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 Post subject: Two beginners games
Post #1 Posted: Sat Sep 10, 2011 5:01 am 
Beginner
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Hi, please take a look at these games and try to find my biggest weaknesses. I'm currently doing GGPfB vol.2 and reading Opening theory made easy.

This first game i won, but i felt i would lose easily if my opponent would take some time to read. It was played pretty quickly. I had feeling he was trying to play for territory really hard.



This is game i lost due to stupid mistake by not giving enough attention (happens sometimes to me, i hope GO will improve my attention span), but before that i tried to play my best and took some time before placing stones.


Thank You for Your help!


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Teepot-johanesek.sgf [5 KiB]
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 Post subject: Re: Two beginners games
Post #2 Posted: Sat Sep 10, 2011 8:28 am 
Dies in gote

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Hello,

I feel like you sometimes make extremely defensive moves that are not needed.
For example from game 1,

Move 21 (B@A4): What was the reasoning there? Are you afraid of coming under attack?
Move 27 (B@S4): Same thing. You are spending a move reinforcing needlessly, when you could instead be attacking.
Move 43 or 45: What do you think would happen if you attacked white with p9 here, instead of strengthening your own group?
Move 81: What happens here if you don't defend and play elsewhere?

I see this theme a lot in the first game, but your opponent really helps you by playing lots of small moves.

This also runs through the second game.
Move 21: B@C15? Why not B16 instead?
Move 54: B@C4? Does this group really need reinforcement right now? Why not take this time to attack W with a base-stealing move around C9, (which also extends from your wall above!)

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 Post subject: Re: Two beginners games
Post #3 Posted: Sat Sep 10, 2011 8:50 am 
Oza
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A few comments on some life and death from the second game:

26: This is the right general idea (reduce his eyespace) but the wrong technique. Play B17 first; there's more eyespace in the corner.
28: No, this is a mistake. Unless you're sure he can escape, it's okay for him to capture 1 or 2 stones on the edge. If he captures two stones, just throw in a third stone to make the eye false. If, after capturing, he tries to get out - say, with H19 - play J18 and let him crawl along the first line for as long as he likes. Play B17 instead.
30&32: You can still get a ko in either diagram by playing B17.
38: This is the right general idea (jump towards the center), but you can't make a knight's jump when there are enemy stones on both sides of it and you're weak in the area. Your opponent can slice right through it. (It would be like making a 1-point jump where there was already an enemy stone peeping it.)
206: You can make a small capture here by threatening to kill. Play a7; If he tries to save a5, you then go back to playing d9 and kill. If he plays d8, capture a5.

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 Post subject: Re: Two beginners games
Post #4 Posted: Sat Sep 10, 2011 5:35 pm 
Judan
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As other reviewers have noted, your play is excessively defensive. When a defensive move is required, often you play very well. But there are many times when you defend one stone ( such as all of the possible kos in the above game ) for a total profit of one point or less, when there are bigger moves available.

When you a group does need to be defended, often it is better to run out than to stay home and make eyes.

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 Post subject: Re: Two beginners games
Post #5 Posted: Sat Sep 10, 2011 11:45 pm 
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Thank You for Your help. Move 21 was a missclick, i'm used to spamming clicks from SC:BW , but APM doesn't matter in this game apparently :)

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 Post subject: Re: Two beginners games
Post #6 Posted: Sun Sep 11, 2011 12:44 am 
Gosei
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johanesek wrote:
i'm used to spamming clicks from SC:BW , but APM doesn't matter in this game apparently :)
Sure, but you have to macro territory harder and micro your groups.

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