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[go]$$Bcm1 Prisoners: none
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$$ | . . . , . . . . . , . . . . . h a . . |
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$$ | . . d c f . . . . . . . . . . . . . . |
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Ah, Black has decided to make the
Nirensei. White has a lot of choices here, and I'll cover some of them. The first thing to think about is what black wants. The answer is: I don't know yet. Black may want to make a
sanrensei with 'h' regardless of what white does. Frankly, I don't like playing against the sanrensei, but there is not much to do to really prevent it. But let's talk about what I could do if I wanted to prevent it.
I could play the wedge of 'a' to prevent black's sanrensei.
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[go]$$Wcm1 Prisoners: none
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But I'm not sure of that's
kiai or defeatism. Black can take 3 corners this way, so I don't think it's worth it.
More reasonable is this:
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[go]$$Wcm1 Prisoners: none
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$$ | . . . . a 3 . . . . . . . . . . . . . |
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Here, the idea would be to let black make the sanrensei, but then
makes a really good formation for white that white usually doesn't get a chance to make. The problem is that black will usually approach
because it's good direction of play for black. It's still playable for white, but I don't like it. White could also play
, 'a' or 'b' instead of
with the same idea of trying to encourage black to approach rather than making a sanrensei. Now, even if black does that, depending on the joseki that comes out, black could try to play for sente and go back and make a sanrensei.
As for the following, this 3-3 and 3-4 combination is something Sakata played quite a bit. It used to be one of my favorite openings as white, too. The problem is I lost most of my games as I am not Sakata. I really shouldn't let that discourage me. Another reason not to play it that is slightly better is that pros don't really play this so much any more, so it's harder to get new pro games to learn from. Black can play the sanrensei or approach white's 3-4 point. White will probably try to make black work hard to pay komi.
- Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: none
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Here's a common idea:
- Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: none
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I don't have a problem playing this way. If black makes a senrensei, I can close the corner at 'a' even play the Chinese opening in a kind of moyo-to-moyo battle. If black approaches instead of playing sanrensei, I would probably pincer.
In the game move, I am just being consistent with territorial style and choose the direction so that black dosen't have expanding approaches from his two star points.