It is currently Mon May 20, 2024 1:04 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 206 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11
Author Message
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #201 Posted: Wed May 08, 2024 10:42 am 
Gosei

Posts: 1346
Liked others: 21
Was liked: 57
Rank: 1d
RobertJasiek wrote:
A name of a local endgame indicates what is usually - not always - correct.
not always???
Do you have an example exception?

Top
 Profile  
 
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #202 Posted: Wed May 08, 2024 2:42 pm 
Judan

Posts: 6214
Liked others: 0
Was liked: 793
Sure. You know where to find them.

Top
 Profile  
 
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #203 Posted: Thu May 09, 2024 5:26 am 
Gosei

Posts: 1346
Liked others: 21
Was liked: 57
Rank: 1d
RobertJasiek wrote:
Sure. You know where to find them.

???
Can you point the corresponding post Robert? As soon as you really named a local endgame then I do not remember a position for which the name of this local endgame does not indicate what is usually correct.

Top
 Profile  
 
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #204 Posted: Thu May 09, 2024 7:36 am 
Judan

Posts: 6214
Liked others: 0
Was liked: 793
See [34]. https://www.lifein19x19.com/viewtopic.php?f=17&t=8765

"It can be correct to start locally with the gote option in a local sente (Example 7) or to start locally with the sente option in a local gote (Example 8). [...]"

I give you hints for reconstruction of a local position of my prominent shape class: Example 7 has T = T1 = 3.5. Example 8 has T = 5.5 and T1 = 4.

Of course, there is more fun, this time for one player's follow-up during the late endgame (my other example for the early endgame looks like one for the late endgame):

"Example 14 [...] A mandatory local start despite a high temperature T > F is unusual."

Hint for reconstruction: MSENTE = 10, follow-up move value F = 10.5.

Top
 Profile  
 
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #205 Posted: Thu May 09, 2024 7:52 am 
Gosei

Posts: 1346
Liked others: 21
Was liked: 57
Rank: 1d
RobertJasiek wrote:
See [34]. https://www.lifein19x19.com/viewtopic.php?f=17&t=8765

"It can be correct to start locally with the gote option in a local sente (Example 7) or to start locally with the sente option in a local gote (Example 8). [...]"

I give you hints for reconstruction of a local position of my prominent shape class: Example 7 has T = T1 = 3.5. Example 8 has T = 5.5 and T1 = 4.

Of course, there is more fun, this time for one player's follow-up during the late endgame (my other example for the early endgame looks like one for the late endgame):

"Example 14 [...] A mandatory local start despite a high temperature T > F is unusual."

Hint for reconstruction: MSENTE = 10, follow-up move value F = 10.5.

As was just asking for a position not for a reference to books I do not have.

Top
 Profile  
 
Offline
 Post subject: Re: Gote move vs sente move in yose
Post #206 Posted: Thu May 09, 2024 8:00 am 
Judan

Posts: 6214
Liked others: 0
Was liked: 793
Gérard TAILLE wrote:
As was just asking for a position not for a reference to books I do not have.


You are always just asking for a tiny bit more from the same sources, but there are limits to which I share of what took me three manyears to create. I do not copy and paste all of them. If you ignore the sources, reinvent the remaining parts by yourself!

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 206 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group