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Post #1 Posted: Wed Mar 04, 2015 6:52 am 
Oza

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A couple of weeks ago came across an intriguing piece about Japanese calligraphy. The writer asserted that the Japanese have a different kinetic sense of space from westerners. The implication was that this may have been the result of learning to write characters. No evidence was given, and I just filed it away in my head, but I could give credence to it for a couple of reasons. One is a memorable experience when I showed a Japanese artist a go fan and he showed his delight at the way the characters were written by dancing them out. More significantly, I have seen a calligraphy class in which western beginners, who were all accomplished artists, struggled immensely to get the right balance between the left and right portions of a character. Essentially they were trying to make them the same size instead of keeping one side small and using white space for balance.

But I took my thinking no further. This morning, however, I was reading the GoGoD Names Dictionary entry for Guo Bailing, and it said that Guo's prodigious talent was recognised early on and when he was 11 he already understood "territory, void spaces, sente and gote".

It had not occurred to me before that this choice might be significant. I had previously assumed it was just the usual Chinese love of opposites (yin/yang, full/empty, etc), but in the light of my first remarks I am beginning to wonder whether it is appreciation (and treatment) of void space on the go board that gives oriental players an advantage.

One of my earlier postings on magusaba, the common pasture, may be relevant here.

Your thoughts?


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Post #2 Posted: Wed Mar 04, 2015 7:34 am 
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The most visually neat creations in Western 19th century calligraphy flourishings are aesthetically pleasing when the void (emptiness, space) is right and in balance, too.

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Post #3 Posted: Wed Mar 04, 2015 7:46 am 
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John Fairbairn wrote:
A couple of weeks ago came across an intriguing piece about Japanese calligraphy. The writer asserted that the Japanese have a different kinetic sense of space from westerners.


Oh, yes. Sense of space is one thing that varies greatly among cultures.

Along those lines, one of my fond memories is overhearing an African-American high school girl ask her teacher what race I was. The teacher told her that I was White, and the student said, "He don't move like a White man." :cool:

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The implication was that this may have been the result of learning to write characters.


Blah, blah, blah. (Not entirely so, perhaps.)

Quote:
No evidence was given,


As I just said. ;)

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I have seen a calligraphy class in which western beginners, who were all accomplished artists, struggled immensely to get the right balance between the left and right portions of a character. Essentially they were trying to make them the same size instead of keeping one side small and using white space for balance.


I wrote a paper as an undergraduate about Chinese calligraphy. As I recall the "dynamic asymmetry" of the characters, as one writer put it, is a recognized difference in the esthetics of East and West. Marshall McLuhan, in Through the Vanishing Point, says that there is a discontinuity in Western cognition, including esthetics, between ancient and modern times. Modern Western thought is highly rationalized. One example of that rationalization is the feeling that two sides should be equal. I expect that that was reinforced for the artists in their instruction. Whether young children would have picked that up, I don't know.

Anyway, it's nothing that peyote wouldn't cure. :D

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Post #4 Posted: Wed Mar 04, 2015 7:52 am 
Judan

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Void space (which might be what I call 'neutral regions' if only the bad space is meant or classify into neutral versus valuable regions if everything outside territory is meant) are not under-appreciated by Western players but, IMO, by kyu players, who tend to make the mistake of playing in neutral regions too much.

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Post #5 Posted: Wed Mar 04, 2015 4:04 pm 
Oza

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Quote:
Void space (which might be what I call 'neutral regions' if only the bad space is meant or classify into neutral versus valuable regions if everything outside territory is meant) are not under-appreciated by Western players but, IMO, by kyu players, who tend to make the mistake of playing in neutral regions too much.


It's unlikely that the Chinese sense of void space is anything like yours as there's nothing neutral about it. Indeed, that's the point. It's like yin/yang. Testosterone-fuelled westerners who first encounter yin/yang often make the mistake of thinking yang is dominant. The truth is that yin and yang complement each other. One may be regarded as positively charged and the other as negatively charged, but they are both charged.

It is clear from the commentaries by the ancients on, say the games of Huang Longshi, that the bipole of solid/empty is important, if for no other reason than the terms are mentioned often. I haven't got a clear grasp of the terms myself, although it is quite obvious that 'solid' covers much of what we understand by thickness and influence. But 'emptiness' (which is probably better than void space as it is not limited to space but has a time element, too) is more elusive. It seems that the best players could see how empty could transform into solid (and vice versa), and this may well be what distinguishes Yi Ch'ang-ho today - at least in the empty -> solid direction. Taking a cue from Go Seigen, however, it may also be the case that Huang's ability in this area is what prompted him to call Huang the inventor of amashi strategy. Amashi is, of course, the reversal of solid --> empty.

Modern Chinese players have in a sense neglected their heritage and have followed Japanese go theory, but I have a sense that they are now rediscovering their heritage, and that - and not just sheer numbers - may be giving them an edge. At any rate I hope something like that is happening.

Macelee's view on this would be interesting.

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Post #6 Posted: Wed Mar 04, 2015 11:16 pm 
Judan

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A distinction between "solid" (as in territory or thickness) and "empty" (as in space other than solid territory) is too simplistic. Philosophic talk on such a rough level of abstraction hardly helps becoming stronger. It requires a distinction of different kinds of empty spaces because they require different uses. E.g., neutral (or almost-neutral) space adjacent to a strong wall requires a different use than a wide open empty space (a valuable space) adjacent to a strong wall. E.g., place all your stones in neutral (or almost-neutral) regions and you lose while the opponent, who places his stones in valuable regions wins.

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Post #7 Posted: Thu Mar 05, 2015 3:09 am 
Oza

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Quote:
A distinction between "solid" (as in territory or thickness) and "empty" (as in space other than solid territory) is too simplistic. Philosophic talk on such a rough level of abstraction hardly helps becoming stronger


First, you are imposing an unwarranted definition that is not in the original Chinese, typical of your attempts to twist everything into your own framework.. That is one fault in intellectual rigour. Second, you are closing your mind to new views. That is a bigger fault in intellectual rigour.

As I have said before, Orientals teach the "way" of go, emphasising the learning of the right attitude to the game rather than absorbing a restricted list of "facts". But that concept is not actually alien to us. Recall the parable about "Give a man a fish, you feed him for a day. Teach him to fish, you feed him for life."

Learn the right attitude about abstraction such as solid and empty and you will not only benefit your go, but you will become better at martial arts and flower arranging.

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Post #8 Posted: Thu Mar 05, 2015 3:27 am 
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Post #9 Posted: Thu Mar 05, 2015 4:02 am 
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The term "negative space" is often used in photography.

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Post #10 Posted: Thu Mar 05, 2015 4:44 am 
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John Fairbairn wrote:
First, you are imposing an unwarranted definition that is not in the original Chinese, typical of your attempts to twist everything into your own framework.


While you try to keep us within only the Chinese framework? Do not criticise my preference for a particular framework as long as you insist on yours.

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As I have said before, Orientals teach the "way" of go, emphasising the learning of the right attitude to the game rather than absorbing a restricted list of "facts". [...] Learn the right attitude about abstraction such as solid and empty and you will not only benefit your go


I will not become better with "the right attitude" because such an empty phrase tells me exactly nothing. "Look that those pros are strong at using empty space! Become strong simply by appreciating their attitude!" gives me no hint whatsoever HOW those professionals use empty space well. Since you mention Orientals' teaching, what do they teach us about how to use empty space well? This is important - not the attitude (other than the presumed willingness to learn about such at all).

My list of facts (here: that space should be classified into 1) territory or almost-territory, 2) neutral or almost-neutral, 3) valuable) is not restricted because a) it relies on additional specifications for what those phrases mean and b) it is open for interaction with other, or more detailed, theory.

I do not oppose abstraction and I do not oppose the concepts 'solid' and 'empty'. In fact, I use both concepts for quite a few more sophisticated concepts. However, such has nothing to do with attitude. It has to do with understanding more concepts and more details of the abstraction.

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Post #11 Posted: Thu Mar 05, 2015 5:05 am 
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RobertJasiek wrote:
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Learn the right attitude about abstraction such as solid and empty and you will not only benefit your go, but you will become better at martial arts and flower arranging.

I will not become better with "the right attitude" because such an empty phrase tells me exactly nothing.

Dear Robert,

You forgot about "Learn ..."
This is practising, and doing, and practising, and doing again. As long as you have grasped "it".

It might give you some assistance, or hints, if you watch other people practising, but this will not really benefit your progress.

In Ikebana, an arrangement is not called "perfect", as long as cropping, or removal, enlarges harmony.

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Post #12 Posted: Thu Mar 05, 2015 5:13 am 
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Cassandra wrote:
RobertJasiek wrote:
You forgot about "Learn ..."
This is practising, and doing, and practising, and doing again. As long as you have grasped "it".


Learning is not that simple, or my 30,000 - 50,000 played games would have sufficed. Practise is necessary but insufficient. I need theory in order to know WHAT to practise.

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Post #13 Posted: Thu Mar 05, 2015 6:09 am 
Oza

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Quote:
While you try to keep us within only the Chinese framework? Do not criticise my preference for a particular framework as long as you insist on yours.


Once again you are thoroughly blinkered. Where have I said anyone must stay within the Chinese framework? I haven't even defined a Chinese framework.

What I have tried to do, in two or three recent postings, is to try to wake up this rather somnolent (dying?) forum by putting forward something for discussion. Read that again. I am not posting MY (non-existent) framework. I am trying to get views from OTHER people.

As ever, you disrupt the threads and kill off discussion. You have already occupied a third of this thread and have told us NOTHING about the subject at hand. As ever you tell us nothing new. As ever you have only told us, ad nauseam, that you apparently like go theory, though in reality you only like your own untested go theory. Some of us would like to learn from people with more experience. Huang Longshi probably knew more about go than any German amateur, Go Seigen likewise, Sakata Eio likewise, etc, etc. One way to find out what they may have to tell us is discussion, which means listening carefully to what other people have to say, whether you agree with it or not.

I am close to giving up on this forum entirely. You are a big part of the reason why.

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Post #14 Posted: Thu Mar 05, 2015 6:30 am 
Judan

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Instead of joining your meta-discussion about your opinion on L19, me, my posts and my discussion, let me point out that I have understood your initial post as a quest for discussion and therefore offered my opinion and a bit of theory on how to perceive and use empty space:

viewtopic.php?p=183617#p183617
viewtopic.php?p=183708#p183708
viewtopic.php?p=183729#p183729

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Post #15 Posted: Thu Mar 05, 2015 6:32 am 
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RobertJasiek wrote:
Cassandra wrote:
RobertJasiek wrote:
You forgot about "Learn ..."
This is practising, and doing, and practising, and doing again. As long as you have grasped "it".

Learning is not that simple, or my 30,000 - 50,000 played games would have sufficed. Practise is necessary but insufficient. I need theory in order to know WHAT to practise.

DOING several 10,000 games is not sufficient for progress. You should know that.

I do not suppose that there is much THEORY available on "pruning leaves". The same will be true for "taking a superfluous stone off the board".

What do you need ?

-- Study the result of someone more experienced than you pruning your arrangement, especially compare the pictures before, and after.
-- Accept that the more experienced person's judgement (that "after" has more harmony than "before") will be true in the overwhelming majority of cases.
-- Practise pruning your arrangements on your own.
-- Ask a third party for their opinion. No special education is needed for this third party, as the principles of harmony are universal. Accept this party's opinion in 90 per cent of cases without thinking.
-- For walking on the last few per cent of your path, ask the more experienced person for advice again.

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Post #16 Posted: Thu Mar 05, 2015 7:01 am 
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Nyanjilla wrote:
The term "negative space" is often used in photography.


I think this comes the closest to approaching the oriental concept of empty space from a western perspective. The way the original post framed the question puts it in the realm of an aesthetic judgment rather than a purely rational analysis, though I don't think the two approaches need to be at odds. Just as in art, empty spaces can imply movement. In the case of go, it is this sense of space that contributes to the dynamism of a game that relies upon static stones.

Besides, if I knew all of the places NOT to put a stone, I could put it in the right place every time! (I wrote that glibly, but many tsumego rely upon knowing how not to kill your own eye space, so it's at least partially accurate.)

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Post #17 Posted: Thu Mar 05, 2015 7:30 am 
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jeromie wrote:
Nyanjilla wrote:
The term "negative space" is often used in photography.


I think this comes the closest to approaching the oriental concept of empty space from a western perspective. The way the original post framed the question puts it in the realm of an aesthetic judgment rather than a purely rational analysis, though I don't think the two approaches need to be at odds. Just as in art, empty spaces can imply movement. In the case of go, it is this sense of space that contributes to the dynamism of a game that relies upon static stones.


There is a certain amount of perceived wisdom in the choice of negative space, apart from "it just feels right". "Put some negative space in front of the subject to give it room to breathe" (the subject isn't necessarily a living creature, of course) or "Put some behind it to imply it is walking out of the frame" or "include lots of sky to show the immensity of the surroundings" or even just "put a large empty area next to the subject, for the advertising copy".

Can this thinking be applied to go, though?

jeromie wrote:

Besides, if I knew all of the places NOT to put a stone, I could put it in the right place every time! (I wrote that glibly, but many tsumego rely upon knowing how not to kill your own eye space, so it's at least partially accurate.)


That's one way of solving Sudoku puzzles, but then, there are fewer places to play there.

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Post #18 Posted: Thu Mar 05, 2015 7:35 am 
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Emptiness and asymmetry are used in Western Art: in fact precise left-right symmetry is often criticized. Western games like basketball and the footballs are very much about the balance between players and empty space between them. I agree different cultures and different traditions will have their own preferences, ideas and emphasis on the concept, but the focus on empty space is far from uniquely Eastern.

From a go perspective, the interplay between stone and empty does seem to me to be the root of the game itself: All stones or no stones is not a game. We pass from an empty board of potential to a crowded yose with precise, discoverable correct moves. Different parts of the board pass at different rates, and you get interesting dynamic from this: Once an area solidifies it can "force" itself on the emptiness in the form of an escape towards life. Or it can preserve the emptiness, as in Go Seigen's "Chernobyl Areas". Certainly invasions, extensions, the potential of thickness are all functions of the surrounding emptiness. We focus on the stones to read the state of the board, and focus on the empty intersections to choose where to play. Or consider a thin black extension along the side, offering white the choice of transforming above or below into white stones, at the expense of preserving emptiness on the other side, now with a black wall separating it.

I don't think there's any magic to considering stone/empty intersection as some sort of yin/yang harmonious dichotomy that will transform your game, but I do think it makes for a relatively fertile space to plant analogies for organizing increasingly abstract and technical go thoughts.


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Post #19 Posted: Thu Mar 05, 2015 9:30 am 
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John, I don't know if this is what you want, but you can click on "profile" under someone's post, and then click "add foe" and it will hide all of their posts by default, so you'll see e.g.

Quote:
This post was made by RobertJasiek who is currently on your ignore list.


instead of the text of the post.

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Post #20 Posted: Thu Mar 05, 2015 11:38 am 
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Here is a treat for Bill, mainly. I believe he is a great fan of the Great Senchi. It just so happens that this game can also be used to discuss the abstract concepts of solid and empty. Nb "solid" means "having substance" rather than just 'thick'.

White here was Suzuki Chisei, who was a much more than respectable player. He reached 6-dan, which today would mean 9-dan, and the only reason more is not heard of him is that he was the in-house go tutor for the Owari daimyo and so was not always in Edo. But quite a lot of his games remain, and his series of 100 games with Okunuki Chisaku is a famous jewel (Okunuki was a huge talent who gave Jowa a hard time, but he died young). Another distinction of Chisei is that his wife Yoshiko was an excellent player ranked as 1-dan and so they are counted as the first husband-and-wife professionals in history.

His opponent Ishihara Yasohachi was also a very decent player - a 4-dan in both go and shogi, but as he was a brewer by trade he counts as an amateur.

Now both these players were pupils of Senchi, hailed as the "Father of Modern Go" because he was perhaps the first properly to appreciate the centre of the board. What we see here is Chisei evidently trying to impress his teacher with his understanding of that style of play. And succeeding brilliantly in my opinion. First he creates a strong centre presence out of a couple of wispy groups: empty --> solid. He then converts the emptiness of the centre into substance of corner/side territory (but more than that forces his opponent to make him do it!). In this process, the "solid" move White 60 is noteworthy not just as a thick connection but as a way of suddenly transforming the empty centre into a place of substance.

But Black here is nobody's fool. He makes a very good fist of resisting White's intentions. The fatal flaw - pointed out by Shusai, not me - is Black 65. This was an "empty" (too open) move. It should have been a solid one, at 80. In other words, it was a strategic mistake through misjudging the interplay of solid and empty in the centre. It's a pity the game ended with a blunder by Black (181), but Shusai found not much else to criticise, and next to nothing by White.

Appreciating the game in these abstract terms may not give you any instant gratification in terms of go strength, but surely will enrich your feel for the depth of the game.

But even if you choose to view it in other terms, I think it is possible to feel the players striving not just to win but to impress the Great Senchi.





Quote:
John, I don't know if this is what you want, but you can click on "profile" under someone's post, and then click "add foe" and it will hide all of their posts by default, so you'll see e.g.


Doesn't actually stop the hijacking and "foe" is way too strong. Incidentally, I never saw any lifting of his ban on making more than two posts in a thread. Did I miss something?


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