Ways to be un predictable.
-
speedchase
- Lives in sente
- Posts: 800
- Joined: Sun Dec 04, 2011 4:36 pm
- Rank: AGA 2kyu
- GD Posts: 0
- Universal go server handle: speedchase
- Has thanked: 139 times
- Been thanked: 122 times
Re: Ways to be un predictable.
Strong players predict all the good moves. If you aren't playing one of those, your move must be worse.
-
Twitchy Go
- Lives with ko
- Posts: 290
- Joined: Sun Apr 01, 2012 8:00 pm
- Rank: KGS 4k ish
- GD Posts: 0
- Universal go server handle: TwitchyGo
- Online playing schedule: When I can, not necessarily often. Yet sometimes alot. <shrug>
- Has thanked: 59 times
- Been thanked: 20 times
Re: Ways to be un predictable.
This is false.speedchase wrote:Strong players predict all the good moves. If you aren't playing one of those, your move must be worse.
http://senseis.xmp.net/?EarReddeningGame
as an example, I don't think Gennan Inseki saw that move, and 8d is not weak.
-
SmoothOper
- Lives in sente
- Posts: 946
- Joined: Thu Apr 19, 2012 9:38 am
- Rank: IGS 5kyu
- GD Posts: 0
- KGS: KoDream
- IGS: SmoothOper
- Has thanked: 1 time
- Been thanked: 41 times
Re: Ways to be un predictable.
What exactly is a "surprise strategic" move? It isn't like there are secrets or anything.Twitchy Go wrote:This is false.speedchase wrote:Strong players predict all the good moves. If you aren't playing one of those, your move must be worse.
http://senseis.xmp.net/?EarReddeningGame
as an example, I don't think Gennan Inseki saw that move, and 8d is not weak.
-
speedchase
- Lives in sente
- Posts: 800
- Joined: Sun Dec 04, 2011 4:36 pm
- Rank: AGA 2kyu
- GD Posts: 0
- Universal go server handle: speedchase
- Has thanked: 139 times
- Been thanked: 122 times
Re: Ways to be un predictable.
I was talking about what usually happens. Shusaku didn't play that move because he was trying to be unpredictable, he played it because he was trying to play the best move he could.Twitchy Go wrote: This is false.
http://senseis.xmp.net/?EarReddeningGame
as an example, I don't think Gennan Inseki saw that move, and 8d is not weak.
I was talking about a strategy of being unpredictable. Corner cases aren't relevant
-
SmoothOper
- Lives in sente
- Posts: 946
- Joined: Thu Apr 19, 2012 9:38 am
- Rank: IGS 5kyu
- GD Posts: 0
- KGS: KoDream
- IGS: SmoothOper
- Has thanked: 1 time
- Been thanked: 41 times
Re: Ways to be un predictable.
From this example and as a consequence of your statement, as a corollary, I could conclude that a strategy that depends on predicting an opponents move is also not relevant, but I don't think this is what you meant either.speedchase wrote:I was talking about what usually happens. Shusaku didn't play that move because he was trying to be unpredictable, he played it because he was trying to play the best move he could.Twitchy Go wrote: This is false.
http://senseis.xmp.net/?EarReddeningGame
as an example, I don't think Gennan Inseki saw that move, and 8d is not weak.
I was talking about a strategy of being unpredictable. Corner cases aren't relevant
- BaghwanB
- Lives with ko
- Posts: 223
- Joined: Thu Apr 22, 2010 2:16 pm
- Rank: SDK
- GD Posts: 156
- Location: Denver CO
- Has thanked: 16 times
- Been thanked: 83 times
Re: Ways to be un predictable.
Esp. at the SDK and DDK level I think this idea of "unpredicitability" can be expressed in the view of looking at Go play as a game of "chicken".
I make a move that looks sente to me. It is now your call if replying to that is the biggest move on the board (or most important or best, however you want to describe it..) or if there is something else "better". Both players can continuously, alternately make moves in multiple parts of the board and then also continuously, alternately make the fixing/honte moves that turn loose incursions into solid pushes and/or groups. It doesn't have to be "I push then you push".
I'd imagine that the ability to make these calls is a big part of what we generally call "Go skill" or just plain rank. Weaker players make bad choices and stronger players make better ones. So in the context of tenuki-ing frequently, good play along this line would be realizing that a 5-point move that finishes a joseki is less important than starting a 20-point sequence on another part of the board (as long as that sequence works...).
So I'd say, be creative but make these "unpredictable" moves with a conscious purpose and with the light of full-board evaluation not just to throw stones around and see what happens.
Bruce "Stochastic==Drunk sometimes" Young
I make a move that looks sente to me. It is now your call if replying to that is the biggest move on the board (or most important or best, however you want to describe it..) or if there is something else "better". Both players can continuously, alternately make moves in multiple parts of the board and then also continuously, alternately make the fixing/honte moves that turn loose incursions into solid pushes and/or groups. It doesn't have to be "I push then you push".
I'd imagine that the ability to make these calls is a big part of what we generally call "Go skill" or just plain rank. Weaker players make bad choices and stronger players make better ones. So in the context of tenuki-ing frequently, good play along this line would be realizing that a 5-point move that finishes a joseki is less important than starting a 20-point sequence on another part of the board (as long as that sequence works...).
So I'd say, be creative but make these "unpredictable" moves with a conscious purpose and with the light of full-board evaluation not just to throw stones around and see what happens.
Bruce "Stochastic==Drunk sometimes" Young
Currently reading: Plutarch, Cerebus, and D&Q 25th Anniversary