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 Post subject: Re: SGF Editor for Mac?
Post #21 Posted: Mon Dec 01, 2014 8:52 am 
Gosei
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I just tried though and GoWrite (2.3.44, I downloaded it a while ago, but not sure how long ago) and it generates correct LB tags:

Code:
(;FF[4]SZ[19]GM[1]CA[ISO8859-1]AP[GOWrite:2.3.44]ST[2]FG[259:]PM[2]PB[ ]GN[ ]PW[ ]
;B[dd]
;LB[ed:A][ei:B][di:C]W[di]
)


You seem to have a newer version, which I'd expect to not show a deprecated SGF feature :D:D

Edit (ninja edit, I was still writing the comment even :D) Found the issue! I reproduced the problem. You used the "edit characters on board" button to create your labels (the A/B labelled button...) whereas the "correct" (SGF correct?) button is the lower one (which seems to show "0K ?"), "Edit labels on board." Both behave very similarly... In that both set A, B, C... autoincrement style labels. But the latter is the expected label button, the other one is used for other annotation types. Seems like a huge UI mistake. Since I don't use GoWrite that much for commenting I didn't fall on this, but I would have probably also done it that way.

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 Post subject: Re: SGF Editor for Mac?
Post #22 Posted: Mon Dec 01, 2014 10:52 am 
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RBerenguel wrote:
I just tried though and GoWrite (2.3.44, I downloaded it a while ago, but not sure how long ago) and it generates correct LB tags:

Code:
(;FF[4]SZ[19]GM[1]CA[ISO8859-1]AP[GOWrite:2.3.44]ST[2]FG[259:]PM[2]PB[ ]GN[ ]PW[ ]
;B[dd]
;LB[ed:A][ei:B][di:C]W[di]
)


You seem to have a newer version, which I'd expect to not show a deprecated SGF feature :D:D

Edit (ninja edit, I was still writing the comment even :D) Found the issue! I reproduced the problem. You used the "edit characters on board" button to create your labels (the A/B labelled button...) whereas the "correct" (SGF correct?) button is the lower one (which seems to show "0K ?"), "Edit labels on board." Both behave very similarly... In that both set A, B, C... autoincrement style labels. But the latter is the expected label button, the other one is used for other annotation types. Seems like a huge UI mistake. Since I don't use GoWrite that much for commenting I didn't fall on this, but I would have probably also done it that way.


Oh 'of course, I should just learn to parse and edit them in head instead.

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 Post subject: Re: SGF Editor for Mac?
Post #23 Posted: Mon Dec 01, 2014 11:44 am 
Gosei
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virre wrote:
RBerenguel wrote:
I just tried though and GoWrite (2.3.44, I downloaded it a while ago, but not sure how long ago) and it generates correct LB tags:

Code:
(;FF[4]SZ[19]GM[1]CA[ISO8859-1]AP[GOWrite:2.3.44]ST[2]FG[259:]PM[2]PB[ ]GN[ ]PW[ ]
;B[dd]
;LB[ed:A][ei:B][di:C]W[di]
)


You seem to have a newer version, which I'd expect to not show a deprecated SGF feature :D:D

Edit (ninja edit, I was still writing the comment even :D) Found the issue! I reproduced the problem. You used the "edit characters on board" button to create your labels (the A/B labelled button...) whereas the "correct" (SGF correct?) button is the lower one (which seems to show "0K ?"), "Edit labels on board." Both behave very similarly... In that both set A, B, C... autoincrement style labels. But the latter is the expected label button, the other one is used for other annotation types. Seems like a huge UI mistake. Since I don't use GoWrite that much for commenting I didn't fall on this, but I would have probably also done it that way.


Oh 'of course, I should just learn to parse and edit them in head instead.


:D don't joke, I tried to blind-read 9x9 games once. I definitely don't recommend trying.

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 Post subject: Re: SGF Editor for Mac?
Post #24 Posted: Tue Jan 27, 2015 9:48 am 
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I for one am pining for Anders Kierulf to finish the Mac version of SmartGo … http://www.smartgo.com/mac.html


I believe it should be out by now? I think I saw you sharing somewhere in facebook bro...

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 Post subject: Re: SGF Editor for Mac?
Post #25 Posted: Tue Jan 27, 2015 10:49 am 
Oza
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jenson wrote:
Bonobo wrote:
I for one am pining for Anders Kierulf to finish the Mac version of SmartGo … http://www.smartgo.com/mac.html


I believe it should be out by now? I think I saw you sharing somewhere in facebook bro...

Jenson, that was about (Smart)Go Books, the gobook reader, and this is about the SmartGo app (on iOS it is SmartGo Kifu).

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 Post subject: Re: SGF Editor for Mac?
Post #26 Posted: Tue Jan 27, 2015 2:54 pm 
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Hi guys, u can use my online sgf editor for any OS. http://goban.org/. Check out this thread http://www.lifein19x19.com/forum/viewtopic.php?f=18&t=11239. If there is no some feature u need, just let me know, i will implement it for u ;-)

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 Post subject: Re: SGF Editor for Mac?
Post #27 Posted: Tue Jan 27, 2015 5:05 pm 
Oza
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Thanks, KOCMOHABT, sadly that doesn’t work for me — or perhaps it wants me to unblock things (using several different ad & tracking blockers, etc.).

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 Post subject: Re: SGF Editor for Mac?
Post #28 Posted: Wed Jan 28, 2015 1:55 am 
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Sry, for that. It's cas i'm using free site hosting. Anyway u can download two these files https://raw.githubusercontent.com/IlyaKirillov/GoProject/master/WebBuilds/BoardComNavToolbar.html and https://raw.githubusercontent.com/IlyaKirillov/GoProject/master/WebBuilds/goboardmin.js. Run html locally in ur favorite browser. U can use it like SGF-editor.

Ctrl+S - save. Open - drag-n-drop file on the board.

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 Post subject: Re: SGF Editor for Mac?
Post #29 Posted: Wed Jan 28, 2015 7:30 am 
Oza
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KOCMOHABT wrote:
Sry, for that. It's cas i'm using free site hosting. Anyway u can download two these files https://raw.githubusercontent.com/IlyaKirillov/GoProject/master/WebBuilds/BoardComNavToolbar.html and https://raw.githubusercontent.com/IlyaKirillov/GoProject/master/WebBuilds/goboardmin.js. Run html locally in ur favorite browser. U can use it like SGF-editor.

Ctrl+S - save. Open - drag-n-drop file on the board.
Thanks, Ilya, I did that … looks very nice. Any way to delete a branch in a move tree? I wish I had more time to experiment with it.

Greetz, Tom

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 Post subject: Re: SGF Editor for Mac?
Post #30 Posted: Wed Jan 28, 2015 3:01 pm 
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Quote:
Any way to delete a branch in a move tree?

Delete or Backspace buttons.

PS: Ctrl + E - score estimator (u can mark dead groups there), Ctrl + H - boardshot (someday i will made buttons for this :) )


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 Post subject: Re: SGF Editor for Mac?
Post #31 Posted: Sat Jan 31, 2015 10:30 am 
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KOCMOHABT wrote:
Hi guys, u can use my online sgf editor for any OS. http://goban.org/. Check out this thread http://www.lifein19x19.com/forum/viewtopic.php?f=18&t=11239. If there is no some feature u need, just let me know, i will implement it for u ;-)


Hey, this is pretty cool! I used Fluid http://fluidapp.com to create a standalone version and it worked very nicely -- drag-n-drop works ok for opening an SGF, but Ctrl-S displays the SGF as plain text... and then the fluid app can't "go back" to the board display.

Otherwise I'd be inclined to use this over Goban.

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 Post subject: Re: SGF Editor for Mac?
Post #32 Posted: Sat Jan 31, 2015 11:32 am 
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Thanks for ur reply. I will work on other way for saving files.

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