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 Post subject: Battle of the 12k's
Post #1 Posted: Sat Mar 12, 2011 6:12 pm 
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This was a very fun game, but for some reason I thought I'd lost. I guess that shows how terrible my counting skills are. Any suggestions?
(By the way, the move I played before I said "whoops" was a misclick. I meant to do something else but the mouse moved right as I clicked down. Oh well.)
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 Post subject: Re: Battle of the 12k's
Post #2 Posted: Sat Mar 12, 2011 6:54 pm 
Judan
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Kaya handle: Test
6: Not really bad, but smaller than Q10 or R15.

8: What are you trying to accomplish here? TYhere are several big sides: Q10, K17, D10.

20: 1-on-1 contact moves are usually defender's moves. Try G11 ( or J8 )

24: Must be at H11

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Post #3 Posted: Sat Mar 12, 2011 7:15 pm 
Honinbo
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You averaged about 11 secs/move. A few ideas:

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 Post subject: Re: Battle of the 12k's
Post #4 Posted: Sun Mar 13, 2011 9:49 am 
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Thanks for the assistance both of you! Hopefully now I'll remember this and know how and when to implement these things in my games. Seems to be the hardest part.

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 Post subject: Re: Battle of the 12k's
Post #5 Posted: Sun Mar 13, 2011 3:31 pm 
Gosei
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Trivially, if white does not want to agree to black's plan (enclosure + good pincer), making a white sanrensei seems a nice moyo-y alternative (rather than making a 4-4 point enclosure). The game would be solid vs fast as opposed to solid vs less solid.

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