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 Post subject: High-dan game network
Post #1 Posted: Tue Jan 11, 2011 4:28 pm 
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I've made an image of the high-dan game network, using the games they played in December 2010. Any comments will be much appreciated.

A link to the image and a short description are at http://senseis.xmp.net/?KGSHighDanGameNetwork


This post by walleye was liked by 4 people: Dusk Eagle, Ember, emeraldemon, gasana
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 Post subject: Re: High-dan game network
Post #2 Posted: Tue Jan 18, 2011 10:45 am 
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Fun graph. Maybe use some extra colors for different players' lines. Near the center it's less a web and more a giant gray slab with circles on top :)

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 Post subject: Re: High-dan game network
Post #3 Posted: Tue Jan 18, 2011 11:01 am 
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And the ranks seem to be wrong too. For example woodyy is 3d

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 Post subject: Re: High-dan game network
Post #4 Posted: Tue Jan 18, 2011 8:12 pm 
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Li Kao wrote:
And the ranks seem to be wrong too. For example woodyy is 3d

Nice catch. I fixed that.

Numsgil wrote:
Fun graph. Maybe use some extra colors for different players' lines. Near the center it's less a web and more a giant gray slab with circles on top :)

I added different shades of grey for the lines. Does it look any better now?

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 Post subject: Re: High-dan game network
Post #5 Posted: Mon Jan 24, 2011 5:54 pm 
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A few more game networks, for 4k, 3k, 2k, 1k, 1d.

http://senseis.xmp.net/?KGSRankedGameNetworks

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 Post subject: Re: High-dan game network
Post #6 Posted: Tue Jan 25, 2011 11:36 am 
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LOL.. I wanted to look at the picture and just got a white screen, so I thought it diddn't work for me. After having looked more closely I saw that it was just the (empty) top-left corner of this amazing picture. :D Great job!

Just out of interest as an information specialist (in training): Which programme did you use to analyse the data and make that picture?

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 Post subject: Re: High-dan game network
Post #7 Posted: Tue Jan 25, 2011 12:20 pm 
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how much games did hoog6 and tamagon play together??? (4k picture) :o
I don't know how much games they played together but it must be a HUGE amount. there line is almost 10 times wider than any other.

the total games of Yongkey (1k picture) is also very impressive by the looks of it.

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 Post subject: Re: High-dan game network
Post #8 Posted: Tue Jan 25, 2011 10:03 pm 
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139 games between the two of them, apparently. In all but one, hoo6 was black, even though the games were even and hoo6 won a clear majority of them.

Also, yongkey has apparently played over 15,000 games on KGS. I've only played 500. That's insane.

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 Post subject: Re: High-dan game network
Post #9 Posted: Wed Jan 26, 2011 5:49 am 
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can you make them on request?
I might be interested in one from one of my accounts

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 Post subject: Re: High-dan game network
Post #10 Posted: Wed Jan 26, 2011 6:11 am 
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A L19 network would be interesting (including free games)

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 Post subject: Re: High-dan game network
Post #11 Posted: Wed Jan 26, 2011 6:05 pm 
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Dusk Eagle wrote:
Also, yongkey has apparently played over 15,000 games on KGS. I've only played 500. That's insane.

yongkey is not the champion though. TheCaptain played more. If I had to bet, I would put my money on shui48.

Ember wrote:
Just out of interest as an information specialist (in training): Which programme did you use to analyse the data and make that picture?

There are many programs and libraries for the social network analysis. The one I used is http://igraph.sourceforge.net/

freegame wrote:
can you make them on request?
I might be interested in one from one of my accounts

I can. What do you have in mind?

Li Kao wrote:
A L19 network would be interesting (including free games)

All I need for that is a list of usernames.

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 Post subject: Re: High-dan game network
Post #12 Posted: Wed Jan 26, 2011 9:38 pm 
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I now really want to see one for L19 ... though I don't think many of us play each other on KGS all that often. :)

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 Post subject: Re: High-dan game network
Post #13 Posted: Thu Jan 27, 2011 8:27 am 
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Marcus wrote:
I now really want to see one for L19 ... though I don't think many of us play each other on KGS all that often. :)



Perhaps a better graph would show connections for people who post in the same threads (instead of playing each other in games) (=

It could show us if L19 is one big community, or several sub-communities.

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 Post subject: Re: High-dan game network
Post #14 Posted: Thu Jan 27, 2011 8:55 am 
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walleye wrote:
Ember wrote:
Just out of interest as an information specialist (in training): Which programme did you use to analyse the data and make that picture?

There are many programs and libraries for the social network analysis. The one I used is http://igraph.sourceforge.net/

freegame wrote:
can you make them on request?
I might be interested in one from one of my accounts

I can. What do you have in mind?


I just installed the software, but do not have any idea how to imput large amounts of data.
I assume you did not type it in all by hand :)
Maybe a brief description of how to put in the data would be easier than make graphs for everyone.

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 Post subject: Re: High-dan game network
Post #15 Posted: Thu Jan 27, 2011 8:57 am 
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Mef wrote:
Marcus wrote:
I now really want to see one for L19 ... though I don't think many of us play each other on KGS all that often. :)



Perhaps a better graph would show connections for people who post in the same threads (instead of playing each other in games) (=

It could show us if L19 is one big community, or several sub-communities.


Sounds like a very nice idea.
I bet the malkovich part is quite separated from the rest.
although most people who play there are usually people who post a lot in other parts as well.

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 Post subject: Re: High-dan game network
Post #16 Posted: Tue Feb 01, 2011 4:58 pm 
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Mef wrote:
Perhaps a better graph would show connections for people who post in the same threads (instead of playing each other in games) (=

It would be even better to make a bipartite graph with two kinds of nodes: 1) usernames and 2) thread topics. You need some sort of a binary relation between the nodes to make a social network. People who post in the same thread are not necessarily connected to one another, rather they are connected to the thread.

I would particularly want to see this network done for the old godiscussions forum. Someone just needs to write a little program to harvest the data: a list of thread topics and a list of people who posted in each thread. I will then make the network image easily.

Another idea is a network of quotations. If you make a post that quotes what someone else has written (like I'm quoting Mef here), this constitutes a binary relation which one needs to make a network, a directed network in this case. Again, the problem is to harvest the data.

Yet another idea is to make a network of references for the sensei library. Most pages in the library reference some other pages. This can be used to make a network. I'd really want to see this network too.

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 Post subject: Re: High-dan game network
Post #17 Posted: Tue Feb 01, 2011 7:34 pm 
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Not to tout my own horn, but http://lifein19x19.com/forum/viewtopic.php?f=8&t=3052 contains some graphs I made showing how often two people post in the same thread. Granted, it doesn't implement your idea of using thread names as nodes, but it's still something.

If you want to make more graphs with the data, you can ask me and I will provide you the raw data I used to generate my graphs. Granted, it doesn't contain thread names for the list of posters in a thread, but it would not be hard for me to modify my parsing script to include the thread name as the first element of each list of posters. Also, due to technical limitations, I could only gather the first twenty posts of each thread, so the data is a bit incomplete. I couldn't find a good solution to download all the pages of a thread or to get all the posts of a thread onto one page for wget.

As for parsing godiscussions.com, that's unfortunately not currently possible, as any thread containing FlashGoban or Go diagrams refuses to load. If we had access to the database that the L19 admins have, then it might be possible.

The senseis library idea does sound interesting. If you or someone else doesn't look into it first, I might look into it on Thursday (my next day where I have free time).

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