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 Post subject: Fighting game on KGS
Post #1 Posted: Sat Nov 24, 2012 5:54 pm 
Judan
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I think that someone put ibogaine in the cranberry sauce...


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 Post subject: Re: Fighting game on KGS
Post #2 Posted: Sat Nov 24, 2012 11:04 pm 
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Okay, dumb question from Captain Oblivious, but...

the count at the end of the game seems to mark the P7 row of six vertical white stones as alive. They look as dead as dead can be to me.

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 Post subject: Re: Fighting game on KGS
Post #3 Posted: Sun Nov 25, 2012 12:41 am 
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TheBigH wrote:
Okay, dumb question from Captain Oblivious, but...

the count at the end of the game seems to mark the P7 row of six vertical white stones as alive. They look as dead as dead can be to me.


It's not unusual to sometimes omit marking stones as dead on a go server so long as the result is correct. It's only when its close that you carefully check all dead groups.


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 Post subject: Re: Fighting game on KGS
Post #4 Posted: Wed Jan 23, 2013 5:46 pm 
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Where are the Hadoukens? :O

In other news, I'm laughing like a madman and I believe my head contains a giddly little santa-elf with an axe that's excitedly shouting "Blood!"

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 Post subject: Re: Fighting game on KGS
Post #5 Posted: Wed Jan 23, 2013 5:50 pm 
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I wonder if he sets his real life boards on fire so he can feel the heat while he plays.

(Disclaimer: If you set your go boards on fire, you're gonna have a bad time.)

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 Post subject: Re: Fighting game on KGS
Post #6 Posted: Wed Jan 23, 2013 7:44 pm 
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Move 191 is out of character -- surely B should cut at J12 :)


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 Post subject: Re: Fighting game on KGS
Post #7 Posted: Wed Jan 23, 2013 8:52 pm 
Gosei
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What the hell is with move 123? That's a double-digit kyu move.

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 Post subject: Re: Fighting game on KGS
Post #8 Posted: Thu Jan 24, 2013 10:21 am 
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Dusk Eagle wrote:
What the hell is with move 123? That's a double-digit kyu move.


Timesuji?

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 Post subject: Re: Fighting game on KGS
Post #9 Posted: Thu Jan 24, 2013 10:35 am 
Gosei
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konfuzed wrote:
Dusk Eagle wrote:
What the hell is with move 123? That's a double-digit kyu move.


Timesuji?

Maybe, but a pretty poor one, given that it shrinks black's liberties from 4 to 3.

Of course, if you were to find one of the few 10 second blitz games I've played, you could probably find equally silly moves quite often. I didn't actually pay attention to the time settings when I originally clicked through the game.

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 Post subject: Re: Fighting game on KGS
Post #10 Posted: Thu Jan 24, 2013 11:14 am 
Tengen
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this game is NOT 4D strength.
i guess they were just having fun blitz.

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