Was liked: 549
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
badukJr wrote:
I hope that the KGS HTML client works well on mobile devices. I tried kaya on 3 different devices and it was totally broken on all of them.


I could sort of get it to work, but couldn't really navigate the game since the buttons were so small. Chatting was about it.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #10 Posted: Sun Sep 16, 2012 7:00 pm 
Lives with ko

Posts: 289
Liked others: 7
Was liked: 42
Rank: 100
GD Posts: 100
oren wrote:
badukJr wrote:
I hope that the KGS HTML client works well on mobile devices. I tried kaya on 3 different devices and it was totally broken on all of them.


I could sort of get it to work, but couldn't really navigate the game since the buttons were so small. Chatting was about it.


Two of them, it was just a green screen.

The other one (ASUS tablet) it loaded up kinda, and the buttons flashed when I hit them, but nothing happened beyond that.
Its a pretty feature rich site though, I guess you need something more bare bones to do mobile properly.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #11 Posted: Mon Sep 17, 2012 7:20 am 
Gosei
User avatar

Posts: 1449
Liked others: 1562
Was liked: 140
Rank: KGS 6k
GD Posts: 892
Lamp wrote:
What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense to me, we can't have it.


Fixed that for you. :razz:

_________________
a1h1 [1d]: You just need to curse the gods and defend.
Good Go = Shape.
Associação Portuguesa de Go

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #12 Posted: Mon Sep 17, 2012 10:53 am 
Lives in sente

Posts: 800
Liked others: 141
Was liked: 123
Rank: AGA 2kyu
Universal go server handle: speedchase
Lamp wrote:
What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.


The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashes

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #13 Posted: Mon Sep 17, 2012 11:27 am 
Lives in gote
User avatar

Posts: 450
Location: Portland, OR USA
Liked others: 257
Was liked: 287
KGS: wms
speedchase wrote:
Lamp wrote:
What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.


The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashes
That is not a concern of mine. The server is complex enough that it's entirely possible that a bug could crash the server, but that would just mean I need to work on the server. The reasons for keeping the client closed source have been given before, it's long and I don't want to repost again.


This post by wms was liked by: Phelan
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #14 Posted: Mon Sep 17, 2012 11:27 am 
Lives in sente

Posts: 800
Liked others: 141
Was liked: 123
Rank: AGA 2kyu
Universal go server handle: speedchase
Oh, sorry

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #15 Posted: Mon Sep 17, 2012 11:39 am 
Dies with sente

Posts: 123
Liked others: 4
Was liked: 12
Rank: 7k
wms wrote:
speedchase wrote:
Lamp wrote:
What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.


The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashes
That is not a concern of mine. The server is complex enough that it's entirely possible that a bug could crash the server, but that would just mean I need to work on the server. The reasons for keeping the client closed source have been given before, it's long and I don't want to repost again.


Can you (or someone else) provide a link? I searched and did not find anything. I can understand not wanting random people comitting to the main line, but an authoritative model (with karma to filter out bad submitters) similar to what's used on Linux where Linus must personally approve all commits seems to address that with minimal effort on your part. Perhaps this is addressed in the original topic where you discussed the reasons for it being closed source, but I can't find it.

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #16 Posted: Mon Sep 17, 2012 12:01 pm 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
The closest I came to finding it is http://www.lifein19x19.com/forum/viewtopic.php?f=24&t=2719&start=40. http://www.lifein19x19.com/forum/viewto ... =24&t=2719 (thanks, Phelan).

I fret to think of how many times I've definitively laid out something I think and never remembered to save a link to it.

_________________
Occupy Babel!


Last edited by hyperpape on Mon Sep 17, 2012 7:22 pm, edited 1 time in total.
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #17 Posted: Mon Sep 17, 2012 1:12 pm 
Dies in gote

Posts: 69
Liked others: 29
Was liked: 29
Rank: EGF 1d
KGS: CBlue
Lee Changho is the "Stone Buddha of Go", but wms is the "Stone Buddha of Go Servers" =)

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #18 Posted: Mon Sep 17, 2012 1:26 pm 
Lives in sente

Posts: 852
Location: Central Coast
Liked others: 201
Was liked: 333
Rank: KGS [-]
GD Posts: 428
Lamp wrote:
Can you (or someone else) provide a link? I searched and did not find anything.


You might be having trouble because this is a very old discussion (Pre-dates L19, Pre-dates GD.com, etc). One example from 2001 would be here. Others are littered across RGG and Sensei's Library.


This post by Mef was liked by: Phelan
Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #19 Posted: Mon Sep 17, 2012 4:07 pm 
Tengen

Posts: 4382
Location: Caldas da Rainha, Portugal
Liked others: 499
Was liked: 733
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Mef wrote:
Sensei's Library.
They're hiding good there too. I know I've read about it before on Sensei's, but I couldn't find more than the most casual references when I looked this afternoon.

_________________
Occupy Babel!

Top
 Profile  
 
Offline
 Post subject: Re: Status of the HTML client
Post #20 Posted: Mon Sep 17, 2012 5:37 pm 
Lives in sente

Posts: 852
Location: Central Coast
Liked others: 201
Was liked: 333
Rank: KGS [-]
GD Posts: 428
hyperpape wrote:
Mef wrote:
Sensei's Library.
They're hiding good there too. I know I've read about it before on Sensei's, but I couldn't find more than the most casual references when I looked this afternoon.


The problem is that for a while Sensei's was one of the two de facto places to discuss go, but wikis are really a poor place to do that. Also most of this was prior to the "discuss page" feature even being added, so after the fact many things got shuffled around, reorganized or possibly deleted. Some of the comments are probably lost to page histories, or perhaps even histories of pages that no longer exist. A few might still exist but will now be under a new author (as the comments in bulk got moved to discussion).

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group