It is currently Sat May 03, 2025 9:54 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 14 posts ] 
Author Message
Offline
 Post subject: What's wrong with shoulder hits?
Post #1 Posted: Sun Jan 09, 2011 3:25 am 
Dies in gote

Posts: 61
Location: Vancouver, BC
Liked others: 1
Was liked: 12
Rank: KGS 8 kyu
GD Posts: 258
KGS: bbwlover
I don't know is Dan is still around but back in the days of the old GD board, I remember him being a big proponent of not using shoulder hits. Why is that? For those that don't know, this is a shoulder hit.

Click Here To Show Diagram Code
[go]$$Bm1 Corner
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . 1 . . . . .
$$ | . . . . 2 . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]

_________________
If you have any food related questions or thoughts, share them here viewtopic.php?f=8&t=10351

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #2 Posted: Sun Jan 09, 2011 4:18 am 
Oza
User avatar

Posts: 2508
Liked others: 1304
Was liked: 1128
From what I recall, a shoulder hit on the 4th line as in your diagram, offers your opponent an opportunity to secure 4th line territory. Played against a 3rd line stone however seems pretty common. What I remember as being called bad was playing a shoulder hit under a 4th line stone.

Click Here To Show Diagram Code
[go]$$Bm1 Armpit
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . 1 . . . . .
$$ | . . 2 . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]

_________________
Patience, grasshopper.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #3 Posted: Sun Jan 09, 2011 6:40 am 
Lives in gote

Posts: 589
Liked others: 0
Was liked: 114
Rank: 2 dan
chef wrote:
I don't know is Dan is still around but back in the days of the old GD board, I remember him being a big proponent of not using shoulder hits. Why is that? For those that don't know, this is a shoulder hit.

Click Here To Show Diagram Code
[go]$$Bm1 Corner
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . 1 . . . . .
$$ | . . . . 2 . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]


I don't remember this person or their shoulder hit views, but it's easy to 'prove' them wrong by constructing a position where a shoulder hit is a good move.

I assume what they meant is that it is also easy, perhaps much easier, to construct a position where the shoulder hit is a bad move. Amateurs are quite good at this exercise, but they often forget not to include the shoulder hit.

In your example, the shoulder hit refutation (disregarding ladders/some massive moyo etc.) is to just push along the fourth line then jump, taking territory and leaving white's group fairly light but without territory.

Shoulder hits are much more common against third line stones, in which case white is usually either:
a) Invadinga moyo, and planning to use the aggressive nature of the shoulder hit to get forcing moves if the opponent tries to attack strongly.
b) Creating a moyo, and therefore willing to solidify the opponents position and take territory in return for the influence given by the light shoulder hit stone.

Both of these highlight the nature of the shoulder hit as allowing the opponent to take easy territory; the opponent's stone is not threatened, but both situations are such that giving the opponent easy territory is not a problem. Amateurs quite often play the shoulder hit when this is not justified, leading to problems.

An example of b:

Click Here To Show Diagram Code
[go]$$Bm1 Corner
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . X . . X . . .
$$ | . O . X . . . . .
$$ | . . . . . . . . .
$$ | . . O 3 . . . . .
$$ | . . 6 4 5 . . . .
$$ | . . 2 1 . . . . .
$$ | . . O . . . . . .
$$ | . . . , . . . . .[/go]


This common sequence trades a solidification of white's position for a few stones on the outside. Black can now tenuki, usually, but white's ability to jump around has already been compromised. If black has no supporting stones, white thinks he has the better deal as black has given him territory for nothing solid.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #4 Posted: Sun Jan 09, 2011 7:56 am 
Lives with ko
User avatar

Posts: 263
Liked others: 127
Was liked: 18
Rank: Eternal 10k
GD Posts: 188
This is the worst way you can look at any sort of go problem. What is the context of the shoulder hit? Are you trying to flatten down your opponent's moyo, or are you trying to make it so you lean on the enemy stone to get strength for life? Or are you just playing the move because you can? There's more to the move than just it's name. The description doesn't tell you at all what the game itself is like. I'm sure there was more to the person's argument than just "the shoulder hit is bad".

_________________
I know nothing.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #5 Posted: Sun Jan 09, 2011 4:33 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
When I think of shoulder hits, I always remember this game:


Where 33 is an illustration of amnal's 'a' and 46, 'b'. I try to capture the feeling of these moves with my own shoulder hits.

Though, it's important to remember there are other shoulder hit joseki too.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #6 Posted: Mon Jan 10, 2011 5:52 am 
Dies in gote

Posts: 61
Location: Vancouver, BC
Liked others: 1
Was liked: 12
Rank: KGS 8 kyu
GD Posts: 258
KGS: bbwlover
Quote:
I'm sure there was more to the person's argument than just "the shoulder hit is bad

Hence why I'm asking. All I remember was him saying that they were bad. I don't remember the circumstances of that.
Is Dan still around? I haven't been here much myself, since my comp got f'd.

_________________
If you have any food related questions or thoughts, share them here viewtopic.php?f=8&t=10351

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #7 Posted: Mon Jan 10, 2011 6:18 am 
Oza
User avatar

Posts: 2508
Liked others: 1304
Was liked: 1128
chef wrote:
I haven't been here much myself, since my comp got f'd.


Fried? A fitting end for a chef's computer. :mrgreen:

_________________
Patience, grasshopper.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #8 Posted: Wed Jan 12, 2011 12:44 pm 
Lives in gote
User avatar

Posts: 476
Liked others: 193
Was liked: 83
Rank: Dutch 2 dan
GD Posts: 56
KGS: hopjesvla
Loons wrote:
(...) I try to capture the feeling of these moves with my own shoulder hits. (...)


Without claiming any authority, my advice about this would be: don't try that at home! These shoulder hits, and particularly the first one, look like high-level moves to me, even though they might be basic middle-game joseki moves. The top right is still unsettled, there is a danger of ending up with two weak groups, and it is hard to say what happens with the moyo on the bottom side. If it were my game, I would never have dared to play either of those shoulder hits, because they feel like overplays to me.

Of course, the fact that these players did, in fact, play those moves nicely illustrates the crudeness of my intuition...

_________________
My name is Gijs, from Utrecht, NL.

When in doubt, play the most aggressive move

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #9 Posted: Wed Jan 12, 2011 12:57 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Asking what's wrong with shoulder hits is like asking what's good about a hane.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #10 Posted: Wed Jan 12, 2011 1:25 pm 
Lives in sente

Posts: 754
Liked others: 9
Was liked: 144
Rank: Something Dan
GD Posts: 720
Clearly you should never play shoulder hits, never make bad shape, always play the vital point, extend when attached to, extend when crosscut, hane at the head of two stones, hane at the head of three stones, connect when peeped, play away from thickness, play it if it is big, urgent points before big points, don't get sealed in, use walls to attack, use handicap stones to attack, don't attach to weak stones when you are strong, the second line is the line of defeat, don't push from behind, kill your opponent with death in the hane, jump three stones from a two stone wall, capture cutting stones, never make empty triangles, the one space jump is never bad, strike at the waist of the knight's move, approach from the wider side, block from the wider side, play at the center of three stones, attack while taking profit, and capture with a net instead of a ladder.

Isn't Go so easy?


This post by Violence was liked by 4 people: gaius, gasana, ketchup, robinz
Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #11 Posted: Wed Jan 12, 2011 2:01 pm 
Lives with ko

Posts: 206
Liked others: 33
Was liked: 60
GD Posts: 248
My best attempt to answer the question, as phrased, is the following.

The shoulder hit invariably leads to an inferior result, locally. You cede territory, and often make a stone that is not that strong, stronger.

Essentially, the shoulder hit is always bad, and should never be played except those situations when it should.

Those situations are when the local loss results in an overconcentration and/or reduction of a strong position, a position difficult to attack anyway, and leaves you with a stone or stones that is/are useful.

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #12 Posted: Wed Jan 12, 2011 2:12 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
I don't think it's really a shoulder hit if it's on the fourth line like that...

Are you sure he wasn't talking about the armpit hit? That really usually is bad...

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #13 Posted: Wed Jan 12, 2011 6:45 pm 
Dies in gote

Posts: 61
Location: Vancouver, BC
Liked others: 1
Was liked: 12
Rank: KGS 8 kyu
GD Posts: 258
KGS: bbwlover
daniel_the_smith wrote:
I don't think it's really a shoulder hit if it's on the fourth line like that...

Are you sure he wasn't talking about the armpit hit? That really usually is bad...

I don't know. It was you that told me. I'm guessing that I didn't interpret that properly. I remember it was about a year ago. I posted a game and you said to not do shoulder hits. You were quite specific about that.

_________________
If you have any food related questions or thoughts, share them here viewtopic.php?f=8&t=10351

Top
 Profile  
 
Offline
 Post subject: Re: What's wrong with shoulder hits?
Post #14 Posted: Thu Jan 13, 2011 9:17 am 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Lol, me??

Either I mistyped or you are misremembering.

I strongly suspect I was talking about "armpit" hits (below). Usually this is only ok when 2 is making emergency life for a group. 8k-20k players really seem to like this move for some reason.

Click Here To Show Diagram Code
[go]$$Bm1 Armpit hit
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . , . . . . .
$$ | . . . . . . . . .
$$ | . . . 1 . . . . .
$$ | . . 2 . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group