topazg wrote:hailthorn011 wrote:Can Go increase in popularity? No doubt. Look at the huge boost Hikaru no Go provided.
I'm siding with CSamurai mostly here. Go will never be Starcraft 2, but I think there is most absolutely a market waiting to be tapped. Turning up at PAX, or Comicon, or a whole bunch of nerd conventions with a few cheap sets and a few players I think is a great idea. Important for those events is sexy stylish banners and things that draw people's eye, and badges or some equivalent to give away free so that at some point a few days later that person can go "Oh yeah, Go, I remember that, was kinda fun" before throwing it in the trash.
Commentaries of top games also, great idea - the existing ones (such as Bat's) appeal largely to the Go community, but I think that is at least in part because the nature of the commentary is aimed at people that not only know the game but play it to a reasonable level. I look through the attendance list to his lectures and see the majority of players between 4k and 3d.
Who's out there doing Day[9] style commentaries for the masses? No-one as far as I know, which I think is a shame. I don't play or follow SC2 (although SC and SC:BW I was into because I actually had time then to get into video games), but I still really like Day[9]'s commentaries. I watched the whole way through a 2 hour episode of his talking about his own history and SC career before becoming virtually the face of SC2 commentary, and you know what? I enjoyed it, I was moved, and I was inspired. I don't give a monkey's about being good at SC2, but his story touched on all those things that people love: the underdog, the adversity, the hard times, the funny times, the outright successes, and you feel his past. He teared up _at least_ twice about the fabulous support he got from his folks and you what, I connected.
When I see a Go commentary, it's normally a dry analysis of moves and variations. Don't get me wrong, I like those, but I'm a low dan level Go player, I'm already in "fascination zone" for that kind of thing, but what's wrong with "Black's looking at killing these White stones over here, which'll be game ending if he can't get out. I can't see how he can survive this onslaught - wow, what a nice move, Black can't kill him now, the game's swinging the other way!". Good commentators don't earn their reputation by knowing lots and jumping in on exciting games to explain what's going on, they earn their reputation with generating excitement and interest out of nowhere, throwing in amusing anecdotes, and delivering all around entertainment.
I look at Let's Play videos on some of the video games I do play for relaxing, and again, the good ones are ones I find enjoyable and funny as I play through. Particularly ones with more people (such as http://www.youtube.com/watch?v=CZnzI5WrIC0) make for actual entertainment. If you leave a game video having had fun, you think fondly of the game almost instinctively, and you can get caught up in the interest whether you intended to or not. Go has a pretty broad ranging community if I'm honest, and I think it would be relatively easy for people who enjoy a good video to dive in.
Hikaru No Go didn't succeed because it had a good representation of Go. It succeeded because it created a character that a large proportion of its audience could relate to, and had enough drama to make people who knew nothing follow it. By the end, people wanted a part of it.
I agree very much with cSamurai that existing Go promotional efforts feel mistargeted and misplanned. I do suspect that there is a market not well tapped, and I do think the right sort of campaigns really will bring people in. I'm not pointing fingers, and I'd even be very happy doing some joint video commentary with someone, but for someone to start making enough progress for notoriety requires a very long term commitment, and, as cSamurai says, requires the right kind of personality to do it.hailthorn011 wrote: As players of the game, we are essentially ambassadors of the game. If we all do our part, Go can garner a larger social awareness level than it currently has. But instead of complaining about the lack of growth and the recent stagnation, we should see these as signs to do even more. Not that I'm in any position to preach. I know I don't do enough.
But the fact remains that we as players of this game ultimately control its destiny. As I've said, if Go isn't a mainstream commodity now we should place it in the realms that will get it attention. Maybe we need another Hikaru no Go to spur growth again.
+1
Interesting points made. I got into Starcraft 2 a month or so ago, and one of the first things I did was begin watching professional matches (I quickly came to favor Terrans, and so I rooted for ByuN_Prime). One thing I noticed as a casual observer is that the terminology sometimes went right over my head. Some concepts, invasion techniques, ect. all confounded me. Yet when I watched the live broadcast of the Honinbo title series between Yamashita Keigo and Iyama Yuta, I was able to follow most of it even though they were speaking a different language!
Of course this is simply a result of me knowing more about Go than Starcraft. But the one thing the GSL commentators did that the Go commentators did not do was inject excitement into the game. Obviously Go a quiet game. The only sound you typically hear are the stones being played and the clock. But the commentary should breathe life into the broadcast. If a big capture happens, let it be known something BIG happened. It's essentially what you pointed out though.
Ex:
Bill The Excited Guy: OH MY GOD!! HE'S IN DANGER OF LOSING 10 STONES!!
Joe The Unimpressed Guy: Relax Bill. You're going to bust an artery. He's not in danger if White simply plays P4.
Bill: Oh, good point. But OH MY GOD HE DIDN'T DO IT! NOW BLACK WILL SURELY CAPTURE!!!
Joe: Wrong again Bill. See this move serves a similar...
Anyway, you get the point. I'm not saying one has to be stupid or anything. But injecting excitement via commentary is what makes things seem exciting. Look at Madden. He was a brilliant commentator because he could break complex strategies down so much that even casual fans could understand. And the best part? He made you excited!
I think if you inject more excitement into the game, more people will be interested as a result. Or maybe I'm wrong. But I know this is one thing that gets me interested.