topazg, I understand your curiosity and do not mind your devil advocate's play. At the same time, I want this bit cencorship of my user name to end as quickly as possible. So, in every message, I need to guess (it is the only relevant source of decision I have) what admins might think of it. Currently I am still hoping that admins do not mind factual discussion. If I find out that they do (because good factual discussion can require many bits easily), then I will need to shift my place of replies to rec.games.go, where there is no bit censorship for factual discussion and no confusion of it with flooding. BTW, for those joining reading of this thread late, I am Robert Jasiek, usual L19 username RobertJasiek.
topazg wrote:
On what basis has your study evaluated the theory and assumptions?
The basis includes
- the ca. 400 josekis, uncounted number of major variations and non-josekis occurring in J3D,
- the pretty representative nature of that joseki selection,
- on the educated assumption of the correct komi being 7 (compare J2S ch. 4.4.1),
- the assumption that stone difference, territory, influence, turn and stability, strategic concepts (such as development direction and global positional context) etc. can all be relevant,
- assumptions for forming the ration of territory and influence,
- assumptions for transforming values for stone difference 1 or 2 to stone difference 0,
- the assumption that dominated aspects can be ignored.
Quote:
What other strong players have concurred with your theory and assumptions and their relative superiority?
With my joseki evaluation theory as a whole: none so far.
With the assumptions: It depends on which assumptions. From many (e.g., that komi 7 is the best educated guess) to none so far (e.g., that the stone difference 1 transformation "imagining a local continuation of, e.g., 1 extra play" is possible to enable a stone difference 0 evaluation.
Their relative superiority: see before.
Let me comment: I am not aware of stronger players buying my books. Maybe they exist, but if so I do not know who they are. Anyway, there would be only a few, especially for the still new book JD3. The next question would be: Is anyone of those reading L19 and wishing to express his opinion? I mean those having read the book - not just the sample.
Quote:
1) You claim that because you say the number of influential stones, your method provided more useful information than traditional methods.
No. I refer to the DIFFERENCE of numbers of SIGNIFICANT OUTSIDE influence stones. Which traditional methods of assessing influence? AFAIK, they do no even exist! (Symbolic number guesswork models for specific applications exist, but there appear to be only occasional proponents, so it would be a very great exaggeration to call that "traditional methods".) AFAIK, it is me who has invented methods of assessing influence and defined influence in a measurable manner. In particular, numbers of influence stones is one such model I have invented.
So what I am saying is: This my influence stones method is very good for josekis (and for determining middle game center dominance). Having this method is much better than (as it was the case previously) not having any reasonable method for assessing influence.
Quote:
This is unsubstantiated.
Of course, and it is not what I claim, see before.
Quote:
Not only have you failed to explain why these additional numbers provide enough use to be of meaningful value,
Sorry, but I have explained it earlier.
1) Joseki: they agree to professionals' judgement about is or is not joseki (or equivalent to joseki), as far as I have studied it for the represenative selection.
2) Particular josekis: the ratio values retrieved by the theory make good sense for every particular joseki.
3) Middle game: I have used this in my games' planning and it has accelerated decision making drastically. (Similarly: in my teaching of pupils.)
Quote:
but you've also conceded that the precise nature of whether a stone is influential or not requires judgemnt - something which as a 4.5d you will find considerably easier than your target audience.
To save bits, I ignore the Turing Test contained in your statement.
Yes. Therefore JD3 has examples demonstrating the theory. Besides, the 400+ variations with values stated below the diagrams allow the reader to exercise his value determination skill.
Quote:
You've also conceded that it doesn't discuss the amount of influence each stone offers, either in itself or due to its relationship with others. This is an honest and fair limitation of your model, but you haven't demonstrated that the limitation is free from significant impact on the overall evaluation.
Why. See my earlier messages with 399/400. If you don't trust my numbers, recalculate them! If again you are referring to other aspects such as global context, read the related information in my book series on about two thirds of the pages. You can call that insufficient, but then I suggest that you call every other book on the topic countless times as insufficient.
Not only have I "not demonstrated that the limitation is free from significant impact on the overall evaluation", but rather I (also in the book series) stress or imply frequently the importance of positional context and strategic concepts. E.g., notice the JD3 chapters 2.1.3 to 2.8.3!
Quote:
As a result, you have demonstrated beyond doubt that your method provided more information, but not necessarily that it provides better information.
The all professionals' implicit agreement on which results are joseki and my evaluation method's judgement pretty much agree. In this respect, I provide the same information.
Indeed I provide more information (except concerning sheer number of joseki or failure variations and the like).
I provide a better method in the sense of being more efficient: You do not any longer need to refer to or ask all professionals, but now each player can (if he wants to) reliably evaluate josekis or non-josekis by himself.
I provide also better information because I show structure how quite a few of the various bits of information can be integrated with each other! Besides it becomes easier to recognise essential vs. immaterial information.
Quote:
2) You claim that the method has passed the test (although it's not clear what this test is from this thread) on 399 out of 400 josekis.
This sounds like self-congratulatory fluff,
Read my book, judge whether there are indeed ca. 400 josekis, judge whether they are a reasonably respresentative selection of josekis and recalculate the values. If this does not convince you, then take out your 50,000 further josekis, calculate the values for them and report.
Quote:
In what way did it pass these tests? How as these tests good benchmarks of quality?
1) I calculated every value about 5 times to be as sure as possible.
2) Then the value types explained in the book are applied to every tested variation's values.
Quote:
3) You claim that theory allows for an application of wider strategic knowledge.
This sounds like saying "well, I have this great method, but there are factors outside of its control, so if my method doesn't seem to be working, it's those other factors at fault, not my method".
That is the evil perspective:) The positive perspective is: There are more aspects for a joseki than stone difference, territory count and influence count. These are integrated in the value part of the theory, which does not contradict but can be enhanced by the relevant non-value parts.
E.g., if Black has an advantageous ratio while White has an advantageous development direction, then it is fair. E.g. if Black has both an advantageous ratio and an advantageous development direction, then the result is "favourable for Black".
Quote:
I'm aware of the complexity of integrating all these different aspects into one model, and I don't envy the task, but I think you're approaching your proofs in a non compelling and not particularly valuable manner.
I have not discovered the theory of everything yet. Having found a very good joseki evaluation method does not determine perfect play until the game end yet. Sorry for that.
If you apply your skepticism to previous joseki judgement ways, then you must be more sceptical, mustn't you?
Quote:
If I may, I'd like to suggest an application of your theory that would be of interest to me and most of the community following this thread I suspect:
1) Can your theory and method evaluate the quality of the result in josekis played professionally in a whole board context?
Partly. The joseki evaluation method itself assesses local values. Strategic concepts etc. can also be considered to get a nearby enviroment judgement (up to, say, adjacent corners and center of the board). To get a whole board positional judgement, one must furthermore apply methods of whole board positional judgement and analysis, see J2S ch. 4, 6, 8 etc.
Quote:
2) Can your theory point out the incorrectness of josekis considered acceptable by current professionals?
Answered earlier.
Quote:
3) Can your theory point out improvements to existing josekis where controversies remain, and give reasoning why one line is superior to another?
Yes, but tewari etc. also remains useful. In particular, when two different variations are almost equal (e.g. in my theory's judgement), then tewari might be the better tool. OTOH, tewari might not be able to judge whether either variation is joseki or equivalent to joseki while my theory can do this.
Quote:
4) Can your theory make groundbreaking advances by proposing improvements to existing josekis with substantive reasoning that professionals can use?
My theory is not a tactical move finder. Once a sequence of moves is halted (e.g., by manual interruption), my theory can be applied to judge or contribute to a judgement of the (temporary) result.
Quote:
5) Can your theory offer contributions to which joseki to pick in whole board situations
Contributions, yes. But... J2S ch. 6, J3D ch. 2 + 4 are more relevant for that purpose.
Quote:
- which pincer is appropriate, and how to best handle opposition deviations?
J1F and J2S are more relevant for these questions.
Quote:
These are all questions that, if the answer is yes, can provide genuinely great advances to people's application of understanding and knowledge in real game contexts.
Indeed, therefore my J123 books make great efforts to provide all the necessary tools or principles.
Quote:
So far, I've not seen anything that can answer them,
Have you read my books?