SmoothOper wrote:I don't think that lines of play with many variations are necessarily complicated.
That's not what I said. "Numerous AND complicated" is what I wrote, not "numerous and THEREFORE complicated".
SmoothOper wrote:I am thinking of it more like Texas' holdem where one of the strategies is to increase the bids early on before the flop so that people don't get as much information to work with and can't predict the odds as well.
The key difference is that go is a game of "complete and perfect information" in the language of game theory. Poker is a game of "incomplete and imperfect information". The private information that each player has must be inferred in a probabilistic manner by combining the public information (the open flop cards and observed bids) with conjectures about the strategic behavior of the opponents. There is an information asymmetry to begin with since each player gets to privately observe his own two cards-in-hand. That is, you begin the game knowing something your opponent does not EVEN IF you are the weaker poker player. In go, even if you complicate the situation there is no such initial information asymmetry. In fact, the asymmetry of information only arises due to the number of moves one can read ahead. A stronger player will read ahead more moves and will therefore you will be the one with the relatively greater information deficit after a "clever" attempt to create a situation that is unreadable. It will still be partially readable. The difference is that it will be more readable for stronger players and less readable for weaker players.
SmoothOper wrote:As an amateur I used to prefer the simple enclosures, but if someone can read it out better you are in trouble.
You are likely in trouble if someone can read out a situation (be it a joseki, a center fight, or a corner enclosure invasion) better than you. It just so happens that corner enclosures require less reading to handle as long as you don't commit the sin of allowing the corner to be completely surrounded. Once the corner is surrounded, strong players are sometimes capable of creating dan-level life and death problems out of the situation. Of course, us weaker players complain, saying "My global judgment was better and I would have won if the strong player didn't unfairly kill my corner and its 15 points". However, the truth is that, many groups, when surrounded, can be reduced by squeezing even if they are allowed to live. Surrounded corner territory also has no potential for future greatness. A player likely has poor global judgment if he allowed such a situation to arise in the first place without taking big compensation elsewhere.
I am not sure if that's the kind of thing you are imagining, but playing corner enclosures will indeed simplify a situation in many cases if you have decent global judgment. Anyhow, I somehow get the feeling that you are looking too hard for ways to completely protect yourself from a deficit in reading ability. As a person who is not very good at reading, I am sympathetic to your cause, but there is sadly no magic bullet.