I remembered this thread the other day while reading a commentary. So I thought it would be interesting to tally the "bad" plays in a pro game with a good commentary for comparison to our efforts. I was reading an 1856 game between Honinbo Shuwa and Murase Yakichi (the future Honinbo Shuho). This game was presented as the February 2009 famous game supplement to Igo Magazine in Japan. The little shirt-pocket-size supplements routinely present some of the best analysis of games that I have seen in Japanese.
This particular game is interesting because it was played between teacher (8p) and pupil (then 5p) but was no quick knock off. GoGoD gives the date of the game as 1856-08-29. However, Igo has a much more detailed account of the playing of the game. It began on 1856-07-29 and continued on 07-30, 08-02, 08-04, 09-10, 10-13, and 10-16 at three different venues. The pro giving the commentary was Fukui Masaaki (9p) but much of the commentary itself is based on an older analysis by Kitani Minoru and Go Seigen. So both the game and the various analyses are reasonable examples of "high-level" works.
I ignored all comments regarding changes in fuseki theory and joseki practice. These we will not take as "bad" plays in the context/era of the game. Only where one of the commentators clearly questioned a play as bad and offered a better alternative did I count it, e.g. 'Black 13 was an overplay'. On this basis eleven moves in the game were considered bad: 13, 27, 84, 99, 100, 119, 127, 147, 153, 176, and 191. Within these eleven two are weaker. Go Seigen gives an alternative to 27 but Fukui writes that in fact play is likely to revert to the actual game. Black's 119 is noted as probably an overplay but no clear alternative line is given. In addition, 30 may be considered a bad play although the commentary says that probably White felt it was sufficient. Many other plays are looked at in considerable detail without finding better plays for either side. This is pretty amazing since from 13 to 84 the game is one big fight finally stretching across the entire bottom of the board.
Anyway I have added the comments regarding the bad plays to the game record in GoGoD and posted it below; it is game 1856-08-29a for those who have it in hand. Enjoy!
(;GM[1]FF[3]SZ[19]AP[SmartGo Kifu:1.4.2]CA[utf-8]
GN[1856-08-29 (Ansei 3 VII 29)a]
PW[Honinbo Shuwa]WR[8d]
PB[Murase Yakichi]BR[5d]
DT[1856-08-29 (Ansei 3 VII 29)]
RE[Jigo (B connects the ko)]
US[GoGoD95]CH[1];B[qd];W[dc];B[cp];W[oq];B[od];W[cf];B[qp];W[eq];B[kq];W[iq]
;B[ko];W[qm]
(;B[pq]
C[Go Seigen calls this an overplay. This and 15 result in a tough fight that does not work as well as Black probably expected. ]
;W[op];B[po];W[lp];B[kp];W[pp];B[qq];W[qo];B[qn];W[ro];B[rn];W[pn];B[oo]
;W[rm];B[on]
C[Go says that it is better to leave this unplayed and hane immediately at O4. The explanation runs over 15 moves in several different variations featuring approach-move kos or sekis. But quite possibly it would all quickly revert to the actual game anyway, so consider this a minor slip

]
;W[sn];B[np]
(;W[or];B[nq];W[om];B[nr];W[nm];B[mn];W[cn];B[ep];W[fp];B[dq];W[eo];B[dp]
;W[er];B[fo];W[dr];B[gp];W[fq];B[dn];W[fn];B[go];W[en];B[dm];W[do];B[co]
;W[cm];B[cl];W[bl];B[dl];W[bo];B[bp];W[bn];B[bq];W[br];B[am];W[gn];B[hn]
;W[hm];B[ao];W[in];B[ip];W[jp];B[hq];W[jq];B[hr];W[jo];B[jr];W[ir];B[is]
;W[kr];B[js];W[lr];B[lq];W[ho];B[hp]
(;W[gr]
C[All the foregoing is deemed essentially correct. But here White makes a bad slip that gives the initiative to Black. With this 84 and 86 White lives in gote here and Black is able to atari at K6.]
;B[hs];W[cr];B[jn];W[io];B[im];W[hn];B[mr];W[jm];B[kn];W[il];B[jc];W[hc]
;B[je];W[lc]
(;B[fc]
C[This is an overplay. Black should play against the lone invader instead.]
(;W[he]
C[But White returns the favor in Go Seigen's opinion.];B[le];W[ob];B[pc]
;W[jb];B[ib];W[kd];B[ic];W[ke];B[kf];W[lf];B[ie];W[kg];B[jf];W[me];B[lg]
;W[mf]
(;B[md];W[nd];B[nc]
C[The commentary states that the continuation with 19 and 21 may be an overplay because of the shortage of liberties problems that Black runs into in the corner. However, no clear alternative line is stated. See the variation on 17.]
;W[ne];B[mc];W[oc];B[lb];W[qf];B[rf];W[pb]
(;B[qb]
C[According to Go Seigen Black should exchange the corner for the right side, which would give Black the advantage. See the variation.]
;W[ld];B[mb];W[oe];B[pd];W[re];B[qe];W[rd];B[pf];W[qg];B[pe];W[pg];B[of]
;W[og];B[rc];W[nf];B[qc];W[rg];B[lh];W[mi]
(;B[db]
C[Black's selection of 47 and 49 are part of a safety-first approach that settles the position and leaves Black slightly ahead. However, Kitani and Go analyzed that the more aggressive variation would leave Black with about a ten-point lead.]
;W[cb];B[dd];W[cd];B[ec];W[cc];B[li]
C[This 53 and 55 strengthen the center but they let White exploit Black's weakness at the top to get back into the game.]
;W[mj]
(;B[kl]
C[This 53 and 55 strengthen the center but they let White exploit Black’s weakness at the top to get back into the game. Instead Black should strengthen the top to secure the lead. See the variation.]
;W[fe];B[fk];W[gl];B[gd];W[lm];B[km];W[ci];B[lj];W[qa];B[sd];W[sf];B[ra]
;W[mk];B[de];W[df];B[ef];W[ee];B[ff];W[hj];B[ge]
(;W[ce]
C[White 76 is careless as it is not sente. White had a chance to win here according to the analysis by Kitani and Go. See the variation.]
;B[hi];W[gi];B[ij];W[gj];B[hh];W[ik];B[ed];W[rq];B[rr];W[rp];B[qr];W[bk]
;B[bm];W[gg]
(;B[hg]
C[White 90 is big but Black 91 is wrong according to Go Seigen.];W[gf];B[gh]
;W[eg];B[fd];W[fg];B[hf];W[jj];B[ii];W[ei]
C[Although quite a few alternatives are looked at in the analysis, it seems that jigo is the most likely outcome from this point.]
;B[eb];W[ln];B[nn];W[mm];B[sb];W[lo];B[sq];W[ck];B[dk];W[dj];B[fh];W[eh]
;B[ca];W[ba];B[da];W[ji];B[jh];W[fl];B[ek];W[bb];B[mh];W[nh];B[kc];W[ng]
;B[jd];W[le];B[jl];W[jk];B[aq];W[ll];B[ls];W[ar];B[gs];W[fs];B[gk];W[hk]
;B[em];W[al];B[an];W[sp];B[sr];W[mp];B[no];W[fm];B[ks];W[gq];B[im])
(;B[gh];W[fg];B[eg];W[fh];B[hg]
(;W[ii];B[fi];W[ei];B[eh];W[fj];B[jj])
(;W[gf];B[hf];W[eh];B[dg])))
(;W[bk];B[bm];W[hh]
C[White should force with 1 and then simply jump into the center. This would be enough to win. ]
;B[ch];W[di];B[dh];W[eh];B[bi];W[bj];B[eg];W[bh];B[bg];W[ai]
C[According to Kitani White can afford to have Black break into the left like this. White should not resist more strongly due to the bad aji resulting from the gap at C15.]
))
(;B[de]
C[The text calls this a variation on 53 but the accompanying diagram shows the 53-54 exchange already on the board.]
;W[jh];B[ji];W[ih];B[lj];W[lk];B[ii];W[hh];B[hi]
C[If White tries to pull the center stone out, Black just ensures the safety of the center stones since the top is strong enough.]
))
(;B[de];W[ce];B[db];W[cb];B[dd];W[cc];B[cd];W[bd];B[bc];W[bb];B[fe];W[ii]
;B[jh];W[bk];B[bm];W[ci];B[dh];W[ch];B[gi]))
(;B[qg];W[rc];B[rd];W[qb];B[qi];W[mb];B[nb];W[kb];B[ma];W[kc];B[ja]
C[White can not prevent Black from connecting underneath.]))
(;B[nc]
C[See the note at 19. This variation is given with the comment that it has both pluses and minuses...]
;W[nb];B[mc];W[mb];B[kb];W[lb];B[qg];W[qi]))
(;W[ob];B[qb];W[le];B[gd];W[pg]
C[Go gives this approach for White instead. The lone White stone is not extinguished yet...]
;B[rg];W[hd];B[he];W[ge];B[fe];W[ie];B[gf];W[hf];B[ge];W[jd];B[if];W[id]
;B[hg];W[cd]
C[This is good enough for White.]))
(;B[le];W[ob];B[pc];W[jb];B[ib];W[kd];B[jd];W[kb];B[ic];W[mb];B[fc]))
(;W[hs]
C[Go Seigen gives this throw in instead as the way to settle the area in sente.]
;B[gs];W[fs];B[mr];W[gr];B[hs];W[gq];B[ls];W[jc];B[lc];W[pg]
C[White lives up to 8 and takes the initiative with 9 and 11. Note that here Black can atari at K6 but can not continue at J7 so White's center stones are much more resilient than in the game.]
))
(;W[nq]
C[This is an interesting point. The commentary does not call 30 a bad play. Rather it says that Shuwa probably thought that simply sacrificing the corner stones was good enough. However, this turning play is given as the reason that 13 and 15 were bad.]
;B[mp];W[pr];B[qr];W[lr];B[kr];W[os];B[qs];W[nr];B[ps];W[om]
C[White makes a ko in the corner that is a headache for Black. White looks to get two moves on the outside rather than just the one that sente gives him in the game.]
))
(;B[po]
C[Just playing this kosumi would be better. ];W[qj];B[pq];W[pr];B[qr];W[on]
;B[np];W[kc]
C[The commentary gives this as one possible variation. White gets a fast start but Black is left with the invasion at G3 in compensation.]
)
(;B[pn]
C[Go says that the keima, which is also a shoulder hit on R7 is the most severe choice here.]
(;W[pm];B[qn];W[om];B[on];W[nm];B[nn]
C[If White pushes up the corner is large.])
(;W[qq];B[rq];W[rr];B[pq];W[qr];B[pp];W[pr];B[qj]
C[If White takes the corner Black is happy to get 9.])))