I actually agree with pretty much everything you say. Two quick comments below:
lemmata wrote:
On a 13x13 board with 4H, a dan player has a nontrivial chance of killing all of a DDK's stones without even trying---especially if the DDK is being aggressive. Heck, even just playing simple moves may result in such an outcome. In fact, against DDKs with an aggressive slant, a dan player may need to make an active effort to avoid this.
RJ's opinion about the causal relationship between the features of the Japanese rule set and the frustration of his opponent is certainly very debatable---as many of his opinions are. However, to admonish him for bad manners because he ended up killing everything against a beginner on a tiny board is ridiculous. Yes, the self-proclaimed 13-kyu player is a beginner if he cannot understand the life-and-death status of groups at what he himself agree was the end of a game (with the exception of bent-four and the like). Was RJ supposed to play bad moves intentionally? Given how many people on this forum seem to think that learning from examples (in particular, the moves of stronger players) is so effective, wouldn't seeing a high-dan player play bad moves actually hurt the weaker player?
Well, this is not necessarily so. As a so much stronger player, easily crushing your opponent, you can make the game the game more interesting by, for example, setting specific goals. Like: lets see if I can win by 1 point. Or, better yet, lets see if I can make such moves as to lead my opponent into saving his group. This can be quite challenging and often requires much more skill than simply killing everything in sight. And it can be very satisfactory if done right. And very instructional.
Remember HnG when both Akira and Hikaru attempted to get jigos in their simul games against much weaker opponents. I know HnG is fiction, and a poor one at that, but would you say that they 'played bad moves intentionally' and so robbed their opponents of a chance at learning by example? Or was their desire not to easily crush their opponents a much better lesson?
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Honestly, I find the story to be more informative about the counterproductive pride of his opponent. If that particular beginner's pride could not bear being crushed by someone with many more years of experience and time invested in the game, then I am glad that he quit. Sounds like the kind of person who would belittle weaker opponents once he got stronger.
Slight issue I have with the above paragraph... As you say on one hand we have not enough information about the actual case, and on the other we *know* how very frustrating it can be to enter almost any kind of discussion with RJ, especially if it is a dispute. Based on this, my strong suspicion is that at least part of the problem is on RJ's side for... well, being RJ, his usual lovely self. Although I have also said that there is the possibility of the beginner's character flaws contributing to the sad outcome.
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Did RJ belittle his opponent with his speech because he was the stronger player? Was he playing inside his own territory to taunt his opponent with useless moves? We can even debate whether trying to crush your opponent is the best way to teach (Do we know that this was RJ's goal? Do we know how his opponent was playing?) Are people imagining details that were not mentioned in RJ's post from their preexisting opinions of RJ's character? Would people start criticizing the DDK if we replaced RJ's name with some pro's name? Would we perhaps even trot out some variation of "Asian players learn faster because they are willing to undergo trial by fire"?
Yes, RJ can be frustrating when you try to debate him, but that is no reason to essentially call him a dishonorable jerk based on his extremely brief description of the incident. Again, there's almost zero information in there. In fact, that's why the story doesn't support RJ's argument about Japanese rules. If we can recognize that, then we should be able to recognize that there is not enough information to impugn RJ's character either.