I understand what otenki feels, I too have thought "if only my games had all these cool tesuji problems in them". Problems are nice in that you know there is an answer. Games are not like that and usually there won't be some super-cool winning tesuji. But if you approach the game as if there is you will read better and play a much sharper game and seize on the opportunities that do arise. Games are not often going to just serve tesuji problems to you on a plate (well, except for
this one 
), you need to do some reading to construct a position for the tesuji. General feelings of shape are a big help here, and doing problems will develop this.
Also if you look at games you might think there's not many tesujis in them. But there are always many unplayed variations below the surface which will contain tesuji, and therefore the players had to play another line. As an example, consider the following problem (which I seem to recall actually is in the Elementary Go Series Tesuji book):
- Click Here To Show Diagram Code
[go]$$ Escape the net
$$ ----------------------
$$ | . . . . . . . . . . |
$$ | . . . . . X O O . . |
$$ | . . . . X . X O . . |
$$ | , . . . X . X O O . |
$$ | . . . . . O O X O . |
$$ | . . . . 1 . . X X . |
$$ | . . . . . . 2 X . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |[/go]

is a nice tesuji to escape the net. But rewinding a bit there are some other unplayed tesujis. When white extends at 1 if black ignores white will play the shape point of 3 which threatens a snapback at
a. Black can avoid the snapback by connecting at
a. So you might feel sad that you didn't get to play your cool snapback tesuji. But that's missing the point, by playing

in sente white gains a lot (destroy black's eye shape and strengthens his stones) and black is seriously suffering. In fact he is likely to die when white continues the attack at
b unless he can find the tesuji of his own at
c, but even then it's awful for black. So that's why black should play 2 where white played 3.
- Click Here To Show Diagram Code
[go]$$W Snapback threat
$$ ----------------------
$$ | . . . . . . . . . . |
$$ | . c . . . X O O . . |
$$ | . . b . X a X O . . |
$$ | , . . . 3 . X O O . |
$$ | . . . . . 1 O X O . |
$$ | . . . . . . . X X . |
$$ | . . . . . . . X . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |
$$ | 2 . . . . . . . . . |[/go]
Now let's rewind even more to how this shape often arrises: 3-3 invasion of 4-4 plus large knights move:
- Click Here To Show Diagram Code
[go]$$W Invasion joseki pt 1
$$ ----------------------
$$ | . . . . . . . . . . |
$$ | . . . . . 0 9 . . . |
$$ | . . . . . . 2 1 . . |
$$ | , . . . . . X 3 . . |
$$ | . . . . . . 7 4 5 . |
$$ | . . . . . . . 8 6 . |
$$ | . . . . . . . X . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |[/go]
White gets the corner in sente, black strong influence.
- Click Here To Show Diagram Code
[go]$$Wm11 Invasion joseki pt 2
$$ ----------------------
$$ | . . . . . . . . . . |
$$ | . . . . . X O 1 . . |
$$ | . . . . 2 . X O . . |
$$ | , . . . . . X O 3 . |
$$ | . . . . . 4 O X O . |
$$ | . . . . . . . X X . |
$$ | . . . . . . . X . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |[/go]
But what happens if white extends in the centre before living in the corner? If black answers at
a then white will come back to live in the corner and white has gained as black no longer can net white's 2 cutting stones, thanks to white's escape tesuji in the first diagram. But black can capture the stone on the 2nd line which kills white in the corner. White can then play at
a and try to capture those stones before black kills the corner, but he will narrowly lose this fight.
- Click Here To Show Diagram Code
[go]$$Wm11 White can't extend now
$$ ----------------------
$$ | . . . . . . . . . . |
$$ | . . . . . X O 1 . . |
$$ | . . . . 2 . X O . . |
$$ | , . . . a . X O 4 . |
$$ | . . . . . 3 O X O . |
$$ | . . . . . . . X X . |
$$ | . . . . . . . X . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |
$$ | . . . . . . . . . . |[/go]
However, let's say we start with this position. A white stone at k17 is quite a plausible stone to appear in the fuseki (the top left corner doesn't matter).
- Click Here To Show Diagram Code
[go]$$c Plus k17
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . O . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
If we do the same 3-3 invasion joseki
- Click Here To Show Diagram Code
[go]$$Wc Invasion joseki with k17 pt 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 0 9 . . . |
$$ | . . . . . . . . . O . . . . . 2 1 . . |
$$ | . . . , . . . . . , . . . . . X 3 . . |
$$ | . . . . . . . . . . . . . . . 7 4 5 . |
$$ | . . . . . . . . . . . . . . . . 8 6 . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
Now white
can extend on the outside before living inside: if black capture the stone on the 2nd line to kill the corner, the k17 stones means white now ends up winning the semeai on the top side stones (actually I didn't read it 100%, just going from memory here, so if someone finds k17 doesn't work then move it to l17 as that is definitely enough for white to win).
- Click Here To Show Diagram Code
[go]$$Wcm11 Black loses
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X O 1 . . |
$$ | . . . . . . . . . O . 9 . 2 8 X O 5 . |
$$ | . . . , . . . . . , . . . 7 . X O 4 . |
$$ | . . . . . . . . . . . . . . 3 O X O 6 |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
So black has to answer at 14 and then white lives in the corner. But this is a gain for white as now black's net at 16 doesn't quite work as white has
a. That's not to say white should play it immediately, but it is really bad aji so white can either bring those stones out, or else black has to spend 2 moves to capture the cutting stones instead of one.
- Click Here To Show Diagram Code
[go]$$Wcm11 White gains, fake net
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X O 1 . . |
$$ | . . . . . . . . . O . . . 2 . X O . . |
$$ | . . . , . . . . . , . . . 4 . X O 5 . |
$$ | . . . . . . . . . . . . . . 3 O X O . |
$$ | . . . . . . . . . . . . . 6 . . X X . |
$$ | . . . . . . . . . . . . . . . a X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
So, rewinding some more, given the presence of k17 blocking on the top is usually a mistake (or at least if you block that side you can't plan hane at r15, you must either q15 extend or r18 hane in corner) and instead black should block from the other side. Playing the usual 3-3 invasion would be bad as black's wall ends up overconcentrated.
- Click Here To Show Diagram Code
[go]$$Wc Block right, bad extend
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . 7 5 . . . . |
$$ | . . . . . . . . . O . . 8 6 4 3 1 a . |
$$ | . . . , . . . . . , . . . . . X 2 9 . |
$$ | . . . . . . . . . . . . . . . . . 0 . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
However, the double hane is a good choice for black to keep the corner territory:
- Click Here To Show Diagram Code
[go]$$Wc Block right, good double hane
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . a . . . . . |
$$ | . . . . . . . . . . . . 9 6 5 0 b . . |
$$ | . . . . . . . . . O . . . 7 4 3 1 . . |
$$ | . . . , . . . . . , . . . . 8 X 2 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
So in conclusion if you see the following block you might not think there's any tesujis going on. However, beneath the surface there are plenty of them!
- Click Here To Show Diagram Code
[go]$$Wc Hidden tesujis
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . O . . . . . . 1 . . |
$$ | . . . , . . . . . , . . . . . X 2 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |[/go]
And, yes, you've guessed it, it's the inevitable OGS game example

.
http://www.online-go.com/games/board.php?boardID=77851I am sure it will not be long until you do experience the thrill of finding a killer tesuji inspired by the Tesuji book in your games!