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 Post subject: 2d vs 2d KGS
Post #1 Posted: Fri Mar 25, 2016 2:10 pm 
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Hi. I played this interesting game recently and I'm wondering what I could've done better. The situation seemed bad for black from the beginning, so any help is appreciated. I hope you can give me some ideas. This was a pretty crazy game :)
https://gokibitz.com/kifu/Vy6APqC6e



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 Post subject: Re: 2d vs 2d KGS
Post #2 Posted: Fri Mar 25, 2016 2:35 pm 
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You are much stronger then me, but isn't :b93: at m9 and capture something on the outside a better way to deal with h7 then connecting? If not, I'm interested why not.

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 Post subject: Re: 2d vs 2d KGS
Post #3 Posted: Fri Mar 25, 2016 2:52 pm 
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Yeah, it looks like you're right. Can cut and ladder. Mistakes were made in this game. I think I was on autopilot for that sequence, but no excuse is valid for missing that.

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 Post subject: Re: 2d vs 2d KGS
Post #4 Posted: Sat Mar 26, 2016 7:49 am 
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At move :b13: you can still play those two moves you suggested earlier for right side.


You know how pros rarely have this large scale fights from the opening?

It's because it's impossible to play them out so that both players get equal results :D

I try not to get into those kind of fights since it's like gambling.

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 Post subject: Re: 2d vs 2d KGS
Post #5 Posted: Sat Mar 26, 2016 9:14 am 
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2kyuish 2cents:

:b9: I like high better, because it faces the shimari on top right
:b19: I don't like the direction this is taking. Did you consider O4 to create a moyo?
move 103 and following: It's pushing from behind and again, I don't like the direction. You play on neutral territory. Your central group is OK. At the worst he can squeeze it, so that you have to capture his stones. His left side group is pathetic anway. So, time to wreck the top: I'd consider E14 as a splitting attack or a direct invasion F16 or F17.

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 Post subject: Re: 2d vs 2d KGS
Post #6 Posted: Sat Mar 26, 2016 1:41 pm 
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I thought that white 6 was in the wrong place. The black shimari in the upper right faces southward, so if white is going to play a side star point, it should be R10, not K16.

Given that slightly tepid move, and the fact that you are black, it feels like it is time to do something aggressive with move 7. But C14 just exchanges one tepid move for another, giving white a change to take sente.

I would have probably played 7 at C6, or maybe F3.

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