Joelnelsonb wrote:
poiqwepoi wrote:
...You need to play at least 100 games before starting to understand what it's all about....
Well now I just feel like a moron. You're supposed to have a clue what you're doing after 100 games?
Don't feel like a moron. Even after 100 games, you may not grasp the whole concept of Go. Things like:
-Influence
-direction of play (which is weird at first if you see the game as static)
-Power
-Sente
-Gote
-Half points
-Moyo vs. Territory
-Junk stones
-Key Stones
-Aji
-HEavy stones
-Running light
-Sabaki
-Thickness
-Ko
-...
And so many other strategic concepts that makes Go a game an almost infinite source of fun.
Like in chess, you have tactical motifs, among which you find
-Nets
-Ladders,
-Atekomi
- kosumi
-narabi
-hara-cuke
-hiki
-tsugi
-osae
-nuki
-miai
-tobi
-warikomi
to name a few. 100 games is far from enough. The more a play the more I admire the games of those who have mastered it, and the less I think that I ever had a clue about the game. I keep re-reading the same books and always learn something new in these thin beginners books.
My advice is to start reviewing professional games as soon as you can. Then try to explain every move. Go went through an evolution from its fundamentals to modern days. Games of Dosaku and Shusaku are really instructive and the motifs are simple enough and clear enough to study easily.
If you want to test your grasp of the game, memorizing a Shusaku game is a good test. Try to memorize it as a story that makes sense. You should be able to do so in a couple of hours if you grasp the basic concepts of go.(My humble opinion).
Another advice if you are just starting, don't bother studying joseki's. Chances are, your opponents will not follow them, there are too many. And if you don't know how to punish joseki mistakes, chances are, as a beginner, your opponent won't either.