Gérard TAILLE wrote:
Bill Spight wrote:
When you are considering two different plays, difference games can be very useful, if they give a clear preference. When that happens you don't have to read the whole game tree to find that out.

Very often, however, they will tell you that the two plays are incomparable, so you are still at square 1. (Or maybe a bit further along because of what you have learned by the analysis.) One advantage of difference games is that they do not always require optimal play to make a decision. Good enough play will do. Thermographs, however, require optimal play at each temperature to be correct. Working on them will help to find optimal play, though. And difference games easily generalize as heuristics for similar situations. For instance:
- Click Here To Show Diagram Code
[go]$$Wc White to play
$$ -----------------
$$ | . . . . . . O |
$$ | X X . . . . O |
$$ | . X O O O O O |
$$ | . X X X O . . |
$$ | . . . X O O O |
$$ | . . X X X X . |
$$ | . . X O O O O |
$$ -----------------[/go]
Once White realizes that the reverse sente gains 4 points, connecting on the bottom side is obvious if you have done certain simpler difference games.

IMO, doing thermographs and difference games can improve both your reading and intuition.

When reading your post here above I clearly understand that you agree thermography is very useful but I also understand that it may be a good idea to use also difference games and I take your example as an illustration of that last point.
Now reading your last posts I have the impression that you confirm thermograph is useful (I agree at 100%) but I cannot see a point concerning difference game.
The same difference games that suggest playing the gote instead of the reverse sente apply as a heuristic is both cases. The second case is perhaps more striking because the gote gains less by itself (3½ points) than the reverse sente (4 points).
Quote:
Anyway, taking your example, let me try to explain in more details what appears useful for me with thermography
- Click Here To Show Diagram Code
[go]$$W
$$ ------------------------
$$ | . . . . . . O . . O X|
$$ | X X a . . . O O O O X|
$$ | . X O O O O O X X X X|
$$ | X X X X X X X X X . X|
$$ | X . . . . . . . . X X|
$$ | X . . . . . . . . . X|
$$ | X . . . . . . . . . X|
$$ | X . . . . . . . . . X|
$$ | b O . . . . . . O O c|
$$ | X O O O O O O O O . X|
$$ | X X X O . O . O O . X|
$$ ------------------------[/go]
First of all, though you find "graph" in the word "thermography", I consider that the thermograph itself is only a visual result of a fondamental analysis based on an ideal environment at temperature t.
In practice many players use thermography without knowing they use it.
When I first joined Professor Berlekamp's study group he was a bit irritated with me because I figured out optimal play and used that to draw the thermograph.

His point was that you can use thermography to find optimal play.
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Taking the now very well known area at the top of the board, any good player is able to say that, at the beginning of yose, this area is worth 4 points for black in sente.
Commonly this area is described as a 4 point sente for Black. Better to say that it is a 4 point reverse sente for White, since it is the reverse sente that gains 4 points. I don't know how many players I have met who thought that Black gained 4 points with a 4 point sente.
Good players will also say that this area (the top two lines of the board) is worth 3 points for White. The thermographer adds the qualification, on average.
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Thermography will explain this in other words : instead of the wording "at the beginning of yose ..." thermography will claim that at a "temperature above 2 then ...".
I think your 2 is a typo for 4. Above temperature 4 the average value (count) of the top is -3.
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Here is the genius of thermograpy : the value of an area depends on the temperature of the idea environment.
To be clear, that's the minimax value at that temperature, depending upon who plays first. In this case, below temperature 4 there are two minimax values at each temperature, which the sides of the thermograph indicate.
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For the same configuration, if we are in the late yose, each player will recognize that the area is a good 3 points gote point. Thermography will precise that this fact will happen when temperature drops under 2.
I don't know which area you are talking about. The bottom right corner? It is gote. Then I don't know why you are talking about a temperature drop.
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As you see, without knowing thermography a good player knows the two major points of thermography
- we can give a value to a local area by assuming an ideal environment
- this value depends on the value of the best gote move in this environment
For an ideal environment with a sufficiently high temperature.
And not every good player has the idea of an ideal environment.
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The difference between a pure thermography analysis and the analysis made by a real player is the following : the real player calculates the value of the local environment taking into account only a temperature equal or slightly under the current temperature, ignoring all others and saving a lot of time : if the current temperature is around say 4, who cares about the fact that under temperature 1 the area can be evaluated to 4 points in double sente?
Indeed. The practical player can usually dispense with that information and spend her time on other things.
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Let's take now the above diagram, white to move. The upper part is the local area we are interested in, the bottom left is the four points gote you proposed and in the bottom right you see a point "c" I consider as a gote point with value g :
0 ≤ g ≤ 4
g = 3, OC.

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The temperature of the environment is equal to 4 and the value of our local area (against an ideal environment) is 4 points in reverse sente.
Do you mean that the reverse sente gains 4 points, on average?
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Here is a fondamental comment: though a real environment can very often be approximated by an ideal environment, a real environment can never be ideal. Amongs the various caracteristics of an ideal environment one is really essential: the gain expected from a play in the environment at temperature t, is equal to t/2.
An ideal environment for every possible game has an infinite nember of plays. However, given a specific game or go position, there is at least one finite ideal environment. Representing a simple gote that gains g points for either side as ±g, the environment, ±4, ±3½, ±3, ±2½, ±2, ±1½, ±1, ±½ should be ideal for the top side position.

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In the above diagram if g = 0 (or very near from 0) then the gain from the environment (4) is far greater than expected value (t/2 = 2). I call such environment a tedomari environment.
OK. Any significant temperature drop can indicate a kind of tedomari. I.e., getting the last move at a specific temperature can be important.

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Taking the fact that a move at "a" is equal to a move at "b" (against an ideal environment) when g= 0 I do not hesitate to guess that the best move is at "b" because in tedomari environment the advantage to play in the environment grows.
In the other hand if g = 4 (or very near from 4) the gain from the environment (0) is far lower than expected value (t/2 = 2). I call such environment a miai environment. In that case I guess the best move is at "a" because in miai environment the advantage to play in the environment diminishes.
if g = 2 the environment looks neither tedomari nor miai and you have to read more to find the best move. Anyway you cannot consider the environment as ideal because after a move at "b" (by either player) the temperature drops suddenly to 2 and the environment becomes a tedomari environment!
The thermographer will be alert to the gote at temperature 2, because the left wall of the thermograph for the top position has an inflection point at temperature 2.
