EdLee wrote:What was/were the level(s) of the reviewer(s)? The "someone" or some people?NoSkill wrote:My opinion...
In review i'm told...
Someone has told me...
around 4D
EdLee wrote:What was/were the level(s) of the reviewer(s)? The "someone" or some people?NoSkill wrote:My opinion...
In review i'm told...
Someone has told me...
See Loon's suggestions, Post #7.NoSkill wrote:around 4D
No single teacher can because every teacher has his weaknesses. Try several teachers and learn from the one telling you the most (for your money)!NoSkill wrote:And I dont think a 6D can hit all the points I need...
When my budget is 250 or 300$ it is alot harder..RobertJasiek wrote:No single teacher can because every teacher has his weaknesses. Try several teachers and learn from the one telling you the most (for your money)!NoSkill wrote:And I dont think a 6D can hit all the points I need...
I think the last part is the most helpful to me. I just need to take my time and think out the opening.Tami wrote:It sounds like you have unbalanced skills. You`re good at some things and not so hot at others.
I have two different suggestions you might like to consider:
* work on your weaknesses and turn them into strengths - maybe read again Otake`s fuseki book, or maybe In the Beginning, or indeed any other good book about the opening
* focus on your strengths - try to set up immediate fighting
Maybe if you're getting into trouble because you're not thinking things through first, then...think things through first. Cross your arms or sit on your hands.
9 kyu with 9 stones is much easier than beating a 1D evenSmoothOper wrote:Just make your opponents play with handicaps that way you can maintain your ranking without having to learn fuseki. After all if you can beat a 9kyu with 9 stones handicap you must be a 1dan.
Maybe you could watch In-seong's two ASR-lectures on both opening and middlegame. He explains very well how to decide when to pincer and when to defend the corner, for instance.NoSkill wrote: "Oh he approached.. my stones are on the other side so i will pincer." /plays
I might think "hmm what pincer is better for this situation" but nothing beyond, okay what happens after? And alot of times I don't know the joseki for the move so I end up dieing :D.
I prefer playing even games myself, the fuseki is the best part. However I tend to get board part of the way through when I clobbered them in the opening. However the low approach to the 4-4 is just so effective.NoSkill wrote:9 kyu with 9 stones is much easier than beating a 1D evenSmoothOper wrote:Just make your opponents play with handicaps that way you can maintain your ranking without having to learn fuseki. After all if you can beat a 9kyu with 9 stones handicap you must be a 1dan.
Oh i know about those. I really love his lecturesSoDesuNe wrote:Maybe you could watch In-seong's two ASR-lectures on both opening and middlegame. He explains very well how to decide when to pincer and when to defend the corner, for instance.NoSkill wrote: "Oh he approached.. my stones are on the other side so i will pincer." /plays
I might think "hmm what pincer is better for this situation" but nothing beyond, okay what happens after? And alot of times I don't know the joseki for the move so I end up dieing.
http://yunguseng.com/lectures.html
when I'm recording high level games at tournaments, like the US Go Congress, often I'll see players spend 5 minutes or more on move 1.NoSkill wrote:I think the last part is the most helpful to me. I just need to take my time and think out the opening.Tami wrote: Maybe if you're getting into trouble because you're not thinking things through first, then...think things through first. Cross your arms or sit on your hands.
Yes.NoSkill wrote:When my budget is 250 or 300$ it is alot harder..
One downside of SGF reviews is no real-time interaction. If you have any questions,NoSkill wrote:I wouldnt mind getting a pro to review my game for 10-20$... goes sgf reviews?