bandwidth
-
Alguien
- Lives in gote
- Posts: 628
- Joined: Tue Aug 07, 2012 11:50 pm
- Rank: KGS 3k
- GD Posts: 0
- Universal go server handle: Alguien
- Has thanked: 44 times
- Been thanked: 93 times
bandwidth
Could anyone estimate how much data volume would being connected to kaya, for example watching games, consume per unit of time?
-
Kaya.gs
- Lives with ko
- Posts: 294
- Joined: Fri Aug 12, 2011 10:52 am
- Rank: 6d
- GD Posts: 0
- KGS: Dexmorgan
- Wbaduk: c0nanbatt
- Has thanked: 25 times
- Been thanked: 78 times
- Contact:
Re: bandwidth
Alguien wrote:Could anyone estimate how much data volume would being connected to kaya, for example watching games, consume per unit of time?
I havent dont formal benchmark, but its not sizeable. You can try running chrome and checking the network tab. Im sure there are other tools outthere to check the activity if you are looking for a specific network condition affecting your particular connection.
Founder of Kaya.gs
-
cata
- Dies with sente
- Posts: 72
- Joined: Sun Sep 25, 2011 9:39 pm
- Rank: KGS 2k
- GD Posts: 0
- KGS: cata
- Has thanked: 1 time
- Been thanked: 24 times
Re: bandwidth
1 KB/s seems like a reasonable guess. Remember, the game isn't the expensive part; the server also needs to be polling via some mechanism for new observers, new chat, user status updates, and other errata. The bandwidth usage over time mostly depends on how that polling (or perhaps pushing, in recent browsers) is implemented and how real-time they care to make it.
More than 5 KB/s is hard to fathom, but 1-2 KB/s seems plausible.
More than 5 KB/s is hard to fathom, but 1-2 KB/s seems plausible.
-
hyperpape
- Tengen
- Posts: 4382
- Joined: Thu May 06, 2010 3:24 pm
- Rank: AGA 3k
- GD Posts: 65
- OGS: Hyperpape 4k
- Location: Caldas da Rainha, Portugal
- Has thanked: 499 times
- Been thanked: 727 times
Re: bandwidth
In modern browsers, I believe they are using websockets, which don't require polling per se. So they can push the presence of a new player to your client using just a few dozens bytes of information, without including HTTP headers.
-
Mike Novack
- Lives in sente
- Posts: 1045
- Joined: Mon Aug 09, 2010 9:36 am
- GD Posts: 0
- Been thanked: 182 times
Re: bandwidth
This is an important question for those of us who have to live without much bandwidth at home. Many sites simply don't work for us, less because of needing a lot of patience (minutes while the next page loads) than the site not detecting the slow connection and so not adjusting timmeouts accordingly (site thinks you've gone away but you haven't responded because site is still sending you the page).
You think a couple thousand bytes per second is nothing? At 28.8 Kbaud (phone line on a good day) the throughput is only about 3000 bytes/second.
You think a couple thousand bytes per second is nothing? At 28.8 Kbaud (phone line on a good day) the throughput is only about 3000 bytes/second.
-
Alguien
- Lives in gote
- Posts: 628
- Joined: Tue Aug 07, 2012 11:50 pm
- Rank: KGS 3k
- GD Posts: 0
- Universal go server handle: Alguien
- Has thanked: 44 times
- Been thanked: 93 times
Re: bandwidth
It's also important if considering to connect using the phone line while on a trip with roaming fees between 2.5€/10MB (Europe) to about ten times that.
-
badukJr
- Lives with ko
- Posts: 289
- Joined: Sat Jan 07, 2012 1:00 pm
- Rank: 100
- GD Posts: 100
- Has thanked: 7 times
- Been thanked: 42 times
Re: bandwidth
Did you log onto Kaya and monitor the network traffic or not? It is almost never exchanging data on the main page. 1kB/s continuously is a huge over estimation. I looked at the network usage for the connection myself.
- Bonobo
- Oza
- Posts: 2224
- Joined: Fri Dec 23, 2011 6:39 pm
- Rank: OGS 9k
- GD Posts: 0
- OGS: trohde
- Universal go server handle: trohde
- Location: Germany
- Has thanked: 8262 times
- Been thanked: 924 times
- Contact:
Re: bandwidth
Just tested bandwidth with Little Snitch on OS X, main beta site page plus watching a game:
Download doesn’t change much after the first loading of the site.
TCP Port: http (80)
Total Traffic: 221 kB up, 1,09 MB down
Connected: yes
First Activity: 15m 03s ago
Last Activity: 13s ago
Connects: 53 successful, 0 blocked
Download doesn’t change much after the first loading of the site.
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali ★ Play a slooooow correspondence game with me on OGS? 
-
speedchase
- Lives in sente
- Posts: 800
- Joined: Sun Dec 04, 2011 4:36 pm
- Rank: AGA 2kyu
- GD Posts: 0
- Universal go server handle: speedchase
- Has thanked: 139 times
- Been thanked: 122 times
-
ProtoJazz
- Dies in gote
- Posts: 52
- Joined: Mon Jun 25, 2012 11:19 pm
- Rank: KGS 13k
- GD Posts: 0
- Universal go server handle: ProtoJazz
- Been thanked: 19 times
Re: bandwidth
Well, if most of the download is just loading the page initialy, then over a longer period of time it would average to a much lower number. The initial loading is always going to cost about the same, so it definatly more cost effective to only log in if you have enough time to justify it