Kaya.gs wrote:
Yes, thats an advantage the typical game offerer has on a negotiation system.
Of course, it is a dis-service to the challengers, that have to wait for him to make a decision.
The negative waiting is multiplied by the number of challengers that wait for a decision.
But here's the thing, you want to incentivize people to create games for other people to join. Right now you incentivize the responders. That means that people are being rewarded for not taking the leap and putting a game up.
You can get exactly what you describe here if you just look at the game list. You can pick exactly who you play at your very liking that way at the moment of your choosing.
Yeah, that's true, if there are games up.... And why would they put them up?
Its a benefit-balance: the game offerer doesnt get to pick the challenger exactly, but gets to pick the time settings or rules. The game challenger gets to pick the game offerer but doesnt get to pick the exact time settings he wants.
I don't think this trade operates on the same currency, these are vastly different quantities, and both players should have a degree of control over them.
The negotiation system clearly gives the game offerer a higher advantage: maybe it would induce more players to play games, but maybe not. The certainty is that it slows and complicates the process for both offerers and challengers.
If there are not currently enough games on Kaya per capita user, then I would say that you are not rewarding offerers well enough. And it's really not inconveniencing the challenger much. The challenger steps up to the plate, nothing happens for 20 seconds or so, and so he/she moves on to another challenge.
But you're right, Challengers and Offerers should be equal, And if offerers have to wait for people to accept their offer, challengers can wait 20 damn seconds for the offerer to decide if they want to play.
Long time ago I worked on doing the negotiation step, I've spent a lot of time building it and getting it functional, and as soon as i tried it, I felt immediately that negotiable games would be set aside. The game challenger has a lot less friction on non-negotiable games and those with the extra step would get easily neglected.
Knowing you click and play makes you avoid negotiable games that require you to wait for a possibly negative response.
I think you're only really empathizing with the challenger here. As a game offerer, knowing I click and sit and end up in a random game not on my terms (quite possibly after waiting 10 minutes, stepping away and missing the start), is extraordinarily negative.
Hence i looked for an alternative.
I think your concern over getting the exact game you want will dissipate as the player base grows and you have a wealth of challengers of your own rank. Negotiation will be reconsidered if after having a larger player base, the need for it is still felt.
Um, if it's a problem without a large player base, you probably won't get a large player base.
Kaya should scale.
That said, there are definite features in the works to make playing more fun and engaging.
Playing is already fun, but you have to find ways to get more games on there. Watching is fun too, and I'll hazard a guess that that's the entirety of what most people do when they log on to KGS.
