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What was the impact of HNG on your interest in Go?
I started before HNG -- little/no impact 33%  33%  [ 27 ]
I started before HNG -- it got me [much] more interested 14%  14%  [ 12 ]
I started after HNG -- little/no impact 17%  17%  [ 14 ]
I started after HNG -- it was a [small] part of the reason I started 5%  5%  [ 4 ]
I started after HNG -- it was a major part of the reason I started 29%  29%  [ 24 ]
What is HNG? 2%  2%  [ 2 ]
Total votes : 83
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 Post subject: Re: What was the impact of HNG on your interest in Go?
Post #41 Posted: Tue Dec 04, 2012 6:20 pm 
Oza
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The point of HnG is to get kids into go. Of course they're going to make it more exciting than a day at the local go club. :)

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Post #42 Posted: Tue Dec 04, 2012 11:16 pm 
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zslane wrote:
I like some anime (love Miyazaki's work, for instance), but I sort of relate to Anihilist's point of view in that I gravitate away from the more juvenile stuff. The one aspect of anime that makes HnG rather juvenile, at least in my eyes, is the way in which the game is given heightened drama by portraying it as though it were a physical combat sport. The characters pick up stones, strike karate-like poses, and then place the stones with all the usual anime-styled whooshing lines of "dramatic force" while shouting some woefully inappropriate invective. While this might appeal to children, it just looks silly and contrived to me. And while one might say, "Well that's what you have to expect from anime, stylistically," that is probably why Anihilist dislikes anime.

I should point out, however, that HnG isn't the only show based on a classic board game that gets this sort of contrived, silly treatment. Both Shion no O and Hachi One Diver do this very same thing with regard to shogi, and in its own way it is rather off-putting, at least for those viewers such as myself that would like to see good stories told with less of that silly anime "flash" and goofy over-acting/emoting. I mean, if that is what you have to do to make games like go and shogi appealing to kids, then these games are ultimately doomed. ;-)

Ok, I know what you mean. The story was still good, despite all those boys' anime cliches, though.

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Post #43 Posted: Wed Dec 05, 2012 4:04 am 
Honinbo
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Annihilist wrote:
I genuinely don't like anime.
How do you feel about Disney cartoons and animation (which, like anime, also span many decades [since the 1930s for Disney] as well as many distinct styles and genres) ?

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Post #44 Posted: Wed Dec 05, 2012 5:20 am 
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zslane wrote:
I like some anime (love Miyazaki's work, for instance), but I sort of relate to Anihilist's point of view in that I gravitate away from the more juvenile stuff. The one aspect of anime that makes HnG rather juvenile, at least in my eyes, is the way in which the game is given heightened drama by portraying it as though it were a physical combat sport. The characters pick up stones, strike karate-like poses, and then place the stones with all the usual anime-styled whooshing lines of "dramatic force" while shouting some woefully inappropriate invective. While this might appeal to children, it just looks silly and contrived to me. And while one might say, "Well that's what you have to expect from anime, stylistically," that is probably why Anihilist dislikes anime.

I should point out, however, that HnG isn't the only show based on a classic board game that gets this sort of contrived, silly treatment. Both Shion no O and Hachi One Diver do this very same thing with regard to shogi, and in its own way it is rather off-putting, at least for those viewers such as myself that would like to see good stories told with less of that silly anime "flash" and goofy over-acting/emoting. I mean, if that is what you have to do to make games like go and shogi appealing to kids, then these games are ultimately doomed. ;-)
Precisely. I have actually liked some of Miyazaki's work, but it's very hit-and-miss for me. I tire of his stuff pretty easily. Again, though, that's personal taste.

EdLee wrote:
Annihilist wrote:
I genuinely don't like anime.
How do you feel about Disney cartoons and animation (which, like anime, also span many decades [since the 1930s for Disney] as well as many distinct styles and genres) ?
Not a fan of Disney animations either. It's always the stupid fairytale bullcrap. Again, hit-and-miss though, as I like some of the stuff that's a little more innovative and compelling.

The 3D animations like Pixar and Dreamworks are more appealing to me. DW however fails to tell quality stories in the same way. Yet again, hit-and-miss. Mostly miss. Pixar is pretty much always great though.

Not sure if this answers your question, but it's fairly off topic regardless.

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Post #45 Posted: Wed Dec 05, 2012 11:32 pm 
Honinbo
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Annihilist, yes, you answered the question, thanks. I'm not a big fan of Disney animations, either. :)
But there are quite a few Japanese manga and anime that I find excellent.

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