It is currently Wed Apr 30, 2025 4:07 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 159 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next
Author Message
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #121 Posted: Sun Jul 24, 2011 11:18 am 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...

So basically, what you are arguing about is this:
Lets go into all the trouble of changing the system, writing new specs, re-training the admins, re-training the users, maybe making other folks unhappy, and so on - because theoretically it will be 'more perfect' TO YOU, while at the same time YOU YOURSELF admit that practical difference will be next to none.


Well, I believe that discussion will lead to an agreement that the system would be more perfect to others beside myself, if we were to change it such that escapers were eliminated. That's why I am trying to express my view on it.

I think that this is not something unique to this discussion, but discussions in general. If I feel that something is not as it should be, I present my reasoning, and why I believe that this is the case.

If I were not to present any reasoning for why I felt a particular way... Well, that's when there should be concern. That would mean that I am simply holding on to a viewpoint, without any rationale.


Bantari wrote:
...
It seems we both agree that practically it would not make much difference.
...


I agree that escapers do not affect my rank adversely. I am simply saying that there exists, in my mind, a better implementation. Of course, it may never be implemented that way.

I am also a software developer. When I'm at work, I will argue with people if I feel that their algorithm is slower than what it could be. In some cases, the practical difference between their algorithm, and the proposed change is next to nothing. But I still feel it is worth arguing about, because the goal is to make the system as good as possible.

I'm not a KGS developer, so I have no say in how the software is implemented. But on a public forum, I feel that I can still express my viewpoint.

Bantari wrote:
...
So, personally, here is what I think is actually happening:
You are angry when people escape. You cannot find it within yourself to deal with it emotionally.
So you try to force the system to deal with it for you. Right? Honestly...

And all this talk about ratings and systems and whatnot - its just an excuse and smoke screen. No offense - but this is how you come through.
Just my opinion...


You are entitled to your opinion. I know from previous discussions that you like to "dis" on people about caring about rank. ;-)

Anyway, it is true that I am angry when people escape. I do not think that it is fair.

To be perfectly clear about the matter, though, it doesn't happen to me super often. I have been making an effort to play a game a day every day (Monday through Friday) for the last several weeks. In about a month's time, I have had only one escaper. It was still frustrating to me when he escaped, but I do not feel that it affected my rank much.

But this doesn't keep me from feeling that the system could be improved with better handling of escapers.

Think of it this way: If KGS, on occasion, didn't remove captured stones from the board, it'd be annoying. Stones should be removed when they have no liberties, so if this didn't happen, it would seem weird, and a bit wrong. If that happened only once a month, it'd still be a little annoying.

That's pretty much how I feel about escaping. I think that escapers are kind of like a bug in the system. They don't affect my rank much, but the system could be improved to eliminate them.

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #122 Posted: Sun Jul 24, 2011 11:20 am 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Dusk Eagle wrote:
Let me just say that I completely agree with you Kirby, but I don't want to expend the effort to argue for something that I don't feel will be changed and I am not overly passionate about. That said, I'm glad people like you are pressing the issue, as the system can be done a lot better than it is now and I would like to see it changed.


Hehe. This discussion is probably due to the fact that I had a lot of free time during the last two weeks.

I'm sure I should have been more productive with my time... That's why I don't improve much at go, I guess.

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #123 Posted: Sun Jul 24, 2011 11:27 am 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Kirby wrote:
Bantari wrote:
...

So basically, what you are arguing about is this:
Lets go into all the trouble of changing the system, writing new specs, re-training the admins, re-training the users, maybe making other folks unhappy, and so on - because theoretically it will be 'more perfect' TO YOU, while at the same time YOU YOURSELF admit that practical difference will be next to none.


Well, I believe that discussion will lead to an agreement that the system would be more perfect to others beside myself, if we were to change it such that escapers were eliminated. That's why I am trying to express my view on it.

I think that this is not something unique to this discussion, but discussions in general. If I feel that something is not as it should be, I present my reasoning, and why I believe that this is the case.

If I were not to present any reasoning for why I felt a particular way... Well, that's when there should be concern. That would mean that I am simply holding on to a viewpoint, without any rationale.


Bantari wrote:
...
It seems we both agree that practically it would not make much difference.
...


I agree that escapers do not affect my rank adversely. I am simply saying that there exists, in my mind, a better implementation. Of course, it may never be implemented that way.

I am also a software developer. When I'm at work, I will argue with people if I feel that their algorithm is slower than what it could be. In some cases, the practical difference between their algorithm, and the proposed change is next to nothing. But I still feel it is worth arguing about, because the goal is to make the system as good as possible.

I'm not a KGS developer, so I have no say in how the software is implemented. But on a public forum, I feel that I can still express my viewpoint.

Bantari wrote:
...
So, personally, here is what I think is actually happening:
You are angry when people escape. You cannot find it within yourself to deal with it emotionally.
So you try to force the system to deal with it for you. Right? Honestly...

And all this talk about ratings and systems and whatnot - its just an excuse and smoke screen. No offense - but this is how you come through.
Just my opinion...


You are entitled to your opinion. I know from previous discussions that you like to "dis" on people about caring about rank. ;-)

Anyway, it is true that I am angry when people escape. I do not think that it is fair.

To be perfectly clear about the matter, though, it doesn't happen to me super often. I have been making an effort to play a game a day every day (Monday through Friday) for the last several weeks. In about a month's time, I have had only one escaper. It was still frustrating to me when he escaped, but I do not feel that it affected my rank much.

But this doesn't keep me from feeling that the system could be improved with better handling of escapers.

Think of it this way: If KGS, on occasion, didn't remove captured stones from the board, it'd be annoying. Stones should be removed when they have no liberties, so if this didn't happen, it would seem weird, and a bit wrong. If that happened only once a month, it'd still be a little annoying.

That's pretty much how I feel about escaping. I think that escapers are kind of like a bug in the system. They don't affect my rank much, but the system could be improved to eliminate them.


Well... what you say is fair.
We both have an opinion... and I can understand your anger.
I have been where you are long time ago, and i have found that, really, the only way was to adjust my own attitude. Being a crusader and stomping ones feet is satisfactory in the short run, but ultimately it leads to a serious disease - beatingthedeadhodseitis! The disease is caused by approaching the issues from a perspective which is overly emotional, even if the emotions are understandable, even justified.

The way I look at it is thusly:
Each system designed by people will be broken by people. They will implement different escaper handling on KGS, but people will still escape, and it will still make you angry. You think now that this anger will get less when you see them immediately losing a game... or maybe you think this will stop them. Well, guess what - it will do neither! And so you will stay frustrated.

Overall, I think that the KGS has a good, flexible, and lenient approach. It assumes players are mature and balanced in majority, and the few jerks who thinks its ok to mess up are looked upon with pity and slight amusement. Alas, the bell-curve of human behavior is what it is - and there will always be those who mess up and those who get angry.

I tried to help, but I think I am falling for the abovementioned disease myself. ;)
No hard feelings, I hope.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #124 Posted: Sun Jul 24, 2011 11:35 am 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
They will implement different escaper handling on KGS, but people will still escape, and it will still make you angry.


Is it not the case that escapers will be eliminated with the proposed system? If people do not return within the allotted time limit, they lose. There is no longer a need for the term, "escaper".

Bantari wrote:
...
Well... what you say is fair.
We both have an opinion... and I can understand your anger.
I have been where you are long time ago, and i have found that, really, the only way was to adjust my own attitude. Being a crusader and stomping ones feet is satisfactory in the short run, but ultimately it leads to a serious disease - beatingthedeadhodseitis! The disease is caused by approaching the issues from a perspective which is overly emotional, even if the emotions are understandable, even justified.


What harm does it do to discuss what I feel is a better implementation on the forum? The only real harm I can see is that I am not spending my time in a more productive manner. For example, I'm not studying go, which would probably have a better long-term effect.

But provided that I will not spend my time in a better way, anyway, what is wrong with discussing what I feel is right?

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #125 Posted: Sun Jul 24, 2011 11:44 am 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Kirby wrote:
Is it not the case that escapers will be eliminated with the proposed system? If people do not return within the allotted time limit, they lose. There is no longer a need for the term, "escaper".


Well, they will still escape, and you will still be upset.
Trust me... I often play on a server which has exactly the implementation to talk about - and people still escape, and I still have to watch my emotions.

Kirby wrote:
What harm does it do to discuss what I feel is a better implementation on the forum? The only real harm I can see is that I am not spending my time in a more productive manner. For example, I'm not studying go, which would probably have a better long-term effect.

But provided that I will not spend my time in a better way, anyway, what is wrong with discussing what I feel is right?


No wrong at all.
But... how many times you can say the same thing?
We all understand how you feel and what you suggest.
Some agree, some don't. Some (like me) just don't care and think it is not important.
At this point - I think everybody who reads that pretty much has their mind made up, and that's that.

Do you really think that you have any more to add above what you already said? I don't really mind your initial contribution, even if i disagreed, but I see when people object or suggest different things, you just basically keep repeating the same thing in different permutations. Not very constructive, if you ask me. As I said - I understand how you feel and why you feel the way you do. I might even agree with you that what you suggest is a better system. But I do not agree that it will make much difference, overall, better or not, and from the silence on the part of KGS I assume they agree with me.

So - where are you going with all this?

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #126 Posted: Sun Jul 24, 2011 12:17 pm 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...

Well, they will still escape, and you will still be upset.
Trust me... I often play on a server which has exactly the implementation to talk about - and people still escape, and I still have to watch my emotions.



How will they escape? They get a loss for leaving the game. I play on Tygem regularly, and Tygem has the implementation that I propose, minus the mutually agreed upon postponement of a game, which I think would be a nice addition.

I've played on Tygem where somebody left the game. A timer shows up, indicating how much time they have to return to the game. After it runs out, they lose.

I'm fine with that. They left the game, and lost it. I don't consider them an "escaper", because I was awarded a win for the game.


Bantari wrote:
...
So - where are you going with all this?


I simply think that the other system works better.

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #127 Posted: Sun Jul 24, 2011 1:35 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Kirby wrote:
How will they escape? They get a loss for leaving the game. I play on Tygem regularly, and Tygem has the implementation that I propose, minus the mutually agreed upon postponement of a game, which I think would be a nice addition.

I've played on Tygem where somebody left the game. A timer shows up, indicating how much time they have to return to the game. After it runs out, they lose.

I'm fine with that. They left the game, and lost it. I don't consider them an "escaper", because I was awarded a win for the game.


He escaped so he is still escaper. He broke the trust and the agreement and left the game unfinished.
You don't get so angry because the system strokes your ego and gives you an immediate win.

So while it can make you personally feel better, escapers still escape, and always will.
Why? Because I believer that a certain percentage of escaping is not about ranks at all, but about the ego.
This is why people escape from unrated games, and this is why they escape even if they know the system will lose the game for them.

So, to me, what you propose is not a system which deals with escapers but a system which deals with your emotions.
This is, sort of, what I was trying to say all this time.

Kirby wrote:
I simply think that the other system works better.


Yes, I know that. You think that.
Let me count how many times you have said it: 1, 2, 3, 4....
Ok, I was never good at counting past 4. ;)
You get the point, I hope...

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #128 Posted: Sun Jul 24, 2011 2:02 pm 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...

He escaped so he is still escaper. He broke the trust and the agreement and left the game unfinished...



No. The term "escaper" was coined on KGS because people are able to escape from games without direct punishment (i.e. a loss).

Here are some definitions of "escape" from the free online dictionary (which just happened to be the first one I looked up):
Quote:
1. To break loose from confinement; get free: escape from jail.
2. To issue from confinement or an enclosure; leak or seep out: Gas was escaping from the vent.
3. To avoid a serious or unwanted outcome:


In order to be an "escaper", you must be escaping from something. If no loss is given to you as a direct result of leaving the game, you are able to escape from the result of the game.

In contrast, in a system like Tygem's, there are no escapers. Leaving the game, letting the time run out, having fewer points than your opponent, and hitting the resign button all lead to the loss of the game. If you leave a game in Tygem, let the time run out, have fewer points than your opponent, etc., you are not escaping from anything. You still get the game result.

In such a system, there are no "escapers" (you are not escaping from any result). There are only "leavers".

You can redefine "escaper" to mean "leaver" if you'd like, but there is still a distinction here, which is important: In the proposed system, you cannot escape the result of the game.

This, to me, is what an "escaper" is.

So, no. Escapers would not exist under the proposed system.

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #129 Posted: Sun Jul 24, 2011 2:57 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Neither the KGS definition you give nor the Free Dictionary mentions ratings at all.
So - ratings is not important when defining escapers.

When somebody 'escapes' from a game, free or not, your system or not - he is an 'escaper'!
Read the definitions you give yourself - people escape from something which is unpleasant for them, like resigning.

For you, all there is to the game is ratings change. For others - there might be other things. A hit to the ego... sometimes even pressing the 'resign' button is harder than just disconnecting. Some people will escape under your system with the nasty joy that you have to sit there and wait until you get a point. Whatever. I think you are looking at this thing extremely narrowly, and thus see only the part of the story that interests you. People are different.

To me personally, the rating adjustment is the LEAST important factor of the escaper problem.
For you - it is the ONLY factor.
We differ on this.

And I simply refuse to look at this issue as narrowly as you do.
Thus I see not hope for understanding on this subject between us.
I will not comment unless you say something which is not repetitive.

Kirby wrote:
Bantari wrote:
...

He escaped so he is still escaper. He broke the trust and the agreement and left the game unfinished...



No. The term "escaper" was coined on KGS because people are able to escape from games without direct punishment (i.e. a loss).

Here are some definitions of "escape" from the free online dictionary (which just happened to be the first one I looked up):
Quote:
1. To break loose from confinement; get free: escape from jail.
2. To issue from confinement or an enclosure; leak or seep out: Gas was escaping from the vent.
3. To avoid a serious or unwanted outcome:


In order to be an "escaper", you must be escaping from something. If no loss is given to you as a direct result of leaving the game, you are able to escape from the result of the game.

In contrast, in a system like Tygem's, there are no escapers. Leaving the game, letting the time run out, having fewer points than your opponent, and hitting the resign button all lead to the loss of the game. If you leave a game in Tygem, let the time run out, have fewer points than your opponent, etc., you are not escaping from anything. You still get the game result.

In such a system, there are no "escapers" (you are not escaping from any result). There are only "leavers".

You can redefine "escaper" to mean "leaver" if you'd like, but there is still a distinction here, which is important: In the proposed system, you cannot escape the result of the game.

This, to me, is what an "escaper" is.

So, no. Escapers would not exist under the proposed system.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #130 Posted: Sun Jul 24, 2011 4:41 pm 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...

When somebody 'escapes' from a game, free or not, your system or not - he is an 'escaper'!
Read the definitions you give yourself - people escape from something which is unpleasant for them, like resigning.

For you, all there is to the game is ratings change. ...

And I simply refuse to look at this issue as narrowly as you do.


I don't believe that I am looking at this issue narrowly. I know that ratings are not important to everybody.

All I claim, if you read my post, is that there is a distinction between an "escaper" that does not have their rating affected, and someone that simply leaves the game, and has their rating affected.

This has nothing to do with whether I value game ratings or not.

Case A - (Tygem):
I believe that this can be seen if you ask yourself, "What is the difference between when someone leaves the game and loses because they left the game, and if someone resigns the game?".

In both cases, a loss is counted toward their record. In both cases, they left the game after playing some number of moves. In both cases, their opponent is awarded the win. The only difference is that, in one case, they hit the resign button. In the latter, they indicated their resignation by leaving the game.

Case B - (KGS):
The KGS system is different than this. If someone escapes a game, it's still true that they did not indicate their resignation by leaving the game, but they avoid getting the loss.


In Case A, there is nothing that the person is escaping from. There is no penalty that they are avoiding.

In Case B, the escaper is escaping from the loss.

---

Now it's true that some may not care about rankings. In this case, Case A and Case B are not distinguishable. In that event, having the system such as in Case A, will not affect these individuals at all.

But for anyone that values rank to any degree at all, there is a distinction here.

It is that distinction that defines what an "escaper" is.

Are you sure that it is me that is viewing this issue narrowly?

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #131 Posted: Sun Jul 24, 2011 4:56 pm 
Dies in gote

Posts: 60
Liked others: 33
Was liked: 16
Rank: KGS 4 kyu
KGS: danielm
What is true is that timeout systems have the nasty side-effect of people leaving a lost game simply for the immature pleasure of making you wait out the timeout. It may not be a big deal when it happens at the end of a two-hours game, but as fast-paced as online games usually are, it can be a significant nuisance. Even more so for those who prefer faster time controls.

The systems could easily be combined though, so this isn't much of an argument. If you leave before the timeout finishes, the game is adjourned. If you let the timeout run down and the opponent does not return, you win.

If that is _significantly_ better, I don't know. I still think that the essential issue is not so much with the system itself, but with KGS' policy of completely putting a blind eye on the issue instead of reprimanding users who systematically abuse the mechanics. No automatic system will ever be completely foolproof without human evaluation. But if you decide to completely rely on automatic measures, it is usually more reasonable to err on the side of avoiding abuse, rather than the side of leniency.

And personally, I find it almost comical that it is against the rules to resign games before they have been decided, but it is not against the rules to simply leave a game when it has been decided. That is putting a certain amount of faith in the system that is not justified in my opinion. Sure, it may work out alright in 98% of the cases, but the remaining 2% are still irksome at best.


This post by danielm was liked by: topazg
Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #132 Posted: Sun Jul 24, 2011 8:07 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Toge wrote:
Proposed & working solution.

I challenge anyone to come up with argument how this is unfair to anybody.


You have not thouht it through far enough.
Say you have a good connection and do not escape. So you set a flag. This flag is meaningless unless you are matched with somebody who has also set the flag. So you only play such people.... and so do all others who have set the flag. Eventually the population will be split into two distinct pools: those with the flag set and the rest. Which means that the people with unreliable connections will have two choices:
1) set the flag and incure automatic loss every time their connection craps out (not fair to them)
2) do not set the flag and only play within their group of high percent escapers (also not fair to them, I would say)

So, in principle, what this solution offers is to satisfy YOU - you will set the flag, you will only play against others who have set the flag, and for you and them the problem will get mostly solved. And that many other players will probably be worse off than they are right now - who cares, they should get better connections, the cheapskates, right?

Drastic no-tolerance rules are very easy to set up. As a matter of fact - they are the easiest of all the rules to set up and follow, the no-brainers. No middle ground, no moral ambiguity, no decision necessary. You can see this applied in life repeatedly, mostly in the US, and I can't think of an example where it actually worked and made everybody happy.

Same with escapers.
Because the world is what it is, a certain amount of flexibility is needed in any practical system, I think.
A theoretically better system is possible, most likely, but in practice I think the system we have is pretty decent.

As they say - in theory, theory and practice match up. In practice, however, they mostly don't.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #133 Posted: Mon Jul 25, 2011 2:33 am 
Lives in gote
User avatar

Posts: 499
Location: Germany
Liked others: 213
Was liked: 96
Rank: Fox 3D
GD Posts: 325
On the bright side, the KGS escaper system is always good for a long and emotional thread on the forum.

Do you really want to lose this all-time discussion topic?

"... Careful what you wish / Careful what you say / Careful what you wish, you may regret it / Careful what you wish, you just might get it! ..."

_________________
Stay out of my territory! (W. White, aka Heisenberg)

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #134 Posted: Mon Jul 25, 2011 3:16 am 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...

2) do not set the flag and only play within their group of high percent escapers (also not fair to them, I would say)
...


Why is this not fair :-)?

By the way, I forgot to directly address the previous comment:
Bantari wrote:
Neither the KGS definition you give nor the Free Dictionary mentions ratings at all.
So - ratings is not important when defining escapers.


The reason that ratings is important with these definitions is because the LOSS is what an escaper is escaping from. To be an escaper, you must be escaping from something. :-)

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #135 Posted: Mon Jul 25, 2011 3:19 am 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
danielm wrote:
...

And personally, I find it almost comical that it is against the rules to resign games before they have been decided, but it is not against the rules to simply leave a game when it has been decided. ...


:tmbup:

_________________
be immersed

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #136 Posted: Mon Jul 25, 2011 9:19 am 
Oza
User avatar

Posts: 2777
Location: Seattle, WA
Liked others: 251
Was liked: 549
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Kirby wrote:

The reason that ratings is important with these definitions is because the LOSS is what an escaper is escaping from. To be an escaper, you must be escaping from something.


I view an escaper as someone who chooses not to hit a resign button whether they get a loss or not in order to avoid finishing a game.

You view an escaper as someone who leaves a game no matter for what reason and is not assigned a loss.

I'm curious what do you do in the situation that two players can not agree on the scoring at the end? Death match who stays online longer?

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #137 Posted: Mon Jul 25, 2011 12:48 pm 
Lives in sente
User avatar

Posts: 932
Location: New York, NY
Liked others: 146
Was liked: 150
Rank: KGS 1k
Universal go server handle: judicata
Just food for thought: I wonder if a timeout system (or similar) would lead to more people escaping games (or "abandoning" if you prefer). I don't know the answer, but it seems plausible. At least some would-be escapers aren't completely morally bankrupt, so they may hesistate to escape because (a) the negative effect it would have on their opponent and (b) they don't want the opponent to bug them afterwards. If escapers lose automatically, the know they will get the loss and their opponents are very unlikely to bother them later. Others just "rage quit" (borrowing a term from online shooters) so it probably wouldn't make a difference to them.

As a counter-point, I'm sure some (maybe even most?) escapers really want to avoid a loss or hurt their opponents, in which case the timeout system would be a deterrent (i.e. there would be fewer escapers). The result depends on the makeup of the player population (both current escapers and any new escapers the system would bring in), which is unknown. Unfortunately, we cannot simply compare the number or percentage of escapes under a timeout system (like Tygem) and the KGS system, because the player populations are too different.

Again, I don't know the answer. I'm also not saying whether a timeout system would be better or worse than the status quo. I just think it is an interesting human behavior/psychology study.

I've already stated my position, so I won't repeat; I'll just say that I wouldn't really complain about either system (and I still haven't had the time to respond to my colleague's counter-contract arguments, and since the point has sort of died anyway I might not).

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #138 Posted: Mon Jul 25, 2011 4:19 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Kirby wrote:
Bantari wrote:
...

2) do not set the flag and only play within their group of high percent escapers (also not fair to them, I would say)
...


Why is this not fair :-)?


I am not sure how to explain it to you.
Are you Jasiek's relative by any chance? Just asking...

Kirby wrote:
By the way, I forgot to directly address the previous comment:
Bantari wrote:
Neither the KGS definition you give nor the Free Dictionary mentions ratings at all.
So - ratings is not important when defining escapers.


The reason that ratings is important with these definitions is because the LOSS is what an escaper is escaping from. To be an escaper, you must be escaping from something. :-)


Yes, you are escaping from the loss of the game.
In a rated game, you ALSO escape from the loss of rating points.
Which does not change the fact that you escape from something in BOTH cases.
Ditto - you are called escaper when you escape.

Not sure why we have to go into these elementary definitions.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #139 Posted: Mon Jul 25, 2011 4:30 pm 
Gosei
User avatar

Posts: 1639
Location: Ponte Vedra
Liked others: 642
Was liked: 490
Universal go server handle: Bantari
Kirby wrote:
danielm wrote:
...

And personally, I find it almost comical that it is against the rules to resign games before they have been decided, but it is not against the rules to simply leave a game when it has been decided. ...


:tmbup:


You guys really just see the issue from your own personal perspective, yes? ;)

Consider this:
A = all games properly finished
B = all games escaped - i.e. finished by fake disconnection in lost positions - or real disconnections in lost positions
C = all games finished by real disconnections in won positions

Th KGS system basically states that:
If the input is (A) the system is the most stable, exact, and reliable.
If the input is (A+B+C) the system is less stable, exact, and reliable.

Why?
Because A and B are the only 'correct' inputs - i.e. games in these categories have the same outcome regardless of connection/escaping status. Games in category C introduce bad data into the system - i.e. games which, if not for bad connections, would have a different outcome.

Example:
A 1d player with really crappy connection loses a lot of games and has actual rank of 2k if all the disconnected games are counted as losses. The domino effect then dictates that every player losing to him will have to take a rating hit equal to losing to 2k rather than losing to 1d. Same for beating this player - you only get benefit for beating 2k player. In addition, this nominal 2k player has to take 2 stones if he wants to play other 1d players - which also messes up the system, regardless of the results. Not to mention being really hard on the said player.

As a result - there are many players whose ranks are slightly off because of such games.
This is why the admins prefer you to escape (i.e. void the game) than to resign (i.e. introduce bad data into the system.)

And this is why the main problem in dealing with escapers is to differentiate between categories B and C.
Bunching them together and making them all relevant is NOT a good system.

Yes yes, I know that for YOU personally, getting a win is more satisfactory.
But this is a very narrow approach, as I already said.

Still - you LIKE your rank to be exact and reliable, right?
Well, I am not sure you can have it both ways.

_________________
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!

Top
 Profile  
 
Offline
 Post subject: Re: Proposed solution to the escapers problem...
Post #140 Posted: Mon Jul 25, 2011 4:49 pm 
Honinbo

Posts: 9552
Liked others: 1602
Was liked: 1712
KGS: Kirby
Tygem: 커비라고해
Bantari wrote:
...
Yes, you are escaping from the loss of the game.
In a rated game, you ALSO escape from the loss of rating points.
Which does not change the fact that you escape from something in BOTH cases.
Ditto - you are called escaper when you escape.

Not sure why we have to go into these elementary definitions.



I do not think that you understand.

When you play on Tygem, when you leave the game, a timer starts. When that timer runs out of time, you lose the game.

So, back to my comment:
Kirby wrote:
To be an escaper, you must be escaping from something.


To which you replied:
Bantari wrote:
Yes, you are escaping from the loss of the game.


Your reply is incorrect. In the case of Tygem, you are not escaping from the loss of the game, because you lose the game when the time runs out from your absence. This is one of the "loss conditions" on the server. It is one way that the server defines the loss.

Since a loss is always awarded in the case of people that leave the game, nobody can escape from the result.

P.S. We need to go into these elementary definitions, because that is where the misunderstanding is.

_________________
be immersed

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 159 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group