Gérard TAILLE wrote:
Bill Spight wrote:
When I was learning go the textbooks said that the size of the ko threat was bigger than the ko, i.e., that 19 > 15 (although they doubled those numbers), so White should answer the ko threat.
Ok for me. Seeing 19 > 15 it appears to me that white must answer to the ko threat.
Bill Spight wrote:
Thermography tells a somewhat different story. Suppose that White takes the ko, Black plays the threat, White wins the ko, and then Black kills the corner. The net score will be -7, which indeed is worse for White than the average value of the ko plus the White corner, which is -15. White loses 8 pts, on average; how can that be right?
Nothing wrong with that. White gains 2 * 15 but black gains 2 * 19. As a consequence, White loses 8 points in this sequence.
Bill Spight wrote:
Well, suppose that White does answer the ko threat and Black takes the ko back. At this point White plays in the environment and gains
t, and then Black wins the ko. The net result at temperature t will be 0 - t = -t.
White's strategy should be to get min(-7,-t), for t up to 15 (above which the ko is not fought). Solving for t we get
-t = -7
t = 7
So when the temperature of the environment is less than 7 White should ignore the ko threat and win the ko.
Here I do not understand your calculation.
IIUC, you are estimating the final minimax result at the end of the game. That works, too. It's how I started out years ago.

Quote:
Notation :
x = value of move in the ko (here x = 15)
y = value of a move in the ko threat (here y = 19)
t = temperature of the environment (t =14 on an empty board)
To simplying the reasonning let's take two gobans:
a first goban G1 on which it remains only two areas : the ko area itself (white can take the ko or black can connect the ko) and the ko threat area
a second goban G2 which is empty.
First of all, in an ideal environment, a player will play in the ko only if x >= t, and ideally when x = t.
OK. First suppose that White makes a mistake and plays in the environment, and then Black makes a mistake and wins the ko, and then play continues in the environment. Both plays in the environment gain approximately 14 pts., so we estimate the final score as
1) -15 - 14 + 15 - 14/2 = -21
Now suppose that White takes the ko and ignores Black's threat. We estimate the final score this way:
2) -15 - 15 + 19 - 15 + 19 - 14/2 = -14
Now suppose that White answers Black's threat and Black takes and wins the ko. We estimate the final score this way:
3) -15 - 15 + 19 - 19 + 15 - 14 + 15 - 14/2 = -21
Plainly White should answer the ko threat, given that we know nothing else about the environment.
Now let play continue in the environment until play ends as expected with a score there of -7, and there are no additional ko threats. t = 0. At this point let White take the ko and Black play the threat.
Suppose that White answers the threat and Black takes and wins the ko. Then the final score will be this.
4) (-7 - 15) - 15 + 19 - 19 + 15 - 0 + 15 = -7
That's the best result for Black so far. Suppose instead that White does not answer the threat but wins the ko. The final score will be this.
5) (-7 - 15) -15 + 19 - 15 + 19 = -14
This is better for White by 7 pts. So when t = 0 White's best play is different from best play when t = 14, as a rule. White should as a rule answer the threat at a high ambient temperature but ignore it at a low temperature. Where is the crossover point?
Suppose now that play continues in the environment until t = 7, with no additional ko threats. We estimate that White has gained (14 - 7)/2 = 3½ pts.
First, suppose that White takes the ko and answers Black's ko threat and Black takes and wins the ko. This is our estimate of the final score.
6) (-3½ - 15) - 15 + 19 - 19 + 15 - 7 + 15 - 7/2 = -14
Next, suppose that White takes the ko and ignores Black's ko threat. This is our estimate of the final score.
7) (-3½ - 15) - 15 + 19 - 15 + 19 - 7/2 = -14
The result is the same, so we have found our crossover point. Below an ambient temperature of 7 White should ignore Black's ko threat, as a rule. QED.

Note also that Black gains when White does not play the ko fight, so White should play the ko fight before the ambient temperature drops. As a rule, OC.
