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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #221 Posted: Wed Jul 03, 2013 8:23 am 
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Well, we still need to get in another game at some point. Getting to shodan by May is quite possible, but after beating some 6 kyus, can you beat me? :)

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I blushed inwardly to recall the ignorant thoughts that had gone through
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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #222 Posted: Wed Jul 03, 2013 8:27 am 
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I hope so :) We'll see that these days. Can't wait, to be honest.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #223 Posted: Wed Jul 03, 2013 8:39 am 
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vpopovic wrote:
Yes, but I have a time limit. Got to prove to myself that becoming shodan till May 1st 2014. is possible :)


It won't matter what your rank says if you've gone 50/50 win/loss against a decent number of KGS 1ds.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #224 Posted: Wed Jul 03, 2013 9:03 am 
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The amount of time it takes you to get from 7k to 1d isn't going to be strongly affected by how long it takes you to get from 7k to 6k. You should definitely ask in the L19 room if you want harder opponents.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #225 Posted: Wed Jul 03, 2013 9:17 am 
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Boidhre wrote:
It won't matter what your rank says if you've gone 50/50 win/loss against a decent number of KGS 1ds.


I agree.


jts wrote:
The amount of time it takes you to get from 7k to 1d isn't going to be strongly affected by how long it takes you to get from 7k to 6k. You should definitely ask in the L19 room if you want harder opponents.


I will when I'm logged through desktop. 95% of the time, I'm logged in via Android client and it doesn't support rooms.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #226 Posted: Wed Jul 03, 2013 9:26 am 
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vpopovic wrote:
I will when I'm logged through desktop. 95% of the time, I'm logged in via Android client and it doesn't support rooms.


You can join rooms on the Android client. I have done it. Use menus on the chat screen to join.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #227 Posted: Wed Jul 03, 2013 9:34 am 
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God damn it! How stupid I have to be... I never saw this menu in chat screen. Thank you, Oren.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #228 Posted: Wed Jul 03, 2013 6:29 pm 
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The purpose of the ranking system is to ensure balanced games between players where each player has equal chance to win the game. This is done by assigning players ranking based on their past performance against opponents. Since there are volatile factors affecting match performance, ranking is based on confidence. The more data there is about player's performance, the more confidence system gives to that player's rank. This confidence value is represented in three steps. These steps are [?], [x?] and [x] ranking. In reality there are far more degrees of confidence beyond just stable rank.

Many players are confused by this, because they think their ranking defines their playing ability and get "stuck" in some rank. Some players develop superstitious beliefs and attempt to cheat the system to get their ranking up.

The way to get better is to improve your thinking. Journey to mastery is to see the game in a new way. It's also about being able to read, estimate and calculate accurately. Get out of your comfort zone and practice what you feel is your weakest link.


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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #229 Posted: Thu Jul 04, 2013 2:01 am 
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Toge wrote:
The way to get better is to improve your thinking. Journey to mastery is to see the game in a new way. It's also about being able to read, estimate and calculate accurately. Get out of your comfort zone and practice what you feel is your weakest link.


Very good advice. I needed couple of months to find out what is my comfort zone in a first place, but now I think I'm ready for new stuff.

In addition, this is a game I played this morning. I won by time but I think I would win anyway, even with my poor endgame skills. However, during the game most of the time I felt lost and got that feeling that position is very complicated and beyond my skill. I would like if someone stronger can review this game and explain me why I won a game that was lost around 100th-150th move. Thank you in advance.


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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #230 Posted: Thu Jul 04, 2013 8:52 am 
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vpopovic wrote:
In addition, this is a game I played this morning. I won by time but I think I would win anyway, even with my poor endgame skills. However, during the game most of the time I felt lost and got that feeling that position is very complicated and beyond my skill. I would like if someone stronger can review this game and explain me why I won a game that was lost around 100th-150th move. Thank you in advance.


A few comments on the opening. :)



Main focus: Life and Death. (Not tsumego. Study the basic positions.)

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Visualize whirled peas.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #231 Posted: Thu Jul 04, 2013 9:09 am 
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Thank you, Bill. I know I messed up big time at least 2 times in the opening. This is why I'm wondering how the hell I won this game...

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #232 Posted: Thu Jul 04, 2013 9:32 am 
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Some thoughts.

136: Should have saved the three stones. He got some compensation, but it was still a huge loss.

Around 167: Huge unnecessary loss for white.

208: I haven't read it out properly so the mistake could be a little later, but I think this is what allowed the 3-3 invasion. It definately wasn't possible before the D5/B5 exchange so that's well over 20 points lost.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #233 Posted: Fri Jul 05, 2013 12:40 am 
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Yup, it seems that these three points decided the game...

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #234 Posted: Fri Jul 05, 2013 7:10 am 
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vpopovic wrote:
Thank you, Bill. I know I messed up big time at least 2 times in the opening. This is why I'm wondering how the hell I won this game...


You won because White timed out. White was ahead when play ended.

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At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #235 Posted: Fri Jul 05, 2013 8:07 am 
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I planned to descend S3, S2 then to cut at Q5. It's a question how would that end up.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #236 Posted: Fri Jul 05, 2013 9:27 am 
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vpopovic wrote:
I planned to descend S3, S2 then to cut at Q5. It's a question how would that end up.


That is an excellent plan! :) After Black cuts at Q05, White connects at S06. :)

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At some point, doesn't thinking have to go on?
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Visualize whirled peas.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #237 Posted: Sat Jul 06, 2013 4:52 am 
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Bill Spight wrote:
That is an excellent plan! :) After Black cuts at Q05, White connects at S06. :)

:D

Guys, do you have days when, no matter how hard you try, you can't play good go? Today I have a feeling that, no matter what do I do, I won't win (as I haven't in three games today).

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #238 Posted: Sat Jul 06, 2013 5:06 am 
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vpopovic wrote:
Bill Spight wrote:
That is an excellent plan! :) After Black cuts at Q05, White connects at S06. :)

:D

Guys, do you have days when, no matter how hard you try, you can't play good go? Today I have a feeling that, no matter what do I do, I won't win (as I haven't in three games today).


Of course. So many things factor into how well you play, anything that affects your concentration, sleep quality for instance, will play a role.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #239 Posted: Sat Jul 06, 2013 5:50 am 
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vpopovic wrote:
Bill Spight wrote:
That is an excellent plan! :) After Black cuts at Q05, White connects at S06. :)

:D

Guys, do you have days when, no matter how hard you try, you can't play good go? Today I have a feeling that, no matter what do I do, I won't win (as I haven't in three games today).


Well, as far as your plan goes, it's good go. It makes good use of Black's aji in the bottom right corner. With correct play, White still wins the game, but that does not detract from the plan. :) Besides, White might make a mistake. ;)

Also, you can often learn more from your losses, because your mistakes are more obvious that those you made and still won. In addition, learning takes place within games as you generate goals and try to attain them, whether you win or lose.

After all, your goal is to learn. If you learn, you will win. The converse does not apply. :)

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At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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 Post subject: Re: Project Shodan, KGS nick - Vladimir
Post #240 Posted: Sat Jul 06, 2013 9:46 am 
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vpopovic wrote:
Guys, do you have days when, no matter how hard you try, you can't play good go? Today I have a feeling that, no matter what do I do, I won't win (as I haven't in three games today).


I had a week where I couldn't win anything (even from won positions) and unfortunately that was a US Go Congress. :)

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