Hello everyone, I'd like to have your opinion on something that happened recently in a game of mine.
In the early opening, my opponent gave me good profit while building positions towards the middle. Then, he played the interesting shoulder hit below :
I had trouble finding a good answer to this move. I guess the usual idea would be something like the below diagram, stubbornly grabbing profit and banking the game on whatever happens in the middle of the board.
I have trouble judging this result. Do you think this is playable for white? Too good for black? Black's "moyo" is gigantic but quite loose, so white shouldn't have too much trouble making an invasion / reduction. However, I felt uneasy about letting black develop on such a large scale. Therefore, I decided to try "something" :
Everything went exactly as planned. White succeeds in building a group towards the outside. IMO, black's profit is not unduly large; white still has moves in the corner, like 'a' above. What do you think of this ploy? Ridiculous nonsense? Horrible blunder? Playable strategy? How do you think white should play instead?
As an aside :
Regardless of the validity (or not) of my strategy, I wonder if my attachment was on the correct side... Black could have resisted like this :
Black can cut and start a fight, supported by his influence on the lower side. If I attach on the other side instead and black tries the same kind of resistance :
Here black cannot cut, and if he pushes towards 'a', white makes territory on the fourth line instead of the third as in diagram 2 above, so I have a better chance of getting the result I want (the one in the game).
Thanks in advance!
P.S. The game is still in progress. Over 30 moves have been played since the first diagram above, but if you think what you say can have an impact on the rest of the game, you can just put it in hide tags and I'll read it when the game has progressed a bit more.
@Uberdude I discarded this move for various reasons which made perfect sense at the time, but little sense now . It's probably a case of over-thinking. I think I should stop thinking - it has never done me any good !
But you lucked out. In particular, is terrible. A DDK play.
Unlike Uberdude, I would not be so confident about winning. Black is clearly comfortable with a center game. looks crazy, but I have seen that play (or one very similar) played against Go Seigen, of all people! Go Seigen lost, too.
Edit: Here is the game.
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Black's shoulder hit is a bold move. I don't find any immediate fault in it. Like Uberdude, my first reaction would have been to push up on the other side and take a 5th line corner. That being said, I overvalue territory and I'm not so sure how to proceed after that...
I don't think any of these seem horrible for white. After all, white has all the points and black has only influence. Still, it is going to come down to how the middle his handled.
I can't imagine broken shape is the right answer. It denies black what he wanted, but I don't think white's group in the center is worth it.
_________________ "You have to walk before you can run. Black 1 was a walking move. I blushed inwardly to recall the ignorant thoughts that had gone through my mind before, when I had not realized the true worth of Black 1." -Kageyama Toshiro on proper moves
in the first diagram is a slide into nothing. Well, not exactly nothing, but the nine space gap is too wide for Black to claim, and has an open skirt, besides. The exchange, - , actually bolsters Black. It is not like similar slides in the 3-3 joseki (marked), which bolster the White corner.
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Bill Spight wrote:
in the first diagram is a slide into nothing. Well, not exactly nothing, but the nine space gap is too wide for Black to claim, and has an open skirt, besides. The exchange, - , actually bolsters Black. It is not like similar slides in the 3-3 joseki (marked), which bolster the White corner.
By sliding there, black cannot make his wall like this and must get his points in the center, not from the top.
Yes, that slide does occur in the 3-3 shoulder hit, but I was basing my move on this common middle-game reduction sequence for when you shoulder hit a 3rd line stone:
Yes, the spacing on the right is large enough to be invaded, but that wall is impressive and seems like exactly what black would want.
_________________ "You have to walk before you can run. Black 1 was a walking move. I blushed inwardly to recall the ignorant thoughts that had gone through my mind before, when I had not realized the true worth of Black 1." -Kageyama Toshiro on proper moves
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@Moyoaji: But in that variation black has given up sente and his wall still doesn't have an extension, so to me that still seems inferior. I also don't think black should be trying build a new moyo on the top side when he has so much potential for one in the centre.
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That might be an easy invasion for you but I would definitely struggle. Obviously white will live, but at what cost?
Edit: Does anyone know if Takemiya has ever beaten Cho? This discussion reminded me that all the games I've managed to find between them have been wins for Cho Chikun.
Edit2: I now realise that the "call Cho Chikun" comment meant that you wouldn't find it easy...
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Back to the original topic... Uberdude had it right about the nonsense shape. The White 'ploy' let's Black cut White without being cut in return. That should be a desperation measure at best. So the simple answer is "Bad"! Learn not to do that!
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I don't know if I would live against myself, it's hard to judge and harder to read. I have little experience of such moves. I was making a joke as Cho excels at living in positions like that.
Hidden from Vincent:
Those cutting stones on the right are very big aji and could help living. Also I wonder about the turn at o4: if black tenukis to secure the moyo (where?! tengen? then the upper right is still very invadable) and white just continues on the lower side in sente does black have enough? And if black answers with hane then taking that liberty makes moving cutting stones more powerul. If black answers with jump then it's harder to plonk inside the centre, but maybe you don't need to.
_________________ "You have to walk before you can run. Black 1 was a walking move. I blushed inwardly to recall the ignorant thoughts that had gone through my mind before, when I had not realized the true worth of Black 1." -Kageyama Toshiro on proper moves
As far as Black is concerned, the top side needs another Black move. is an enclosure of the top right corner, but as an extension from the wall, it is one or two spaces too wide. Still, a good point.
looks OK to me. is a three space extension from a 4 stone high wall, much too close. is only a one space extension (cum approach), but at this stage of the game, and inside Black's sphere of influence, that is not so bad.
is a reasonable extension from the corner. is also reasonable, not too close to the Black wall.
What do you think of these positions? Or anything that looks better to you for White? (Or better for Black, if you do not like my replies for Black.) Is the slide better?
_________________ The Adkins Principle: At some point, doesn't thinking have to go on? — Winona Adkins
_________________ "You have to walk before you can run. Black 1 was a walking move. I blushed inwardly to recall the ignorant thoughts that had gone through my mind before, when I had not realized the true worth of Black 1." -Kageyama Toshiro on proper moves
_________________ "You have to walk before you can run. Black 1 was a walking move. I blushed inwardly to recall the ignorant thoughts that had gone through my mind before, when I had not realized the true worth of Black 1." -Kageyama Toshiro on proper moves
If you wish to compare Diagram 1 with Diagram 2, of course, Diagram 2 is better for Black, because Black has made one more play than White. The comparison does not tell you whether to make the slide or not.
Now, if you had a good way to evaluate the two numerically and knew how much a play should gain at the time of the slide or block, then you could use evaluation to compare the two. But that is an iffy proposition.
But if you add a White gote to Diagram 2, then you have two positions that you can compare directly, using your judgement.
_________________ The Adkins Principle: At some point, doesn't thinking have to go on? — Winona Adkins
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