My own brief review:
Thank you to anyone who takes their time to review my game.
You don't have to run, but you do have to prevent him from expanding his territory on the left. It would be a huge move for him, so taking it first is good for you.Joaz Banbeck wrote:You are actually playing better moves than you give yourself credit for.![]()
- (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion
C17 was ok. The problem was moves 8 and 10.
- (18) Misread
According to my analysis, it actually works. But it looks like a tygem-generated bad habit.
- (44) Maybe should've played E3, but I didn't want to get pincered
It is a decent move: you have miai of a 2-space extension on either side.
- (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly)
F6 is the best move on the board, IMHO.You don't have to run, but you do have to prevent him from expanding his territory on the left. It would be a huge move for him, so taking it first is good for you.
- (52) P9 bad move again
A bit vauge, maybe, but not a bad move. You will sooner or later have to do something to ensure the life of this group because he is strong in both the upper and lower right corners. It is a fine move for a DDK.
- (68) Q10 not really useful at that moment
Yeah, it is small, and loses sente. Protecting against the recent monkey jump would be better.
- (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo.
It is a decent move. D18 is dual sente ( If he plays it, you must answer, else C18 kills ).