Someone pm'd me on KGS and asked me if I planned on doing another fantasy go league. Any interest?
If I were going to do it again I think I might like to change the system. After running it there were 3 things I think I didn't like:
1) After the initial picking, there wasn't much to do. Trades were theoretically possible, but never happened.
2) Many people picked the same pros, or even both pros of a match, meaning which pro won didn't affect rankings.
3) The point buy was somewhat arbitrary, and picked by me.
I have yet to come up with the elegant system that solves these problems. If nothing else I could just run it the same way again.
I liked (possibly even as a separate thing) the idea of people just picking winners of each match and counting who gets the most correct predictions. Simpler, but requires more activity, and you can pick an underdog to win occasionally.
Fantasy Go League again?
- emeraldemon
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hyperpape
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Re: Fantasy Go League again?
I think the ideal for handling #2 and #3 would be a system where you either can't do duplicate drafts, or where the price of drafting players fluctuates based on the number of other players who have drafted them. But this requires a lot of organization.
I think I'll have to bow out. I have had a lot going on, and while I haven't managed to keep myself from staying on the boards constantly, I'm not up on the pro scene at all.
I think I'll have to bow out. I have had a lot going on, and while I haven't managed to keep myself from staying on the boards constantly, I'm not up on the pro scene at all.
- jts
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Re: Fantasy Go League again?
Give everyone 1,000 points, and have them offer each other odds on individual games, matches, league results, total player victories, and anything else you're willing to verify at the end of the season.
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rlaalswo
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Re: Fantasy Go League again?
You can set the cost of pro's by their ranking, or win-loss(Japan doesn't have pro ranking system)
http://www.cyberoro.com/info/rank_natio ... v=B&Sdiv=8
http://www.cyberoro.com/info/rank_natio ... iv=9&div=2
http://igokisen.web.fc2.com/jp/japan.html
http://www.cyberoro.com/info/rank_natio ... v=B&Sdiv=8
http://www.cyberoro.com/info/rank_natio ... iv=9&div=2
http://igokisen.web.fc2.com/jp/japan.html
- emeraldemon
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Re: Fantasy Go League again?
I actually kinda like the idea of doing a strict 1-person per pro draft (or auction maybe). Maybe it would encourage trading also?
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rlaalswo
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Re: Fantasy Go League again?
sounds nice, but it looks hard to do in L19emeraldemon wrote:I actually kinda like the idea of doing a strict 1-person per pro draft (or auction maybe). Maybe it would encourage trading also?
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Mef
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Re: Fantasy Go League again?
rlaalswo wrote:sounds nice, but it looks hard to do in L19emeraldemon wrote:I actually kinda like the idea of doing a strict 1-person per pro draft (or auction maybe). Maybe it would encourage trading also?
Realistically, I think to add some of the more "attractive" elemnents of fantasy sports you would need to try a couple things:
-Multiple leagues each with a limited number of players (say...4, 6, or 8)
-Scoring set up to limit the influence of one professional (for instance 1 win = 1 win regardless of round).
-Each professional can only be 1 team in a league at a time.
-Each team has a limited number of players on a "roster" (say....6)
-Players are randomly assigned which tournaments they will compete in (instead of everyone watching every tournament).
-Each tournament is direct competition between two player's teams (or maybe amongst all players assigned that tournament...but you should try to limit the number of players competing against each other for a given event).
This would help keep players relatively evenly weighted within a tournament (as a top player would be expected to earn 3-4 points in a given tournament, and a middle tier player maybe worth 1-2). This would give players unequal value to different teams (because if you draw LG Cup and Meijin, You wouldn't care how well Lee SeDol is doing in the ChunLan cup if he gets eliminated from the LG....unless it means that someone who has the ChunLan cup is going to trade you Iyama Yuta...). The direct competition aspect promotes more week-to-week "rivalry" between players as opposed to just hoping your players do well.
The multiple leagues would simply be to handle the number of players who would want to play vs. the number of available pros reasonably expected to score points in given set of events.