But really, wouldn't a 6 kyu do better than random?
Well, maybe not. There are certain bad plays to which low kyu players are drawn. It may be that the testers made the 2 point choices attractive for weak players. (BTW, I did a little studying of testing some years ago. You can rate questions on how well they differentiate test takers at different levels. I doubt if the questions in these books are the result of extensive research, though.
I hardly ever review DDK games, because I do not understand them. They are not totally random, of course, but I don't know what the players are thinking. (Boidhre is an exception. His games make sense to me. You might say that he plays like a 5 kyu on a bad day.
For me, one such blind spot was leaning attacks. But once I got the idea, the leaning attack was my secret weapon. For years.
It is the existence, for humans, of blind spots and bad attractors that make the possibility that, given a sufficient skill difference, the lower ranked player will never beat the more skilled player. (Maybe a 15 stone difference?)
OC, there is no practical test for that. However, I expect that it is possible to devise multiple choice tests where low kyu players will reliably score worse than random. (As long as they do not adopt a random strategy, OC.