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 Post subject: When to get paranoid
Post #1 Posted: Fri Sep 07, 2012 9:01 am 
Judan
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Recently, Hyperpape had a sig that read "When you think your opponent has made a mistake, that's when you should be the most cautious." That has been sticking in my mind because it cost me an important game that I should have won back in the Wash DC Congress.

Another proverb along the same lines - I forget where I heard it - is: Keep an eye on your group any time it is down to 3 liberties or half of its liberties.

What is your rule of thumb for when to get paranoid about your group?

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 Post subject: Re: When to get paranoid
Post #2 Posted: Fri Sep 07, 2012 9:25 am 
Oza
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I’m paranoid all the time :D

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 Post subject: Re: When to get paranoid
Post #3 Posted: Fri Sep 07, 2012 9:43 am 
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Hyperpape's sig seems like the best answer to me. I've had many tournament games with the internal monologue:

Great!
I guess this game will be easier than I thought.
That move does almost nothing!
...
...
Oh.


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 Post subject: Re: When to get paranoid
Post #4 Posted: Fri Sep 07, 2012 9:49 am 
Gosei
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For me the reverse is actually true. Nah, I'll live there, it's safe, I'm connected, I've plenty of room, I can always move into the center etc... Often I'm right and the result sucks due to the high amount of forcing moves my opponent gets. Sometimes I just resign a couple of moves later.

Nowadays, I try to tell me, it's better to lose because of a "slow" Honte move than because of a dead dragon.

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Last edited by SoDesuNe on Fri Sep 07, 2012 9:51 am, edited 1 time in total.

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 Post subject: Re: When to get paranoid
Post #5 Posted: Fri Sep 07, 2012 9:49 am 
Lives in sente

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"Three eyes are better than two, because one of them is a lie."

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 Post subject: Re: When to get paranoid
Post #6 Posted: Fri Sep 07, 2012 10:17 am 
Oza
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I get continually confused between "that move is pointless" and "that move is gote". So I ignore the horrible, point losing sente move. It's pretty embarrassing. (the unifying idea being the "what a stupid move" emotion.)

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 Post subject: Re: When to get paranoid
Post #7 Posted: Fri Sep 07, 2012 11:49 am 
Lives in gote
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[mumble grumble] thickness [expletives deleted]


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 Post subject: Re: When to get paranoid
Post #8 Posted: Fri Sep 07, 2012 11:50 am 
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I have been getting some mileage out of waiting to punish my opponents mistakes. It is so tempting to call them out immediately, especially in Joseki/Fuseki variations, but most the time they don't even know it was a mistake, so there is no rush. If at some point in time later they smarten up and try to correct, it doesn't matter they have already lost tempo.

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 Post subject: Re: When to get paranoid
Post #9 Posted: Fri Sep 07, 2012 2:51 pm 
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Fedya wrote:
[mumble grumble] thickness [expletives deleted]


Looks like the mods are out to get you! :mrgreen:

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 Post subject: Re: When to get paranoid
Post #10 Posted: Sun Sep 09, 2012 8:03 pm 
Lives in gote
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Actually, that's all my original post.

Thickness makes me paranoid because stronger players keep saying it's a good thing, yet I can't recall ever getting thickness and having it work out well for me, no matter what I try.

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 Post subject: Re: When to get paranoid
Post #11 Posted: Thu Nov 08, 2012 7:42 pm 
Tengen

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I just remembered a particular thing that fell under my signature. In OGS games, you can define conditional moves. Sometimes, I start to set a conditional move for a branch that I don't think my opponent should play. And often, those are the branches I shouldn't set. Because if the move is as bad as I think it is, then my opponent probably wouldn't play it. If they did play it, the odds are good that I missed something.

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