jts wrote:The pages on honte and vital point give a definition, rather than a study plan, because these are not concepts beginners will understand after 15 minutes on Sensei's Library
Indeed, no one will understand what honte or vital points are if they only have SL to learn from. If it's not a site that can at least claim to have these two basic concepts reasonably well covered, what is it trying to be?
On another note, if these aren't beginner pages, and don't involve a study plan, why are they linked to from the beginner study section? (Edit: apologies - honte isn't linked to, but vital point is.)
jts wrote:I think it's kind of awe-inspiring that you can find a heavily-commented, 9x9 beginner game on sensei's library.
Awe-inspiring? Introduce a beginner to the rules, and tell them what it means to win or lose, and the first things they will ask will be variations on "what does a game look like?", or "how do I know where to play next?", or "what are you thinking about when you play your moves?". It's very basic pedagogy. It's the same rationale as the one behind commented pro games, or the one behind Malkovich games. These things existed for players of all strengths except beginners - it was an obvious addition to be made.
jts wrote:Have you ever read a commentary on a professional game? Inevitably when, during the end game, one player "puts stones in a situation where capture is unavoidable", the commentary will talk about capturing stones.
Is it useful, in a beginner study section, to define what it means to "capture" a group of stones (i.e. remove their last liberty) and then instantly abuse the new terminology? Compare the uses of "capture" in the captions for diagrams 3 and 7. I think it's just confusing.
As I said, I thought it was a great page. There should be lots more written in the same spirit. But it could (and, if aimed at beginners, should) also be clearer than it is.
jts wrote:I simply don't believe that beginner exercise 1 is too hard for you.
I didn't mean too hard for me (though in fact some of the later ones may well be), I meant too hard for beginners. On the beginner study page, the link to these exercises comes right after capturing and simple uncapturable groups (two eyes or seki). But exercises 2 and 4 already involve reading throw-ins; 5 would be oshitsubushi except for a shortage of liberties; I skipped ahead at random to 35 and found a double snapback! What kind of crazy-strong beginners are you expecting?
It's also "hard" in the sense of unsympathetic. The first time I tried some "elementary" tsumego and couldn't do them, I just muttered rude words about how stupid I was and stopped doing tsumego. That's part of what being a beginner is like. Most people do not see go for the first time and think "awesome! I want to get strong right now no matter what", they think "awesome! This looks fun!" - right up until it's not fun any more because they're being silently humiliated by a bunch of strong players who think double snapbacks belong on a "beginners" page. This is also basic pedagogy.
jts wrote:(i) Leave "Beginner Exercises" as is. (ii) Delete the last 50-100 problems. (iii) Move the last 50-100 problems to a separate section on the same page, to make sure there is no confusion. -- Does anyone have strong objections to any of those three changes?
I have strong objections to outright deleting worthwhile content, yes, but I don't have a strong preference between (i) and (iii) because I don't really believe the page serves much use to beginners, and I don't believe the last 50-100 problems are the only hard ones. (As I said, I'll try the problems myself. They'll probably be useful for me - even the earlier ones. I'm KGS 3-4k. This should tell you something.)