Hi

It was pointed out to me that the latest version of Fuego, being 1.1 SVN r2029, would be much stronger than the
'official' one from 03-11-2011. Also, taking into account the fact that this almost five year old version is becoming very hard to compile, I decided to see what the latest version could do.
You can download it at this link:
http://asmoda.net/files/fuego_1_1_r2029_win32_win64.zip(Setup instructions are the same as the ones in the
other thread about the older version 1.1.)
Below is a first impression below. For a short technical explanation, see the spoiler at the bottom.
Compared to the 2011 version, I can say only one thing: wow. Just wow.
The 2011 version plays exceedingly strange as soon as its out of its opening book, especially when configured at lower power, such as one thread and 512MB of RAM. In that config it just seems to smack stones onto the board in some random fashion. I had this version (in its low power config) play against the web engine
Cosumi, and it acutally lost by 2,5 point. GNU Go at level 3 can reliably defeat Cosumi with 20+ points. (On my computer at least.) When I played against Fuego in this config myself, I easily took a huge lead, and got so bored that I threw away a huge group of almost 20 stones... and *STILL* only lost by 4.5 point.
When configured at higher power levels (6 threads, 8GB of RAM), it gets better, but it doesn't come close to Pachi. Pachi 11.0 can defeat Fuego 1.1 easily, and Pachi plays much more logical. (I must say that I do have Pachi's pattern files set up; I did not yet test Pachi at low power without patterns.)
Now, the current version, Fuego 1.1 r2029 (downloaded from Sourceforge SVN), is a enormous step forward. This version has a huge 8MB+ executable (patterns built in?) and it plays MUCH more like Pachi does. Even at low power, 1 thread, 512MB, it plays very, very well, and to me (an SDK-player at this moment, after about a year of playing) it plays quite logical and not in the haphazard 'smack stones across the board' way as the 2011 version does. I can only imagine what a high-powered 6 thread, 8GB setup can do. When I played a game against it, I thought I was doing quite well; I also thought a group in the middle of the board was OK, until Fuego decided to attack it. I couldn't save it, and lost a 20 stone group. I didn't throw it away because of carelessness as I did against the 2011 version; Fuego attacked and killed it.
I think I'm going to set up both Fuego and Pachi, using three threads, ponder on, 4GB RAM, and run them against each other. With these settings, they can both run on the same computer, simultaneously. I don't know if 6 threads, ponder off would be better or worse than 3 threads, ponder on. (In a chess program, the second option is usually better.)
I think this version is a huge improvement over the 2011 version. The only gripe with it that I have is that scoring in Drago still doesn't work, and in GoGUI it becomes very hard to see which stone is played after the board gets full. I think I'm going to try and contact the author and see if he can fix this, or add Drago-compatible scoring. (I'll also try the other way around with Pachi, and report to the author that Pachi doesn't score correctly in GoGui.)