Kirby wrote:
Bill Spight wrote:
Oh, I am not surprised that AlphaGo vs. AlphaGo games are closest to 50:50 with a komi of 7.5 under Chinese rules. I don't think that Silver would make that claim without having tried different komis.
Let's call the version of AlphaGo trained with komi of 7.5 AlphaGoX. Then I agree that it's likely that AlphaGoX vs. AlphaGoX probably has closest to 50:50 win rate using komi of 7.5 points.
But would a different type of AlphaGo that plays different moves have developed if it were trained with komi of, say, 10.5? The value network would have developed differently, probably. Let's call that hypothetical program AlphaGoY.
So an experiment where you put AlphaGoY vs. AlphaGoY might end up having games closest to 50:50 with a different komi than 7.5. Because AlphaGoY plays different types of moves than AlphaGoX... Isn't that possible?
If I understand you correctly, don't we have the example of the development of komi in go history? Up until the mid-20th century, players trained on no komi games. You can see the difference in early go strategy. Black tended to play conservatively, while White played enterprisingly, to try to catch up. So

was typically a kakari, and Black typically played first in three corners. According to go theory at that time, that gave a theoretical advantage to Black, but White felt the need to complicate the game. With the advent of komi we saw the rise in popularity of parallel fuseki. On the assumption that the first four moves should be in an open corner, it is easy to show that a parallel fuseki is correct (even if a diagonal fuseki is, also), because each player can guarantee a parallel fuseki. Not that the early White kakari disappeared. Even Go Seigen recommended it in certain situations in his 21st century go writings.
The 4.5 komi soon proved to be too small. It took a long time, but the Japanese finally adopted a 6.5 komi, after decades of playing with a 5.5 komi. (Even in the 1970s results with both a 4.5 komi and a 5.5 komi suggested a 6.5 komi, as an article in the AGA Journal showed.) Ing adopted a 7.5 komi by the early '80s. For some time there was a question whether even the 7.5 komi was enough. (Practical komi tends to increase with the strength of the players, up to the theoretical komi.)
How much difference does 2 points make? Apparently not much. Despite being trained to a 4.5 komi, the median results of Japanese pros tended to a 1.5 - 2.5 win for Black. With the change to 5.5 komi, that became a 0.5 - 1.5 win for Black. In the time since the rise of the parallel fuseki, has there been any strategic change in play because of changing komi? Even with the higher komi, Go Seigen felt that White should make the game difficult for Black. Maybe he was an old man living in the past, but pros still valued his insights and advice.
Now, along comes AlphaGo, the strongest go player yet. It trained on a 7.5 komi, but would its practical results in self play suggest a komi of 9.5, even as the practical results of pros with a komi of 4.5 suggested a komi of 6.5? Why not, if the theoretical komi is greater than 7.5? (Komi by Chinese rules tends to shift by 2 point increments.) No, White has the advantage in AlphaGo vs. AlphaGo games with 7.5 komi, which suggests, if anything, that a 5.5 komi might be better.
Did the DeepMind team train a version of AlphaGo on a 5.5 komi? Maybe, but I kind of doubt it. Why bother? But I feel sure that they would not make any comments about komi unless they had millions of AlphaGo self-play games with a 5.5 komi. Is AlphaGo so brittle that training on a 7.5 komi would lead to relatively poor play at a 5.5 komi? I doubt it. Human pros were not so brittle with a 4.5 komi. They could have jumped to a 6.5 komi easily in the 1970s, just as they jumped to a 7.5 komi in the 1980s when they played by Ing rules.
Did AlphaGo, as White, find some new strategies to make the game more difficult for Black? I suspect so. Anyway, the main advance of AlphaGo over current pros seems to be in the realm of strategy. Much food for thought.
