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 Post subject: Re: On my way to shodan and need reviews game#2
Post #21 Posted: Thu Dec 01, 2011 10:43 pm 
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@Leyleth: The whole point of this discussion is just to demonstrate to you that go players must have tenacity, among other virtues.

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Post #22 Posted: Fri Dec 02, 2011 1:03 am 
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The question is: Is it better to review won games or lost games. I wonder if it's the right question. Perhaps a better one is: How do we make the most of a review?

First of all, we need to have an open mind and not let our judgment get clouded by emotions. Both the pride having won and the shame of having lost can cause us to lose focus. On the other hand, such emotions can also motivate us. In this light, it seems less important whether we present a won or lost game for review than whether we present a game that we can look at objectively.

In a game of go, practically every move that we make has advantages and disadvantages. Moves in which the advantages are overwhelming are "the only move." Moves in which the disadvantages are overwhelming are "bad." As we get stronger, the ratio for each move of advantage to disadvantage diminishes. Playing a bad move or missing an only move is a "mistake," and it should be obvious that such mistakes occur in every game, including those of pros.

Mistakes are a broad field. Perhaps some of us tend to undervalue thickness. Others misjudge connectivity. Some of us do not recognize the advantage of a honte move. Others do not see the disadvantages inherent in failing to strengthen a weak group.

In an effective review, these tendencies to misjudge the merits of certain moves in particular situations are revealed to us. To a good and appropriate reviewer, these tendencies are apparent in every game, thus the criteria for choosing a game to present should not be whether or not one has won or lost, but simply whether or not one has truly tried to do their best.

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Post #23 Posted: Fri Dec 02, 2011 1:50 am 
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What Mef said. :)
kwhyte wrote:
I think we all probably make so many mistakes that our more typical ones are there is basically any game we look at, win or loss.
So I'd agree that the above theoretical advantage to looking at losses is minimal at best.
Yes. :)
prokofiev wrote:
If you'll allow that the probability of a loss given such a mistake is higher than the probability of a loss given no such mistake
I'm sorry I'm ignorant of Bayes' theorem. So may I ask why should we allow it (especially for kyu level games; see below)?
According to http://en.wikipedia.org/wiki/Bayes%27_theorem
Quote:
Under this interpretation, Bayes' theorem links confidence before and after observing evidence.
And it seems we're back to observed evidence.
My observation, especially in kyu level games, is any crazy thing can happen,
at any move, in any stage of the game, won or lost.
Thus far, I have seen no evidence for jts' claim. (And jts, I most certainly meant what I said. :))

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Post #24 Posted: Fri Dec 02, 2011 6:08 am 
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Kwhyte has summarized it pretty clearly. You don't need technical concepts to understand the point--I just said "statistics and probability" because I was in a hurry, and that was the only one sentence summary I could think of. I think I mostly accept what Mef said, but I still think losses can be more profitable.

Here's my concrete example: as far as I can tell, I'm good at playing with a small-medium lead, playing patiently and reasonably to convert that into an eventual advantage. And I'm decent at endgame when I exert myself, I think. Maybe the difference is that I exert myself more than most players at my level--lots of them seem to think the endgame is a chore to be finished as fast as possible. So a common pattern is for me to take a lead and play a dull game afterwards.

I don't think I'm good at complicating a game or profiting from complicated fighting. More often than not, I just play insane garbage and end up dead everywhere (btw: this is why I disagree with people who tell kyu players not to sweat the fuseki--it can't save you in every case, but it really does make a difference for many of us). If I feel that I'm at a disadvantage after the fuseki, that seems to compound itself into a true disaster.

Now, which game will show me more of my mistakes? The game where I take an early lead and preserve it until the end of the game, or the game where I get behind and struggle? Which game will feature more mistakes? The latter, on both counts. It will show me the times that my fuseki is weak, and it will show me all the missed opportunities to get back in the game. There will be many mistakes in the other game, and I should try to review them from time to time. But I think it's clear where the bulk of my effort should go.

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Post #25 Posted: Fri Dec 02, 2011 7:36 am 
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I agree with Mef's comment about highly skewed games likely not being great for reviews for the most part. Heavy losses will have at least some key lessons to be drawn, though, while a heavy win may not have much there.

EdLee wrote:
prokofiev wrote:
If you'll allow that the probability of a loss given such a mistake is higher than the probability of a loss given no such mistake
I'm sorry I'm ignorant of Bayes' theorem. So may I ask why should we allow it (especially for kyu level games; see below)?


What I asked you to allow was meant to be something easier to accept than what we were discussing. Bayes Theorem then allows us to conclude from that that the probability of such a mistake in a lost game is higher than the probability of such a mistake in a won game. If you don't accept the statement I asked you to allow, then the point is moot.

Quote:
According to http://en.wikipedia.org/wiki/Bayes%27_theorem
Quote:
Under this interpretation, Bayes' theorem links confidence before and after observing evidence.
And it seems we're back to observed evidence.


I'm using Bayes Theorem in a more direct manner. It relates the probability of event A given event B has happened to the probability of event B given event A has happened. Here event A is a particular type of mistake being made in the game and event B is a game loss.

Quote:
My observation, especially in kyu level games, is any crazy thing can happen,
at any move, in any stage of the game, won or lost.


Surely you accept that if two given 5 kyus play with komi the winning percentage of white will be higher (perhaps just slightly) than if they play without komi? This is basically all I meant by asking you to allow that the probability of a loss given a that the player makes particular type of mistake in the game is higher than the probability of a loss given no such mistake. Surely in some small percentage of the cases the game is actually decided by the advantage afforded by that mistake.

If your claim is that the difference in winning percentages is so small as to not particularly matter, perhaps you're correct.

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Post #26 Posted: Fri Dec 02, 2011 8:40 am 
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I think the statistical question is quite murky, unless you make some simplifying assumptions (which then make it meaningless).

It's trivially obvious that the loser of a game lost more points than the winner. If you count the severity of a mistake as the number of points it lost compared to perfect play, then that tells you... not much, because the loser could have made 100 1-point mistakes while the winner made 9 10-point mistakes. The average size of the loser's mistakes was much smaller, but they were more numerous.

If the mistakes of the two players have the same frequency and size distributions, then I think (with low confidence) that given a sufficient sample size, it is true that the average mistake size of the loser will be larger than the average mistake size of the winner. I'm not at all certain that the loser's largest mistake would (on average) be bigger than the winner's largest mistake-- I think that would depend on the exact frequency and size distributions. I could write a computer program to simulate this but I don't think I'm quite that curious.

And anyway, that "same distribution" requirement is almost certainly false given any two particular players.

Given all the above, I think some of you are blaspheming the holy name of Bayes. You're saying, if I read correctly, "Given that I experienced a loss, Bayes says we should expect my mistakes must have been bigger". In isolation, yes. But you're not done, you also have to run some other hypotheses through, like the one that "my mistakes must have been more numerous", and the one that, "my opponent's mistakes were fewer and/or less severe". You can't use Bayes unless your evidence distinguishes between those hypotheses, i.e., it has to actually be evidence. Without knowing the player's mistake frequency and size distributions, I don't think the fact that there was a loss favors any of those explanations.

For those of you wanting explanations of Bayes' theorem, try the below:

Video explanation: http://www.youtube.com/watch?v=HHIz-gR4xHo

Text explanation: http://yudkowsky.net/rational/bayes

Alternate (shorter) text explanation: http://hemorrhagingsanity.com/?p=155

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Post #27 Posted: Fri Dec 02, 2011 9:28 am 
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There are two types of lies: true lies and statistics ;)
Let's do game analysis instead!
And if you prefer leave the won games to Ed and me.


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Post #28 Posted: Fri Dec 02, 2011 9:56 am 
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hyperpape wrote:
Here's my concrete example: as far as I can tell, I'm good at playing with a small-medium lead, playing patiently and reasonably to convert that into an eventual advantage. And I'm decent at endgame when I exert myself, I think. Maybe the difference is that I exert myself more than most players at my level--lots of them seem to think the endgame is a chore to be finished as fast as possible. So a common pattern is for me to take a lead and play a dull game afterwards.

I don't think I'm good at complicating a game or profiting from complicated fighting. More often than not, I just play insane garbage and end up dead everywhere (btw: this is why I disagree with people who tell kyu players not to sweat the fuseki--it can't save you in every case, but it really does make a difference for many of us). If I feel that I'm at a disadvantage after the fuseki, that seems to compound itself into a true disaster.

Now, which game will show me more of my mistakes? The game where I take an early lead and preserve it until the end of the game, or the game where I get behind and struggle? Which game will feature more mistakes? The latter, on both counts. It will show me the times that my fuseki is weak, and it will show me all the missed opportunities to get back in the game. There will be many mistakes in the other game, and I should try to review them from time to time. But I think it's clear where the bulk of my effort should go.


Well, another way to look at it would be to say: I'm particularly good at fuseki and endgame, so these are my strengths and this is where my aptitude seems to lie. Because of this, I have a good basis for improvement in these areas. You might be inclined to think that in a won game you played well enough, but why not strive to get even better. Isn't it easier to understand the fine points of something that you're already good at than to understand part of the game in which you tend to play insane garbage? Why not play to your strengths?

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Post #29 Posted: Fri Dec 02, 2011 10:30 am 
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This thread has given me an idea for what might be a fun exercise - take a few game records from varying levels, cut them off right at the start of endgame....try to have people decide "Would this be a good game to review for black? Would this be a good game to review for white? Who do you think won, and by how much?"....if I get the time I may try to do this (would it be easiest as a poll question?)...

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Post #30 Posted: Fri Dec 02, 2011 10:47 am 
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@daal That's an interesting idea. But I don't think it holds. Playing to your strengths is true or false depending on the level of focus. At the most macro level, it makes perfect sense. I am terrible at drawing. I can do it for fun with my daughter, but no amount of drawing I do will make something I'm proud of, much less money or fame.

Zoom in, and it becomes false. I'm not so good at fighting, invading or playing from behind, but how good can I get at Go without improving there? I think I'm pretty near my peak. My fuseki could be better to avoid the times when I leave the fuseki at a disadvantage, my endgame could get better, but only so far*. I will _have_ to play from behind, and I will have to kill groups, or make groups live in complicated situations. If I want to improve at this game, I have to work on those subjects.

* I'm not saying that I'm near perfect or anything. In the grand scheme of things, there are players much much better at those areas than me. But Go is often wholistic: I couldn't learn to play the endgame of a 9 dan while retaining my current fighting abilities.

** Also, I wasn't actually saying I'm good at fuseki. I'm not sure that I am. Just that my games are very skewed based on how I do in the fuseki--I think I'm better at preserving an advantage than most of my opponents and worse at compensating for a disadvantage.

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Post #31 Posted: Fri Dec 02, 2011 10:49 am 
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daniel_the_smith wrote:
Given all the above, I think some of you are blaspheming the holy name of Bayes.


Oh dear. So as not to clog up the thread more, I'll hide my response.

daniel_the_smith wrote:
You're saying, if I read correctly, "Given that I experienced a loss, Bayes says we should expect my mistakes must have been bigger". In isolation, yes. But you're not done, you also have to run some other hypotheses through, like the one that "my mistakes must have been more numerous", and the one that, "my opponent's mistakes were fewer and/or less severe". You can't use Bayes unless your evidence distinguishes between those hypotheses, i.e., it has to actually be evidence. Without knowing the player's mistake frequency and size distributions, I don't think the fact that there was a loss favors any of those explanations.


Here's what I had in mind. Let L be the event of a game loss. Let M be the event of one particular type of significant mistake for the player in question (an example of a particular type of mistake would be "missing a snapback"; another would be "needlessly allowing a group to be enclosed").

Now what I want you to allow me is that P(L|M) > P(L|not M), i.e. the probability you lose if you make that type of mistake in your game is larger than the probability you lose if you don't make the mistake. (No Bayes Theorem yet.) If you don't allow me this, so be it, but keep reading for where I would have used Bayes Theorem if you had.

If so, then some algebraic manipulation using Bayes Theorem (i.e. P(A|B)P(B) = P(B|A)P(A)) allows me to conclude P(M|L) > P(M|not L), i.e. the probability you make that type of mistake in a lost game is larger than the probability you make that mistake in a won game. I'll leave out the algebraic manipulation unless this last bit is really what you're challenging.

If this counts as meaningless, sorry! :-?

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Post #32 Posted: Fri Dec 02, 2011 11:39 am 
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prokofiev wrote:
Here's what I had in mind. Let L be the event of a game loss. Let M be the event of one particular type of significant mistake for the player in question (an example of a particular type of mistake would be "missing a snapback"; another would be "needlessly allowing a group to be enclosed").

Now what I want you to allow me is that P(L|M) > P(L|not M), i.e. the probability you lose if you make that type of mistake in your game is larger than the probability you lose if you don't make the mistake.


I'll totally grant that. But M is actually a class of hypotheses. So M1 is playing a bad forcing move, M2 is losing sente, etc., up to MN is running out of time.

prokofiev wrote:
If so, then some algebraic manipulation using Bayes Theorem (i.e. P(A|B)P(B) = P(B|A)P(A)) allows me to conclude P(M|L) > P(M|not L), i.e. the probability you make that type of mistake in a lost game is larger than the probability you make that mistake in a won game. I'll leave out the algebraic manipulation unless this last bit is really what you're challenging.


This is true but only half the story. The thing is, that logic doesn't distinguish between various classes of mistake. Yes, it means M1 is more likely, but it also means M2 is the same amount more likely. It also raises P(OW) (where OW = Opponent played well) by the same amount. Just knowing that you lost raises the probability of all potential causes of your loss, including ones that have nothing to do with you. To make the particular conclusion you're trying to make, you need evidence that would look different depending on what exactly caused your loss.

To put it differently, you need evidence that changes the relative frequency of the possible explanations.

Suppose M5 is missing a snapback and M6 is self atari. If you're normal, you probably miss more snapbacks than self-ataris, so the prior for M5 is larger than the prior of M6. If M5 was 10% more likely than M6 to begin with, it will still be 10% more likely after observing a loss and applying Bayes. Even though the probability of both M5 and M6 will have gone up, their relative frequency didn't change.

To get to your conclusion, you'd have to have evidence to the effect that larger mistakes result in losses more often than more numerous small mistakes. Then you can plug actual numbers into Bayes and watch it change the relative frequencies of the hypotheses.

I'm hungry so hopefully that makes sense :)

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Post #33 Posted: Fri Dec 02, 2011 12:07 pm 
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Daniel, why are you so concerned about biggest mistakes? I realize someone may have said something about "biggest mistakes" but what we're really worried about is the mistakes that have the highest "weighted measure"* of bigness and frequency. And isn't the Bayesian argument just transparent there?

If I have a 120 point mistake that happens one in one hundred games, that sucks, and I'd like it fixed, but I'll still care more about a 2 point mistake that happens in half my games.

* That's a weasel phrase. I don't mean anything technical.

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Post #34 Posted: Fri Dec 02, 2011 1:08 pm 
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hyperpape wrote:
Daniel, why are you so concerned about biggest mistakes? I realize someone may have said something about "biggest mistakes" but what we're really worried about is the mistakes that have the highest "weighted measure"* of bigness and frequency. And isn't the Bayesian argument just transparent there?


Depending on how you define "weighted measure" (which I think is a useful concept, and maybe one we should attempt to define), I think that becomes a tautology, no need for Bayes at all.

For example, if the WM of a particular mistake is the percentage of lost games it appears in, then this is a tautology. :)

hyperpape wrote:
If I have a 120 point mistake that happens one in one hundred games, that sucks, and I'd like it fixed, but I'll still care more about a 2 point mistake that happens in half my games.

Yeah, totally.

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Post #35 Posted: Fri Dec 02, 2011 1:22 pm 
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I don't see any particular reason to continue the discussion (and promised myself I wouldn't! :) ). Ed and I each had our say, I doubt Round 3 would be any more profitable than Round 2. But for the developing argument about Bayes' Theorem, it's worth distinguishing between my highly focused point, which I think is influencing Daniel, and a broader point, which prokofiev and hyperpape were elaborating with Bayes' Theorem.

Broad point: if you randomly select one of your won games and one of your lost games, ex ante it's more likely that the lost game will have an example of any particular error you make. On inspection there may be more of a particular class of error, large or small, in the won game, but but ex ante you wouldn't suspect this, would you? Relative proportions don't matter.

Focused point: Perfect play gains nothing, so saying that a move loses X points already assumes that the opponent will respond correctly. Errors that are part of larger sequences where the opponent screws up or doesn't notice the mistake don't affect the point total, and so don't affect who wins. To use our formal terminology, something like {bad ko threat & opponent ignores} is a mistake class that loses points and is more likely to show up in a lost game, while {bad ko threat & opponent answers} actually gains points and so is no more likely to show up in a lost game, even though the bad ko threat was an equally large mistake in either case. Similar examples: {capture in ladder instead of net & opponent plays ladder breaker}, {mess up l&d & opponent kills}, {make weak group & opponent attacks}. All of these mistakes are equally bad regardless of what the opponent does, but in some of them telling the player what the correct play is is much easier than getting him to appreciate how bad things could have gotten if his opponent had responded correctly.

I was calling these "big mistakes" in a colloquial way, but if we want feed them into a probability function we would have to specify that it is the opponent's lack of mistakes in responding to them that is making my original, point-losing move both (i) "bigger," and so more likely to be found in a lost game, and (ii) "glaring," and so easier to learn from.

Back to the broad point: here's a heuristic argument that may show that large errors are relatively more likely in lost games. I haven't actually formalized it, so it may be garbage. Let's say I play an opponent, always taking black, hundreds of times, and we randomly vary the komi between zero, 7, and 14 in each game. Using 14 komi is like making a 14 point mistake on the first move, 7 komi is like me making a 7 point mistake. If we're even with no komi, perhaps he wins 70% of the games with 7 komi and 90% of the games with 14 komi. So while I make this particular 7 pt. mistake with pr=.33 and the 14 pt. mistake with pr=.33, the pr(14 komi game | i lost)= .43, while pr(7 komi game | i lost) = .33. I don't think this relies on the fact that pr(14 komi |7 komi)=0. So the relative frequency of large mistakes should be higher in lost games.

But I'm not trying to say that I think errors of large magnitude are necessarily more important, and this doesn't affect any argument about which games to review.. My point was always narrowly about how palpable the consequences of the error are, which depends on independent events later in the game. In fact, I think that one thing prokofiev has shown is that a lost game is much more likely to contain multiple cases of the same error, which would make it much easier to correct common small errors in lost game. (Again, this goes back to making things manifest: when you can point out that someone made the same endgame mistake four times, he'll understand why the game suddenly turned against him, and won't do it again.)

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Post #36 Posted: Fri Dec 02, 2011 1:32 pm 
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daniel_the_smith wrote:
This is true but only half the story. The thing is, that logic doesn't distinguish between various classes of mistake. Yes, it means M1 is more likely, but it also means M2 is the same amount more likely. It also raises P(OW) (where OW = Opponent played well) by the same amount. Just knowing that you lost raises the probability of all potential causes of your loss, including ones that have nothing to do with you. To make the particular conclusion you're trying to make, you need evidence that would look different depending on what exactly caused your loss.

To put it differently, you need evidence that changes the relative frequency of the possible explanations.

Suppose M5 is missing a snapback and M6 is self atari. If you're normal, you probably miss more snapbacks than self-ataris, so the prior for M5 is larger than the prior of M6. If M5 was 10% more likely than M6 to begin with, it will still be 10% more likely after observing a loss and applying Bayes. Even though the probability of both M5 and M6 will have gone up, their relative frequency didn't change.

To get to your conclusion, you'd have to have evidence to the effect that larger mistakes result in losses more often than more numerous small mistakes. Then you can plug actual numbers into Bayes and watch it change the relative frequencies of the hypotheses.

I'm hungry so hopefully that makes sense :)


I'm not sure what my conclusion was supposed to be. If you want something not specific to a particular type of mistake, how about this:

Call a type of mistake M for which you'll allow P(L|M) > P(L|not M) a "relevant" type of mistake. Then the conclusion I had for each type of mistake individually, i.e. P(M|L) > P(M| not L) for "relevant" M, implies that the expected number of "relevant" *types* of mistakes in a lost game is higher than the expected number of "relevant types of mistakes in a won game. (No mention of frequency of mistake within a given type.)

The expected number of "relevant" types of mistakes present seems a reasonable measure of what sort of game is good to review.

An aside: There are presumably types of mistakes that are not "relevant" in the above sense. I imagine that certain endgame errors are much more likely in won games than in lost games, at least for some individuals.

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Post #37 Posted: Fri Dec 02, 2011 2:37 pm 
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I really want to go further down the rabbit hole, but I'm rushing to get some stuff done before I drive to a go tournament tomorrow. Maybe I'll remember to respond later :)

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Post #38 Posted: Wed Dec 07, 2011 12:09 am 
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KGS: Schnapps
Whoooow! I don't go on the forums for a little while due to school and a debate comes, with people talking all over the place :D

First of all, let me explain why I only post games that I have won. Mostly, it is due to my lack of defeats on kgs (4 defeats in my last 20 games). In these 4 defeats, in 3 of them, I understood why I had lost very easily. No need to review them. The other one has been reviewed right after by a 6d member (won the second place of an amateur tournament in France recently) of my go club as well as many dan players. I didn't saw the need of posting it and get more reviews. Pretty much everything has been discussed.

Secondly, I post my won games because they show how I can play. Some of them (and the ones I post) are closer to my level when I play "real life" go.

Finally, I often experiment, trying some moves that "seem" good, but that I saw nowhere yet. I want to see if they work.

I don't think that posting only wins or only losses influences something. After all, in a lost game, you'll understand why you lost. However, in a won game, you'll understand why your opponent could have came back and flew away with the victory. Both of these elements are important, in my opinion.

So, to conclude all this, let me post another won game, just to bug the people that want to see some lost games. This one was against a 6k with 0,5 komi. However, the difference in the komi made no difference whatsoever in the result.



There's a nasty little fight at move 169. I reviewed this quickly with some kyu players, but dan advice would be awesome.

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