paK0 wrote:
Krama wrote:
Is there any guide to pincers? Without going into complicated reading and learning of every single variation.
Yilun Yang: The Fundamental Principles of Go
There are about 5 pages in it about pincers that cover the basic principles, though like most other joseki, they boil down to: "Look at the whole board"
Beyond very basic principles, I fear a lot of it is on the lines of "here are a bunch of continuations from this pincer, make sure you can force all of them to turn out acceptably for you at the least." Followed by "here are a bunch of continuations from all the other pincers, and side plays. Make sure you can't force a better result using a different one."
That said, in general there is a tradeoff between tightness/severity/more easily counterattacked and looseness/less severity/less possibility of counterpressure. High vs low often boils down to high to keep your opponent smaller and take influence, low to keep them from settling as easily. You don't see loose low pincers as much with the 4-4 stone because the pincered stone can always trade for the corner or take some of the corner to help get a base, so it's often not forceful enough unless it builds an existing position on the other side, and it doesn't use the 4-4 stone as much.
Also sometimes (like with 5-3 stones) high pincers imply that you want to build on the side of the 5-3 stone, and low pincers that you want to build on the side of the pincering stone.
More specifically, most if not all of the pincers also have common lines where your opponent gives up a little in order to change the direction back to a more favourable one, or otherwise frustrate your ambitions. The 4-4, knight's move approach, one space low pincer, one space jump is one example of this. Traditionally it was regarded as inferior to taking the corner, but it's good to limit influence if taking the corner would give too much. Recently, the double approach in that line that oca posted has also become more common, to frustrate the opponent in a different way, one example being when they might want to play this and white feels that sente isn't enough:
- Click Here To Show Diagram Code
[go]$$Wc
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . 5 . . .
$$ | . . 1 3 . O . X .
$$ | . . 2 X 4 . . . .
$$ | . . . . . . 6 . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . X . . . . .[/go]
As another example, this is a pretty common line, but in this situation:

White can cause trouble in the other corner in sente.
- Click Here To Show Diagram Code
[go]$$c White can cause trouble in the other corner in sente.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . O . X 5 7 . 9 . . . . 0 . . |
$$ | . . . X . . . 3 2 6 8 . . . . X . . . |
$$ | . . . . . O . 4 . . . . . . . . . . . |
$$ | . . . 1 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]
So it's better in this case to play a different line:

White doesn't have the same scope to cause trouble in the top right,
and ends in gote, but his position is more solid.
On the other hand, black's top left is much more secure.
- Click Here To Show Diagram Code
[go]$$c White doesn't have the same scope to cause trouble in the top right,\n and ends in gote, but his position is more solid.\nOn the other hand, black's top left is much more secure.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 5 . . . . . . . . . . . . . |
$$ | . . . . 3 O 6 X 4 . . . . . . . . . . |
$$ | . . . X . . . . 2 , . . . . . X . . . |
$$ | . . . . . O . . . . . . . . . . . . . |
$$ | . . 1 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]
There is also ladder aji in these lines, starting from here:

If black can fight through the hair-raising variations from here, then white
had better be able to ladder out

or he collapses.
- Click Here To Show Diagram Code
[go]$$c If black can fight through the hair-raising variations from here, then white\nhad better be able to ladder out
or he collapses.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . O . X . . . . . . . . . . . |
$$ | . . . X . . . 3 2 , . . . . . , . . . |
$$ | . . . . . O . 4 5 . . . . . . . . . . |
$$ | . . . 1 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |[/go]
Unfortunately, you usually learn things like this the hard way, by losing games when your opponent knows how to punish. Even "simple" joseki can hide terribly complicated variations beneath their surface that aren't the best to play, provided you can read 15-20 moves ahead to see how one side loses the capturing race through this or that tesuji. Fortunately, there's no shame in it, because they probably learned to punish it by losing to it as well. I know I did
