An idea for a Go variant
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Alberich
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An idea for a Go variant
I was just inspired to come up with this idea and it's based on western chess. Each side has one different colored stone, one for the white side, one for the black side. This different colored stone becomes the focus of the opponent's strategy for the game....which is to surround and capture that stone. The rules of Go remain the same...nothing different except the goal becomes trying to surround and capture the different colored stone.
The one difference is this multi colored stone is able to move anywhere on the board...making it difficult for the other side to capture...but the other stone has to still remain on the board when it's that side's turn to move. If the other side surrounds the group that has the different colored stone...the game is over and the side that surrounded the group that has that stone prevails.
This in my opinion eliminates the problem of counting when using Japanese or Chinese rules...because regardless of the count of the stones...the object is to capture the group that has the different colored stone.
Whattaya think?
The one difference is this multi colored stone is able to move anywhere on the board...making it difficult for the other side to capture...but the other stone has to still remain on the board when it's that side's turn to move. If the other side surrounds the group that has the different colored stone...the game is over and the side that surrounded the group that has that stone prevails.
This in my opinion eliminates the problem of counting when using Japanese or Chinese rules...because regardless of the count of the stones...the object is to capture the group that has the different colored stone.
Whattaya think?
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Re: An idea for a Go variant
If I understand the idea correctly, stalemate is a virtual certainty.
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Alberich
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Re: An idea for a Go variant
Not necessarily. In the variant, each side can move the different colored stone to another part of the board. But the trick is figuring out where to place the stone. Because when the board becomes full of opposing colors it becomes much harder to place the stone so that it can't get caught. So if you end up with the stone in a group that's surrounded...by the time the game is over all you'd have to do is prove the group that has the different colored stone is dead. Once that's proven the victor is declared.Joaz Banbeck wrote:If I understand the idea correctly, stalemate is a virtual certainty.
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Re: An idea for a Go variant
Once a group forms two eyes, then how do you kill the special stone?
If I may humbly offer my opinion, I think you should get stronger at Go before you offer up Go variants. It's hard to really understand how the game flows at your level. It would be like me trying to learn chess and instantly saying, for example, that en passante is a bad rule and should be removed, or that knights shouldn't be able to move unless there's no pieces in the way of their jump. As a hypothetical beginner, proposing these rules when I really don't know what I am talking about is only going to make stronger players roll their eyes at me.
If I may humbly offer my opinion, I think you should get stronger at Go before you offer up Go variants. It's hard to really understand how the game flows at your level. It would be like me trying to learn chess and instantly saying, for example, that en passante is a bad rule and should be removed, or that knights shouldn't be able to move unless there's no pieces in the way of their jump. As a hypothetical beginner, proposing these rules when I really don't know what I am talking about is only going to make stronger players roll their eyes at me.
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lemmata
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Re: An idea for a Go variant
Hey, now. Don't be mean. He didn't say that his variant was better than go (Although I suspect that he doesn't like counting). I am guessing that he was just shooting the breeze, making small talk.Dusk Eagle wrote:If I may humbly offer my opinion, I think you should get stronger at Go before you offer up Go variants.
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Re: An idea for a Go variant
DE isn't being mean, IMHO, just honest.
FWIW, I agree with him: You have to understand the fundamentals of something to be able to create interesting variations of it.
FWIW, I agree with him: You have to understand the fundamentals of something to be able to create interesting variations of it.
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Re: An idea for a Go variant
I agree with him, too. I just don't think that stating it so explicitly is the best way to communicate. I don't think that Dusk Eagle intended to be mean (as you might have guessed from theJoaz Banbeck wrote:DE isn't being mean, IMHO, just honest.
FWIW, I agree with him: You have to understand the fundamentals of something to be able to create interesting variations of it.
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Bill Spight
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Re: An idea for a Go variant
To avoid stalemate, make castling impossible by having your own stones take up the liberties of your king.
The Black King is not safe. In fact:
The White King drops into the corner, taking away the last liberty of the Black King.
For starters, make it no pass go. That also avoids stalemate.
Also, to avoid a game where the players just move their kings around, when a king is moved, a regular stone is placed where the king was.
You need a superko rule.
Start with an empty board. The first two moves are King moves. Maybe prohibit either player from placing their King on tengen (on an odd board) on the first move.
Edit: I think it would also help to treat the King as a stone of its own color, except for its own liberties. E. g., connecting a stone to its King saves it. Strange things can happen if the King is the enemy of its own stones.
The Black King is not safe. In fact:
The White King drops into the corner, taking away the last liberty of the Black King.
For starters, make it no pass go. That also avoids stalemate.
Also, to avoid a game where the players just move their kings around, when a king is moved, a regular stone is placed where the king was.
You need a superko rule.
Start with an empty board. The first two moves are King moves. Maybe prohibit either player from placing their King on tengen (on an odd board) on the first move.
Edit: I think it would also help to treat the King as a stone of its own color, except for its own liberties. E. g., connecting a stone to its King saves it. Strange things can happen if the King is the enemy of its own stones.
Last edited by Bill Spight on Sun Jul 29, 2012 5:31 am, edited 1 time in total.
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Re: An idea for a Go variant
Started reading the thread and was about to post just this, +1Bill Spight wrote:To avoid stalemate, make castling impossible by having your own stones take up the liberties of your king.
unfortunately, there's this:
Black's king sits in his fortress and cannot be captured
You would need to make it so that the king doesn't remove liberties of stones around it.
I like the idea of leaving behind a stone in place when you move it, that would improve it.
The big question is, Is this still go? Does having more territory than your opponent necessitate being better able to protect your king? I think it MIGHT be true, but I'm not sure .
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Re: An idea for a Go variant
Sorry if I sounded rude, Alberich. As you get more experienced I bet you'll find counting to be quite natural. If you keep up studying Go for a while, you'll even be able to estimate the count of the board to within a few points accuracy well before the end of the game (and then know, for example, if you need to be extra aggressive because you're behind or if you should play it safe because you're ahead). If you haven't seen it before, be sure to check out Sensei's Library - it's a great resource that really helps you improve at Go.
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Re: An idea for a Go variant
If you're playing with a No Pass rule, then you probably want to play on a small board size, such as 9x9. 19x19 endgame with no pass would take forever...
I could be wrong, but playing with a No Pass rule when not playing Atari Go seems to change the overall nature of the game. See the bottom of http://senseis.xmp.net/?NoPassGo for an example - in the last diagram, black has more territory, but white wins if it's his turn. Since both players can place instantly dead stones in the other's territory to extend the number of moves they can make, territory is kind of awkward - I feel it's still an advantage to have more, but I don't know exactly how it works out.
I could be wrong, but playing with a No Pass rule when not playing Atari Go seems to change the overall nature of the game. See the bottom of http://senseis.xmp.net/?NoPassGo for an example - in the last diagram, black has more territory, but white wins if it's his turn. Since both players can place instantly dead stones in the other's territory to extend the number of moves they can make, territory is kind of awkward - I feel it's still an advantage to have more, but I don't know exactly how it works out.
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Re: An idea for a Go variant
I think you should modify the idea a little
1. You can win by points or capture of the opponent's magical-king-like-token
2. Allow the king to only move in a certain restricted way (like a knight's move)
3. Play on a small board
4. (Maybe) Put the magical-king-like-tokens in the centre of the board at the start.
1. You can win by points or capture of the opponent's magical-king-like-token
2. Allow the king to only move in a certain restricted way (like a knight's move)
3. Play on a small board
4. (Maybe) Put the magical-king-like-tokens in the centre of the board at the start.
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Bill Spight
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Re: An idea for a Go variant
Neat example!shapenaji wrote:Started reading the thread and was about to post just this, +1Bill Spight wrote:To avoid stalemate, make castling impossible by having your own stones take up the liberties of your king.
unfortunately, there's this:
Black's king sits in his fortress and cannot be captured
You would need to make it so that the king doesn't remove liberties of stones around it.
So, yes. As far as other stones are concerned, let the Kings not take away liberties.
The Black King moves, capturing the White stone.
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Bill Spight
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Re: An idea for a Go variant
On the first two moves, Black and White place their Kings.
On move 3 the Black King moves to tengen.
plays on the top side.
The Black King still has a liberty (the White King).
mates.
True, the White King has no liberties, either, but like go, the player with the move captures.
Edited for stupidity. Too early in the morning.
On move 3 the Black King moves to tengen.
The Black King still has a liberty (the White King).
True, the White King has no liberties, either, but like go, the player with the move captures.
Edited for stupidity. Too early in the morning.
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